[Mod] Technic [0.4.16-dev] [technic]
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Re: [Mod] Technic [0.4.11] [technic]
Well i made the generator and got that setup. But from what i learned you need a switch hooked up to it to run power. but to do that i need (LV Transformer <- Fiber <- Glue <- Raw Laxtex <- Rubber Tree Grinding). But i go back to the root problem of getting rubber tree grindings.
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Re: [Mod] Technic [0.4.11] [technic]
Craft a "Tree tap". With that you harvest raw latex from rubber trees which you use to make rubber. You don't need "tree grindings"DoyleChris wrote:Well i made the generator and got that setup. But from what i learned you need a switch hooked up to it to run power. but to do that i need (LV Transformer <- Fiber <- Glue <- Raw Laxtex <- Rubber Tree Grinding). But i go back to the root problem of getting rubber tree grindings.
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Re: [Mod] Technic [0.4.11] [technic]
You can get glue by cooking saplings.
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Re: [Mod] Technic [0.4.11] [technic]
Next question. I dug straight down and came accross some lava. I created a bucket to get lava and scopped it up for power. And i used it in a furnace.
I noiticed that you can use lava as a power supply, and i was wondering how to do it.
Do i build a container for the lava out of blocks, with fueled generators around it for power. And then wire from there.
I noiticed that you can use lava as a power supply, and i was wondering how to do it.
Do i build a container for the lava out of blocks, with fueled generators around it for power. And then wire from there.
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Re: [Mod] Technic [0.4.11] [technic]
Took a little figuring out it was a geothermal setup and i got it to work on LV. But is there a way to ramp LV up to HV, from what i have been reading there isnt and i just tried with a converter and a no-go.
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Re: [Mod] Technic [0.4.11] [technic]
Input power enters on top of the supply convertor, and output on the bottom. It doesn't work in any other way. Ensure there is a switching station on both sides. Lastly, and this is where you will be stuck for now, supply convertors always demand 10,000EU on their input side, and supply 9,000EU on the output side. LV->HV works just fine as long as the aforementioned criteria are all met.
Realistically, make some LV machines first, then look to upgrading to MV. HV will come later, it's very expensive.
Realistically, make some LV machines first, then look to upgrading to MV. HV will come later, it's very expensive.
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Re: [Mod] Technic [0.4.11] [technic]
If i was to combine enough LV geothermal generators will it create enough juice to run MV or HV machines, or do i still need a convertor.
Example LV generator output 10000 eu. so you combine 12 you get 120000 eu.
Example LV generator output 10000 eu. so you combine 12 you get 120000 eu.
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Re: [Mod] Technic [0.4.11] [technic]
LV generators don't make anywhere near that, but in essence yes, as long as you make enough LV generators to make more than 10,000EU, you can power a supply converter. But really, you're still better off just making MV generators at that point.
Re: [Mod] Technic [0.4.11] [technic]
Hi,
Here is the error with more details:
Here is the error with more details:
Code: Select all
07:44:54: ACTION[ServerThread]: digs technic:chernobylite_block at (58,-3,180)
technic:corium_flowing
technic:corium_flowing
technic:corium_flowing
technic:chernobylite_block
07:44:58: ACTION[ServerThread]: digs technic:chernobylite_block at (56,-3,179)
air
technic:corium_flowing
default:desert_sand
07:45:06: ACTION[ServerThread]: digs default:desert_sand at (60,4,178)
cannons:wood_stand_with_cannon_mithril
07:45:15: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling
07:45:15: ERROR[main]: stack traceback:
07:45:15: ERROR[main]: [C]: in function 'dig_node'
07:45:15: ERROR[main]: .../../mods/technic/technic/machines/HV/nuclear_reactor.lua:726: in function <.../../mods/technic/technic/machines/HV/nuclear_reactor.lua:716>
In thread 7fbe0ce067c0:
/home/aa0001/minetest/minetest-0.4.12/src/main.cpp:882: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fbdf7fff700:
#0 virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD 7fbe0ce067c0:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 void ItemStack::serialize(std::ostream&) const)
- Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]
l think the crash happens when the cannon becomes dug:bbaez wrote:Hi,
Here is the error with more details:
Code: Select all
[…] default:desert_sand 07:45:06: ACTION[ServerThread]: digs default:desert_sand at (60,4,178) cannons:wood_stand_with_cannon_mithril 07:45:15: ERROR[main]: ERROR: An unhandled exception occurred: error in error handling 07:45:15: ERROR[main]: stack traceback: 07:45:15: ERROR[main]: [C]: in function 'dig_node' 07:45:15: ERROR[main]: .../../mods/technic/technic/machines/HV/nuclear_reactor.lua:726: in function <.../../mods/technic/technic/machines/HV/nuclear_reactor.lua:716> […]
the cannons.dug function is executed, but the technic mod doesn't pass a digger (player), so it crashes because the cannon on_dig function needs one
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Re: [Mod] Technic [0.4.11] [technic]
Had a hole dug to about -80 and decided to make a nuke and explode it to find chromium. Which i was suprised by the size of the hole that went to -180 but was unable to find chromium. I read that it is do be between -100, and -200.
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Re: [Mod] Technic [0.4.11] [technic]
Chromium is generated below -100 and from -200 all the way to -31,000 the clusters get slightly larger. Just bear in mind that the ores generated by technic are non-uniform, which means that they are not evenly spread. So you might dig a 100x100x100 piece and find no chromium, then 100 nodes over you might find a significant amount.
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Re: [Mod] Technic [0.4.11] [technic]
How does the water generator work.
- Hybrid Dog
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Re: [Mod] Technic [0.4.11] [technic]
DoyleChris wrote:How does the water generator work.
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Re: [Mod] Technic [0.4.11] [technic]
Or, extended to slightly more ridiculous scale:
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Re: [Mod] Technic [0.4.11] [technic]
Does it need to flow or just in it.
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Re: [Mod] Technic [0.4.11] [technic]
The water generator works by placing water (source or flowing) around it. It produces 30EU for each side that has water adjacent, so for mine being surrounded by water on all 4 sides it makes 120EU, the maximum.
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Re: [Mod] Technic [0.4.11] [technic]
Is there a comparison between the different sources for output in LV MV and HV.
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Re: [Mod] Technic [0.4.11] [technic]
You mean a list of generators listing how much output they produce? Not that I know of.
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Re: [Mod] Technic [0.4.11] [technic]
I guess i will head into creative mode and make something.
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Re: [Mod] Technic [0.4.11] [technic]
How on Minetest Earth do I use the Quarry.
Please help me with this. Thanks :D
Please help me with this. Thanks :D
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Re: [Mod] Technic [0.4.11] [technic]
Connect it to HV power, it needs at least 10,000EU to run. Attach some form of tube to the top. Normal tube, sort tube, teleport tube, whatever suits you. Personally I use teleport tubes that send the output to a sorting/processing/storage system. Set the digging radius, between 2 and 8 and enable it. The quarry digs a square hole starting at 3 nodes above itself and ending 100 nodes below itself. The diameter is (2 x radius) + 1, i.e. a radius of 8 will dig a 17x17 hole.
Re: [Mod] Technic [0.4.11] [technic]
...adding to the previous post:
If you can afford to, place a quarry on every side of the whole, so all 4 of them dig the same shaft at the same time. Just set the same radius for all of them, and it'll work a lot faster :)
If you can afford to, place a quarry on every side of the whole, so all 4 of them dig the same shaft at the same time. Just set the same radius for all of them, and it'll work a lot faster :)
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Re: [Mod] Technic [0.4.11] [technic]
Is there a way to disassemble a component for raw materials. Example i made a few to many LV transformers and i thought that the Transformers where the same for MV but there not. So is there a way to disassemble the transformer to get some materials back. Example the coils, wire and iron. to use in the MV and HV transformers.
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