[Mod] Technic [0.4.16-dev] [technic]
- RealBadAngel
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yes, otherwise it wont start, that is why they are called dependencies.
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- RealBadAngel
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When I try install mod i have few errors:
16:47:56: ERROR[main]: ========== ERROR FROM LUA ===========
16:47:56: ERROR[main]: Failed to load and run script from
16:47:56: ERROR[main]: minetest-0.4.3 win32 - Kopia\bin\..\mods\minetest\technic\init.lua:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: attempt to index global 'default' (a nil value)
16:47:56: ERROR[main]: stack traceback:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: in main chunk
16:47:56: ERROR[main]: [C]: in function 'dofile'
16:47:56: ERROR[main]: bin\..\mods\minetest\technic\init.lua:17: in main chunk
16:47:56: ERROR[main]: ========== ERROR FROM LUA ===========
16:47:56: ERROR[main]: Failed to load and run script from
16:47:56: ERROR[main]: minetest-0.4.3 win32 - Kopia\bin\..\mods\minetest\technic\init.lua:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: attempt to index global 'default' (a nil value)
16:47:56: ERROR[main]: stack traceback:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: in main chunk
16:47:56: ERROR[main]: [C]: in function 'dofile'
16:47:56: ERROR[main]: bin\..\mods\minetest\technic\init.lua:17: in main chunk
- RealBadAngel
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- Joined: Wed Jul 18, 2012 16:30
seems you have problems with default minetest_game1244 wrote:When I try install mod i have few errors:
16:47:56: ERROR[main]: ========== ERROR FROM LUA ===========
16:47:56: ERROR[main]: Failed to load and run script from
16:47:56: ERROR[main]: minetest-0.4.3 win32 - Kopia\bin\..\mods\minetest\technic\init.lua:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: attempt to index global 'default' (a nil value)
16:47:56: ERROR[main]: stack traceback:
16:47:56: ERROR[main]: bin\..\mods\minetest\technic/concrete.lua:56: in main chunk
16:47:56: ERROR[main]: [C]: in function 'dofile'
16:47:56: ERROR[main]: bin\..\mods\minetest\technic\init.lua:17: in main chunk
please reinstall it.
- RealBadAngel
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What about mesecons? Technic depends on that too.RealBadAngel wrote: Dependencies:
external mods:
moreores
flowers
pipeworks
farming with farming plus
Modified stairsplus by Calinou
- RealBadAngel
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propably a typo there are more technic/mesecons machines to comeqwrwed wrote:What about mesecons? Technic depends on that too.RealBadAngel wrote: Dependencies:
external mods:
moreores
flowers
pipeworks
farming with farming plus
Modified stairsplus by Calinou
Hello.
There is an error:
Could you please help with it?
There is an error:
Code: Select all
14:35:42: ERROR[main]: ========== ERROR FROM LUA ===========
14:35:42: ERROR[main]: Failed to load and run script from
14:35:42: ERROR[main]: D:\work\install\minetest\program\minetest-0.4.3-win32\bin\..\mods\minetest\technic\init.lua:
14:35:42: ERROR[main]: ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:62: Name stairsplus:stair_marble does not fol
low naming conventions: "modname:" or ":" prefix required
14:35:42: ERROR[main]: stack traceback:
14:35:42: ERROR[main]: [C]: in function 'error'
14:35:42: ERROR[main]: ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:62: in function 'check_modname_prefix'
14:35:42: ERROR[main]: ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:98: in function 'register_item'
14:35:42: ERROR[main]: ...inetest-0.4.3-win32\bin\..\builtin/misc_register.lua:154: in function 'register_node'
14:35:42: ERROR[main]: ...0.4.3-win32\bin\..\mods\minetest\stairsplus\init.lua:14: in function 'register_stair'
14:35:42: ERROR[main]: ...0.4.3-win32\bin\..\mods\minetest\stairsplus\init.lua:1058: in function 'register_stair_and_slab_a
nd_panel_and_micro'
14:35:42: ERROR[main]: ...st-0.4.3-win32\bin\..\mods\minetest\technic/ores.lua:33: in main chunk
14:35:42: ERROR[main]: [C]: in function 'dofile'
14:35:42: ERROR[main]: ...st-0.4.3-win32\bin\..\mods\minetest\technic\init.lua:27: in main chunk
14:35:42: ERROR[main]: =======END OF ERROR FROM LUA ========
14:35:42: ERROR[main]: Server: Failed to load and run D:\work\install\minetest\program\minetest-0.4.3-win32\bin\..\mods\mine
test\technic\init.lua
14:35:42: ERROR[main]: ModError: Failed to load and run D:\work\install\minetest\program\minetest-0.4.3-win32\bin\..\mods\mi
netest\technic\init.lua
- RealBadAngel
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Hello again.
Dear author, can you please disable in technic mod ability to make item dropping and pickup behave like in Minecraft? Or just tell how I can disable it, because with this option the game works with hell lags. (
Thanks!
Dear author, can you please disable in technic mod ability to make item dropping and pickup behave like in Minecraft? Or just tell how I can disable it, because with this option the game works with hell lags. (
Thanks!
Last edited by vtty0 on Fri Oct 26, 2012 15:43, edited 1 time in total.
- RealBadAngel
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I made this for laser and other mining tools to be realistic. And it works on the several servers just fine.vtty0 wrote:Hello again.
Dear author, can you please disable in technic mod ability to make item dropping and pickup behave like in Minecraft? Or just tell how I can disable it, because with this option the game works with hell lags. (
Thanks!
But of course for those who would like to play old-style, i will provide option in Technic config file.
Expect the ability to disable/enable the feature this weekend.
Last edited by RealBadAngel on Fri Oct 26, 2012 19:08, edited 1 time in total.
- SegFault22
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Thank you. I'll make it so that the machine blocks are made of iron, like the recipe for a chest, giving 2 machine blocks per craft. Then, putting components in a crafting grid with the block will give the machine.RealBadAngel wrote:You can write somethin if you wish, may happen i will merge it to technicSegFault22 wrote:Ooh, can I do a rewrite of your mod, and add ''machine blocks'' used for (almost) every machine?
meanwhile mod is updated with new look for battery boxes, fixes to the laser and mining drill so its safe now to dig chests with them. Also tweaked laser a bit for server play.
Also, I may change some more than just that, but that depends on the time I haz to do so.
"All we need it the right major crisis and the nations will accept the new world order."
- SegFault22
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Also, in the future is may be possible to make an electricity-powered ''Mining Bore'' that has a drill head 3x tall and 3x wide, and some machinery extending behind it. May require rails and may lay rails as it tunnels. That may happen only when minecarts are perfected, and then a minecart crafted with a battery-box can make a battery-box cart that stores energy, which can be ''linked'' to the end of the Mining Bore, and the mining bore will draw power from the cart. Also, it will drop blocks that it mines, or drop them into a chest-cart if available.
But it's going to be a looooooooooooooooooooooooooooooooooooooooooooooooooooooooong time before then, so let's just worry about making the mod better for now.
But it's going to be a looooooooooooooooooooooooooooooooooooooooooooooooooooooooong time before then, so let's just worry about making the mod better for now.
"All we need it the right major crisis and the nations will accept the new world order."
- RealBadAngel
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It's illegal to make a new mod by taking only a part of this mod and changing it? I maked a mod for fun and it can be useful. I maked a mod for networking chests starting from the silver chest(+locked), with this you can create many chests, all uses the same inventory: Every chest have the same infotext uses the same inventory. I can publish my mod here or i need to start from nothing and make my mod again?
As long as you respect the license (see post 1) and give credits to the author, in most cases you can use parts of the code. For the types of licences see under Mod Releases, 3rd sticky topic (Forum information and guidelines): http://minetest.net/forum/viewtopic.php?id=1271
- RealBadAngel
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I planned to make networked chests for Techic. If youre interesed we can join it to main mod.Molekula wrote:It's illegal to make a new mod by taking only a part of this mod and changing it? I maked a mod for fun and it can be useful. I maked a mod for networking chests starting from the silver chest(+locked), with this you can create many chests, all uses the same inventory: Every chest have the same infotext uses the same inventory. I can publish my mod here or i need to start from nothing and make my mod again?
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
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