[Mod] Technic [0.4.16-dev] [technic]
- RealBadAngel
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You have installed BOTH 0.4.6 and Indev versions of technic mod.Stefek wrote:This is so buggy that I am abondoning this... I may try it once it gets better in regular version. This is total mess..
Sorry..
No wonder it is fucked up,
Sorry it will definitely wont work.
Anyway technic will become soon a game mode, not just a mod. Also with single download link that will have already all the elements needed to run it. Without having to look for dependecies and renaming folders.
Click "download", save, run and configure then play.
Firsr run of the Technic game mode will pop up configure dialog that will help you set it up.
For those who will want tu use just rubber tree from moretrees it will be possible to use just this one for example.
So first run -> highly detailed setip, restart world, play it configured. Later on configuring possible via editing world setup files.
Last edited by RealBadAngel on Mon Jun 03, 2013 15:30, edited 1 time in total.
- Evergreen
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I really can't wait for technic game mode. It sounds so awesome!RealBadAngel wrote:You have installed BOTH 0.4.6 and Indev versions of technic mod.Stefek wrote:This is so buggy that I am abondoning this... I may try it once it gets better in regular version. This is total mess..
Sorry..
No wonder it is ****ed up,
Sorry it will definitely wont work.
Anyway technic will become soon a game mode, not just a mod. Also with single download link that will have already all the elements needed to run it. Without having to look for dependecies and renaming folders.
Click "download", save, run and configure then play.
Firsr run of the Technic game mode will pop up configure dialog that will help you set it up.
For those who will want tu use just rubber tree from moretrees it will be possible to use just this one for example.
So first run -> highly detailed setip, restart world, play it configured. Later on configuring possible via editing world setup files.
Back from the dead!
- BrandonReese
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I have it running on my server by request of some users. It hasn't crashed my server and I haven't got any complaints about it yet.Stefek wrote:This is so buggy that I am abondoning this... I may try it once it gets better in regular version. This is total mess..
Sorry..
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
I seem to be having problems with the turbines. I build 2 of them and they came out looking red and grey. I put them into the water and they turn green. Check the first image.
Images are at: http://imageshack.us/g/1/10181963/
I add a MV cable to the top and it turns red and the water wont go near it. Check the next image for an example.
I removed the MV cable and tried a regular cable and the same thing happened. See next image.
The cables are blocking the water and turning off the turbines. As far as I could tell, the only place to attach the cables were to the top. I tried to have water flowing under the turbines as well but that didn't make any difference. Maybe I am just doing something wrong but if so, could you please tell me what.
Thanks for the help.
Images are at: http://imageshack.us/g/1/10181963/
I add a MV cable to the top and it turns red and the water wont go near it. Check the next image for an example.
I removed the MV cable and tried a regular cable and the same thing happened. See next image.
The cables are blocking the water and turning off the turbines. As far as I could tell, the only place to attach the cables were to the top. I tried to have water flowing under the turbines as well but that didn't make any difference. Maybe I am just doing something wrong but if so, could you please tell me what.
Thanks for the help.
- VanessaE
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Those are mesecons turbines, not technic. Use mesecons wires to connect to them.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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A variant of the crash bug vktRus reported - this one happens when someone uses the chainsaw:
18:53:49: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE rror: error: /usr/share/minetest/builtin/item.lua:339: attempt to call field 'handle_node_drops' (a nil value)
18:53:49: ERROR[main]: stack traceback:
In thread 7f9e46e2a780:
/home/vanessa/Minetest-Textures-and-mods/minetest_engine/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9e46e2a780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
A brief grep through the mod shows that handle_item_drops is being redefined in technic/technic/chainsaw.lua and also technic/item_drop/init.lua . Surely one of these re-definitions needs to be removed, but either way it causes the server to crash.
18:53:49: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE rror: error: /usr/share/minetest/builtin/item.lua:339: attempt to call field 'handle_node_drops' (a nil value)
18:53:49: ERROR[main]: stack traceback:
In thread 7f9e46e2a780:
/home/vanessa/Minetest-Textures-and-mods/minetest_engine/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9e46e2a780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
A brief grep through the mod shows that handle_item_drops is being redefined in technic/technic/chainsaw.lua and also technic/item_drop/init.lua . Surely one of these re-definitions needs to be removed, but either way it causes the server to crash.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Place Low Voltage cable UNDER the water turbine. IF it is a low voltage turbine. Other variants, such as MV turbines need MV cable and so on.LionsDen wrote:I seem to be having problems with the turbines. I build 2 of them and they came out looking red and grey. I put them into the water and they turn green. Check the first image.
Images are at: http://imageshack.us/g/1/10181963/
I add a MV cable to the top and it turns red and the water wont go near it. Check the next image for an example.
I removed the MV cable and tried a regular cable and the same thing happened. See next image.
The cables are blocking the water and turning off the turbines. As far as I could tell, the only place to attach the cables were to the top. I tried to have water flowing under the turbines as well but that didn't make any difference. Maybe I am just doing something wrong but if so, could you please tell me what.
Thanks for the help.
EDIT: The images show that that is a Mesecons Water turbine, not a Technic Turbine, which is crafted like: S is stone. C is copper. D is diamond. W is wood.
SSS
WDW
SCS
Try that recipe...provided you have a diamond.
Last edited by Jordach on Fri Jun 07, 2013 06:54, edited 1 time in total.
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- Evergreen
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Did you install all dependencies?pagliaccio wrote:on minetest 0.4.7 not work
Did you enable it in configure ?
Last edited by Zeg9 on Fri Jun 07, 2013 16:54, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
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It does not work for me either. I am using the beta, and the stargate and different colored glass is the only thing working.
And yes I did check configs, and although I'm not an expert, everything saying "true" does mean it should be active.
And yes I did check configs, and although I'm not an expert, everything saying "true" does mean it should be active.
Last edited by keyxmakerx on Sun Jun 09, 2013 05:45, edited 1 time in total.
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I will try and look into it. I did the chainsaw trickery to make it coexist with the drop items mod. I am open to suggestions however. The issue I was faced with here is that to chop down a whole tree I have to all the dig_node function and that one was already globally overridden. So what is done is to save the global one, switch in my version, chop the tree and last restore the original hook. In some cases this is good in others it gives this nil pointer issue. Maybe it is a local scope issue.VanessaE wrote:A variant of the crash bug vktRus reported - this one happens when someone uses the chainsaw:
18:53:49: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE rror: error: /usr/share/minetest/builtin/item.lua:339: attempt to call field 'handle_node_drops' (a nil value)
18:53:49: ERROR[main]: stack traceback:
In thread 7f9e46e2a780:
/home/vanessa/Minetest-Textures-and-mods/minetest_engine/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9e46e2a780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
A brief grep through the mod shows that handle_item_drops is being redefined in technic/technic/chainsaw.lua and also technic/item_drop/init.lua . Surely one of these re-definitions needs to be removed, but either way it causes the server to crash.
To enable mods you must select yor world in menu and click configure button. In this you can click enable all and and click save. Thats all.enable? i have update fron 0.4.6 how i can enable?Did you install all dependencies?pagliaccio wrote:
on minetest 0.4.7 not work
Did you enable it in configure ?
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I have updated the indev branch of technic. The chainsaw should no longer exhibit the nil pointer issue. At least I went about chopping down massive amounts of trees without a hiccup.kpo wrote:I will try and look into it. I did the chainsaw trickery to make it coexist with the drop items mod. I am open to suggestions however. The issue I was faced with here is that to chop down a whole tree I have to all the dig_node function and that one was already globally overridden. So what is done is to save the global one, switch in my version, chop the tree and last restore the original hook. In some cases this is good in others it gives this nil pointer issue. Maybe it is a local scope issue.VanessaE wrote:A variant of the crash bug vktRus reported - this one happens when someone uses the chainsaw:
18:53:49: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE rror: error: /usr/share/minetest/builtin/item.lua:339: attempt to call field 'handle_node_drops' (a nil value)
18:53:49: ERROR[main]: stack traceback:
In thread 7f9e46e2a780:
/home/vanessa/Minetest-Textures-and-mods/minetest_engine/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9e46e2a780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4 void ItemStack::serialize(std::ostream&) const)
A brief grep through the mod shows that handle_item_drops is being redefined in technic/technic/chainsaw.lua and also technic/item_drop/init.lua . Surely one of these re-definitions needs to be removed, but either way it causes the server to crash.
- BrandonReese
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Had a server crash today
Code: Select all
03:05:50: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...ndon/minetest/bin/../mods/technic/technic/flashlight.lua:53: attempt to index a nil value
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
I have some questions about the stargates. How do you build them and can you have more than two and how do they work? I have done a lot of searches but I haven't found any info on this as of yet. I have used both google and the forums search and neither is giving me any results that answer my questions. Thanks for the help.
- fairiestoy
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Hey guys,
I installed all (so far known) dependencies like moretrees, plantlife but for some reason, the tree tap is ignoring my wishes. No matter how i try to use it, i dont get technic:raw_latex. Btw Brandon, on your server this doesnt work either, i tried it several times (just try it yourself as non-admin). Every mod is loading and working as far as i can see it now (i think a bunch of beautiful palm trees is proof enough for a working moretrees mod). So what could i have missed that this tree tap isnt working?
Greetings, fairiestoy
I installed all (so far known) dependencies like moretrees, plantlife but for some reason, the tree tap is ignoring my wishes. No matter how i try to use it, i dont get technic:raw_latex. Btw Brandon, on your server this doesnt work either, i tried it several times (just try it yourself as non-admin). Every mod is loading and working as far as i can see it now (i think a bunch of beautiful palm trees is proof enough for a working moretrees mod). So what could i have missed that this tree tap isnt working?
Greetings, fairiestoy
Interesting about new things is, to figure out how it works ...
I can't seem to make the doped silicon wafer in the alloy furnace from silicon wafers and mithril dust anymore. I could using the previous version of the mod. The recipe doesn't even show up in the inventory recipe list anymore either.
I'm not sure how the recipe list is populated but sometimes recipes are shown that don't work at all and sometimes no recipes are shown that do work. For example, the wooden pickaxe only shows 1 recipe and to use that recipe, you need to create the CNC Machine. Even though the standard of 3 planks and 2 sticks does work at creating the wooden pickaxe.
I do have some other mods installed, a list of them is below.
Pilzadams Nether
FloatLands
Sethome
Technic
Pipeworks
MoreOres
MapTools
MoreBlocks
Carts
Farming_Plus
Food
Mesecons
Moretrees
PlantLife
Technic
Tiny Trees
Vines & Ropes
WorldEdit
I don't think any of them are interfering though. Hope that this helps with the troubleshooting.
I'm not sure how the recipe list is populated but sometimes recipes are shown that don't work at all and sometimes no recipes are shown that do work. For example, the wooden pickaxe only shows 1 recipe and to use that recipe, you need to create the CNC Machine. Even though the standard of 3 planks and 2 sticks does work at creating the wooden pickaxe.
I do have some other mods installed, a list of them is below.
Pilzadams Nether
FloatLands
Sethome
Technic
Pipeworks
MoreOres
MapTools
MoreBlocks
Carts
Farming_Plus
Food
Mesecons
Moretrees
PlantLife
Technic
Tiny Trees
Vines & Ropes
WorldEdit
I don't think any of them are interfering though. Hope that this helps with the troubleshooting.
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