[Mod] Technic [0.4.16-dev] [technic]

Kacey
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by Kacey » Post

how do i get obsidian?
i found a way to double how much ingots you get from ore
use the grinder on raw ore, and smelt the dust.
2 ingots for one lump of ore
(rba, please keep this quirk)
on a scale of 1 to 10 i am OVER 9000!!!!!!!!!!!!!!!!

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Traxie21
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by Traxie21 » Post

^ Is not a quirk, it is in the normal version of Technic(MC)/IdustrialCraft

Kacey
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by Kacey » Post

i think doubling your output is a slight quirk...
on a scale of 1 to 10 i am OVER 9000!!!!!!!!!!!!!!!!

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Traxie21
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by Traxie21 » Post

No, the idea is that by grinding the ores, you separate the stone from the ore, and are therefore able to smelt all the ore available from the rock instead of losing some with the normal stone as in the default process.

It takes more time and energy, but the results are worth it.

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RealBadAngel
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by RealBadAngel » Post

it is not a glitch. grinder was made to double the income.
about obsidian: it waits for new mapgen. then it could be found near lava lakes.

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RealBadAngel
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by RealBadAngel » Post

Unified Inventory is updated with some nice stuff:

Image

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jojoa1997
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by jojoa1997 » Post

could you please add support for other mods that use inventory plus
Coding;
1X coding
3X debugging
12X tweaking to be just right

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Inocudom
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by Inocudom » Post

Looking pretty good there, RealBadAngel. I like the new inventory style.

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snakevenom
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by snakevenom » Post

hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?

Axel
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by Axel » Post

RealBadAngel wrote:
Inocudom wrote:In creative mode in the latest xyz build of 0.4.4, unified_inventory's inventory menu disappears and never comes back. Instead, I end up having to use the default creative menu.
Please delete folder "creative" from minetest_game
UI replaces its functionality

Alfino
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by Alfino » Post

snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?
maybe because you still using creative ?

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RealBadAngel
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by RealBadAngel » Post

UI Bugfix. Using [ in search pattern will no longer cause crashes.

madarexxx
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by madarexxx » Post

RBA, could you include CraftGuide in your modpack (with fixes), please
Sorry for my bad English, please help me learn it - correct my worst mistakes :)

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Inocudom
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by Inocudom » Post

Unified_inventory has a craft guide of its own, but I do think that Cornernote should update her craft_guide mod.

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jojoa1997
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by jojoa1997 » Post

Inocudom wrote:Unified_inventory has a craft guide of its own, but I do think that Cornernote should update her craft_guide mod.
she is banned
Coding;
1X coding
3X debugging
12X tweaking to be just right

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snakevenom
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by snakevenom » Post

i have a question, is there a way to automatically feed things into electric furnaces or grinders?

please pm me.

thanks

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snakevenom
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by snakevenom » Post

Alfino wrote:
snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?
maybe because you still using creative ?
yep, that was it

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shadowwraith
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by shadowwraith » Post

snakevenom wrote:
Alfino wrote:
snakevenom wrote:hmmm for me the inventory only works once, i open it and it is there. i close it, it reverts to the old inventory.

help?
maybe because you still using creative ?
yep, that was it
i've found deleting the creative folder gets rid of that annoyance

on linux its in /usr/share/minetest/games/minetest_game/mods

I don't know where the game is installed in windows though.
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!

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vv221
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by vv221 » Post

Your mod seems really fun, but I don't manage to load it.
Here is what the console says :

Code: Select all

09:15:09: ERROR[main]: Failed to load and run script from 
09:15:09: ERROR[main]: /usr/local/games/minetest/bin/../mods/minetest/technic/technic/init.lua:
09:15:09: ERROR[main]: ...netest/bin/../mods/minetest/technic/technic/ores.lua:41: attempt to index global 'stairsplus' (a nil value)
09:15:09: ERROR[main]: stack traceback:
09:15:09: ERROR[main]:     ...netest/bin/../mods/minetest/technic/technic/ores.lua:41: in main chunk
09:15:09: ERROR[main]:     [C]: in function 'dofile'
09:15:09: ERROR[main]:     ...netest/bin/../mods/minetest/technic/technic/init.lua:11: in main chunk
minetest, stairsplus and technic are all clones of the git repositories.

Debian Sid, Linux 3.2.35-2 x86_64

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Calinou
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by Calinou » Post

I've recently updated my Stairs+ mod to make the functions accessible from any mod, so RealBadAngel would have to update his mod to fix it...

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vv221
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by vv221 » Post

Okay, I will wait for the next update.

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RealBadAngel
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by RealBadAngel » Post

snakevenom wrote:i have a question, is there a way to automatically feed things into electric furnaces or grinders?

please pm me.

thanks
MV electric furnace can connect to transport tubes
Last edited by RealBadAngel on Mon Mar 04, 2013 14:23, edited 1 time in total.

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Likwid H-Craft
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by Likwid H-Craft » Post

Hey RealBadAngel, do you like a banner for this? since I can make one, whatever way you like a png or, gif.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

Iqualfragile
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by Iqualfragile » Post

png!
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snakevenom
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by snakevenom » Post

realbadangel, please could you make it so that pipeworks pneumatic tubes connect to grinders ect. it would allow for a much more automated setup.
Last edited by snakevenom on Tue Mar 05, 2013 19:10, edited 1 time in total.

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