[Mod] Technic [0.4.16-dev] [technic]

jakab
Member
 
Posts: 41
Joined: Mon Aug 15, 2016 17:19
In-game: jakab

Re: [Mod] Technic [0.4.11] [technic]

by jakab » Tue Jan 31, 2017 13:03

i like this mod mutch :) i have edited it a bit, but i cant make it work with pipeworks. i mean it sould work like the furnace, chest, etc... bringing stuff to the machines.
 

User avatar
DS-minetest
Member
 
Posts: 699
Joined: Thu Jun 19, 2014 19:49
Location: in front of my pc (which is at home)
GitHub: DS-Minetest
In-game: DS

Re: [Mod] Technic [0.4.11] [technic]

by DS-minetest » Tue Jan 31, 2017 13:35

jakab wrote:i like this mod mutch :) i have edited it a bit, but i cant make it work with pipeworks. i mean it sould work like the furnace, chest, etc... bringing stuff to the machines.

Technic machines work with pipeworks. Only the LV ones don't.
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

Cage
Member
 
Posts: 21
Joined: Mon Oct 24, 2016 21:07

Re: [Mod] Technic [0.4.11] [technic]

by Cage » Tue Jan 31, 2017 18:37

Quick Question. How can you rotated movestones? I have found a really good use for them but need to be able to rotate the movestone.
 

User avatar
GreenDimond
Member
 
Posts: 456
Joined: Wed Oct 28, 2015 01:26
Location: The Divided States of America
GitHub: GreenXenith
IRC: GreenDimond
In-game: GreenDimond

Re: [Mod] Technic [0.4.11] [technic]

by GreenDimond » Tue Jan 31, 2017 23:34

Movestones are part of Mesecons
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

Cage
Member
 
Posts: 21
Joined: Mon Oct 24, 2016 21:07

Re: [Mod] Technic [0.4.11] [technic]

by Cage » Wed Feb 01, 2017 02:44

Oops brain fart LOL. Thanks for letting me know.
 

User avatar
VanessaE
Moderator
 
Posts: 3886
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [Mod] Technic [0.4.11] [technic]

by VanessaE » Tue Mar 07, 2017 18:10

After some recent commits to Technic to improve things, if you get crashes when moving stuff in chests, please update your copy of minetest_game to commit 37dd9107 or later, and your copy of Minetest engine to a suitable build also.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
Linuxdirk
Member
 
Posts: 491
Joined: Wed Sep 17, 2014 11:21
Location: Germany
GitHub: dsohler
In-game: Linuxdirk

Re: [Mod] Technic [0.4.11] [technic]

by Linuxdirk » Tue Mar 07, 2017 22:20

The release version should totally be compatible with current MT release. For dev stuff there should be a dev branch.
 

User avatar
VanessaE
Moderator
 
Posts: 3886
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [Mod] Technic [0.4.11] [technic]

by VanessaE » Tue Mar 07, 2017 22:40

This mod doesn't target stable Minetest releases, and really never has. However, if you need something that works on 0.4.15, I'd guess just clone the Technic repository and roll back to commit d3f40e0f or perhaps a little earlier. If you can't use git, then this ZIP (which points to that commit) might do the trick, though I can't guarantee it.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Jesseman1
Member
 
Posts: 49
Joined: Fri Dec 12, 2014 21:32
Location: My huge fortress or power plant.
In-game: Jesseman1 or Plant_Operator

Re: [Mod] Technic [0.4.11] [technic]

by Jesseman1 » Sat Mar 25, 2017 18:53

I updated Technic, then I updated Minetest, but the power cables still appear as solid blocks, are they supposed to look like that?
 

User avatar
VanessaE
Moderator
 
Posts: 3886
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [Mod] Technic [0.4.16-dev] [technic]

by VanessaE » Sat Mar 25, 2017 20:10

Your minetest is still out of date - you need a development build.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Jesseman1
Member
 
Posts: 49
Joined: Fri Dec 12, 2014 21:32
Location: My huge fortress or power plant.
In-game: Jesseman1 or Plant_Operator

Re: [Mod] Technic [0.4.16-dev] [technic]

by Jesseman1 » Sun Mar 26, 2017 00:07

how do I get a development build?

PS. Where can I find an up-to-date recipe list?
 

User avatar
VanessaE
Moderator
 
Posts: 3886
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [Mod] Technic [0.4.16-dev] [technic]

by VanessaE » Sun Mar 26, 2017 00:33

get one of sfan5's builds, https://minetest.kitsunemimi.pw/builds/

As for an up-to-date recipe list, I can only suggest you use a craft guide like that included in Unified Inventory.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Jesseman1
Member
 
Posts: 49
Joined: Fri Dec 12, 2014 21:32
Location: My huge fortress or power plant.
In-game: Jesseman1 or Plant_Operator
 

Jesseman1
Member
 
Posts: 49
Joined: Fri Dec 12, 2014 21:32
Location: My huge fortress or power plant.
In-game: Jesseman1 or Plant_Operator

Re: [Mod] Technic [0.4.16-dev] [technic]

by Jesseman1 » Sun Mar 26, 2017 00:58

It doesn't seem to be working; I replaced all the old files with the new ones, but when I boot up the game, it says it's still version 0.4.13

EDIT: Did I put the file in the wrong place? Where exactly am I supposed to extract the files, and do I need to delete any old ones?
 

User avatar
VanessaE
Moderator
 
Posts: 3886
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

Re: [Mod] Technic [0.4.16-dev] [technic]

by VanessaE » Sun Mar 26, 2017 03:17

It's impossible for me to know what you did wrong, but you just extract the archive wherever you want, and make a point of going there to run the game.

You don't have to delete old versions, as long as you are 100% sure that you won't mix them up (that includes mixing up portable builds with a system-installed build, as can happen on Linux).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Jesseman1
Member
 
Posts: 49
Joined: Fri Dec 12, 2014 21:32
Location: My huge fortress or power plant.
In-game: Jesseman1 or Plant_Operator

Re: [Mod] Technic [0.4.16-dev] [technic]

by Jesseman1 » Sun Mar 26, 2017 05:56

Ok, the Minetest that I play was downloaded from the Ubuntu Software Center and has an autorun icon, but only goes up to 0.4.13. The current version from sfan5's builds does not have an autorun icon, so I don't know how to play it... Help please?

EDIT: Nevermind, I found the executable file.
 

dawgdoc
Member
 
Posts: 14
Joined: Mon Feb 27, 2017 01:10

Re: [Mod] Technic [0.4.16-dev] [technic]

by dawgdoc » Sun Mar 26, 2017 06:30

Jesseman1 wrote:Ok, the Minetest that I play was downloaded from the Ubuntu Software Center and has an autorun icon, but only goes up to 0.4.13. The current version from sfan5's builds does not have an autorun icon, so I don't know how to play it... Help please?

EDIT: Nevermind, I found the executable file.

I believe I saw you post that you are running Ubuntu, but I don't recall if you are using Xenial or Zesty.
Ahh, it must be Xenial if the software center has MT 0.4.13. You can get 0.4.15 stable by installing from the PPA I saw linked in another thread. Instructions for installing can be found on that page.

If, as Vanessa mentioned, you want to run a dev version on Ubuntu you have a choice. You either compile it yourself. Instructions are in the Ubuntu forum. OR, you could run the sfan5 within Wine/PlayOnLinux.

BTW, I am using MT 0.4.15 from that PPA I linked above on LinuxMint 18.1, which is based on Ubuntu Xenial.
 

dawgdoc
Member
 
Posts: 14
Joined: Mon Feb 27, 2017 01:10

Re: [Mod] Technic [0.4.16-dev] [technic]

by dawgdoc » Sun Mar 26, 2017 06:37

VanessaE wrote:Sfan5's builds are for Windows.

For Ubuntu, use the daily builds PPA instead: https://launchpad.net/~minetestdevs/+ar ... ily-builds


Thanks, for adding about the daily builds. I do recall seeing that link posted on another thread (you also ?). That should be easier for Jesseman1 than compiling from source. And probably much better than running a Windows version under Wine.
 

ABJ
Member
 
Posts: 2319
Joined: Sun Jan 18, 2015 13:02
Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
GitHub: ABJ-MV
In-game: ABJ
 

User avatar
DS-minetest
Member
 
Posts: 699
Joined: Thu Jun 19, 2014 19:49
Location: in front of my pc (which is at home)
GitHub: DS-Minetest
In-game: DS

Re: [Mod] Technic [0.4.16-dev] [technic]

by DS-minetest » Sun Mar 26, 2017 11:27

ABJ wrote:Wait, how were you able to change the thread title?

Last edited by VanessaE/VanessaE on Sat, 25.03.2017 22:10, edited 10 times in total.
Reason: Update version.

With the color you can see, that VanessaE is a global moderator.
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

Previous

Return to Mod Releases

Who is online

Users browsing this forum: Yahoo [Bot] and 5 guests