[Mod] Technic [0.4.16-dev] [technic]

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Re: [Mod] Technic [0.4.16-dev] [technic]

by PolySaken » Mon Oct 28, 2019 00:29

marcoottina wrote:Hi, I try to add Technic to the world but I got the following error:

2019-10-27 14:40:01: ERROR[Main]: ModError: Unresolved name conflicts for mods "technic_chests", "technic", "extranodes", "concrete", "mesecons_wires", "mesecons_walllever", "technic_cnc", "mesecons_switch", "mesecons_solarpanel", "mesecons_receiver", "mesecons_random", "mesecons_pressurep
2019-10-27 14:40:01: ERROR[Main]: lates", "mesecons_powerplant", "mesecons_doors", "mesecons_lamp", "mesecons_delayer", "mesecons_detector", "mesecons_extrawires", "mesecons_stickyblocks", "mesecons_gates", "mesecons_torch", "mesecons_microcontroller", "mesecons_commandblock", "mesecons",
2019-10-27 14:40:01: ERROR[Main]: "mesecons_pistons", "mesecons_button", "mesecons_hydroturbine", "mesecons_alias", "mesecons_fpga", "mesecons_luacontroller", "mesecons_blinkyplant", "mesecons_insulated", "mesecons_materials", "mesecons_lightstone", "mesecons_movestones", "technic_worldgen
2019-10-27 14:40:01: ERROR[Main]: ", "mesecons_mvps", "mesecons_noteblock".
2019-10-27 14:40:01: ERROR[Main]: Check debug.txt for the details.

Sounds like you have two instances of technic and two instances of mesecons

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Re: [Mod] Technic [0.4.16-dev] [technic]

by Nathan.S » Mon Oct 28, 2019 15:48

Technic does require that you enable Mesecons, either you didn't do that, or you have two copies of mesecons in your /mods directory and Minetest doesn't know how to handle them.
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