[Mod] Workers [2.0] [workers]
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- Member
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- Joined: Sat Aug 02, 2014 05:12
Re: [Mod] Workers [2.0] [workers]
Ok I got it thanks. Another question, I crafted a Harvester and when I right click on him, nothing happens. I crafted a Builder and I right clicked and it pulled up an inventory type of window. What do I give him in order for him to make a house/building?
Re: [Mod] Workers [2.0] [workers]
I don't know much because I only ever used the miner. The builder needs blueprints in order to build. They should be in the craft recipes I posted.
Re: [Mod] Workers [2.0] [workers]
I am having no luck please see what we can do thank you
WARNING: not a single toplevel ui element active switching to default
20:10:26: ERROR[main]: ========== ERROR FROM LUA ===========
20:10:26: ERROR[main]: Failed to load and run script from
20:10:26: ERROR[main]: C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua:
20:10:26: ERROR[main]: cannot open C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua: No such file or directory
20:10:27: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:10:27: ERROR[main]: Server: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua
20:10:27: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua
OMG nevermind I feel stupid I extracted doc files not the actual MOD
WARNING: not a single toplevel ui element active switching to default
20:10:26: ERROR[main]: ========== ERROR FROM LUA ===========
20:10:26: ERROR[main]: Failed to load and run script from
20:10:26: ERROR[main]: C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua:
20:10:26: ERROR[main]: cannot open C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua: No such file or directory
20:10:27: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:10:27: ERROR[main]: Server: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua
20:10:27: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\doc_files\init.lua
OMG nevermind I feel stupid I extracted doc files not the actual MOD
Re: [Mod] Workers [2.0] [workers]
I copied this to GitHub before it is lost forever. It is low-priority for me, so if there are bugs please fix them and submit a pull request. I used LionsDen's fork, and found a copy of the documentation from minetest-megapack.
* Browse code and documentation on GitHub
* Download zip
* Browse code and documentation on GitHub
* Download zip
- QwertyDragon
- Member
- Posts: 20
- Joined: Sat Dec 24, 2016 15:37
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Re: [Mod] Workers [2.0] [workers]
In "/mods/workers/init.lua" has eight instances of "tile_images", but can be changed to "tiles", in all eight instances.
Code: Select all
- tile_images = worker_images("harvey"),
+ tiles = worker_images("harvey"),
- tile_images = worker_images("mordec"),
+ tiles = worker_images("mordec"),
- tile_images = worker_images("garren"),
+ tiles = worker_images("garren"),
- tile_images = worker_images("benjo"),
+ tiles = worker_images("benjo"),
- tile_images = worker_images("gredo"),
+ tiles = worker_images("gredo"),
- tile_images = worker_images("asvard"),
+ tiles = worker_images("asvard"),
- tile_images = worker_images("toco"),
+ tiles = worker_images("toco"),
- tile_images = worker_images("cardon"),
+ tiles = worker_images("cardon"),
My GitLab, and Obior pages, and YouTube as QuixoticalPig, and Twitter as vuvvobUd. irc as QwertyDragon
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