[Mod] Default Stripped [default_stripped]

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ACrazyNewfie
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Posts: 30
Joined: Thu Dec 03, 2015 10:34

[Mod] Default Stripped [default_stripped]

by ACrazyNewfie » Post

A stripped down version of the normal default mod, intended to allow games other than MTG to work with mods that need sounds, functions, etc. from this mod. This stripped down version does not register any items or affect the mapgen. It's sole purpose is to allow mods that rely on the helper functions to continue working in other games.

Will not work in MTG. Intended to be installed on other games only.

Has been tested and works with the following mods:
Spoiler
3d_armor
advtrains
basic_materials
beds
binoculars
biome_lib
boats
bones
bows
bucket
butterflies
carts
craftguide
creative
doors
dungeon_loot
dye
env_sounds
fireflies
flowers
game_commands
give_initial_stuff
goblins
handle_schematics
headanim
homedecor_modpack (if the mods "fake_fire" and "homedecor_3d_extras" are disabled)
laptop
lucky_block
luxury_decor
map
mobkit
mobs
mobs_animal
mobs_monster
mobs_npc
mob_core
mob_horse
moreores
moreswords
player_api
protector
screwdriver
sethome
sfinv
skinsdb
spawn
stairs
travelnet
unifieddyes
unified_inventory
vessels
walls
water_life
weather
wildlife
wool
working_villages
worldedit
xdecor
xpanes
License: Various, see license.txt
Dependencies: None

Download: https://github.com/ACrazyNewfie/default ... master.zip
Source code: https://github.com/ACrazyNewfie/default_stripped

Sokomine
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Re: [Mod] Default Stripped [default_stripped]

by Sokomine » Post

ACrazyNewfie wrote: It's sole purpose is to allow mods that rely on the helper functions to
continue working in other games.
That's nice. I think we ought to have more libraries that are shipped with the game.

Can you add a mod to your game that registers the nodes from default? So that players can choose weather they want to just use the lib functions or use lib functions + additional mod as a drop-in replacement for MTG?
A list of my mods can be found here.

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ACrazyNewfie
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Posts: 30
Joined: Thu Dec 03, 2015 10:34

Re: [Mod] Default Stripped [default_stripped]

by ACrazyNewfie » Post

Sokomine wrote:
Tue Dec 29, 2020 18:22
ACrazyNewfie wrote: It's sole purpose is to allow mods that rely on the helper functions to
continue working in other games.
That's nice. I think we ought to have more libraries that are shipped with the game.

Can you add a mod to your game that registers the nodes from default? So that players can choose weather they want to just use the lib functions or use lib functions + additional mod as a drop-in replacement for MTG?
I'm not sure what you mean. Are you suggesting a second mod, or perhaps a modpack? I'm envisioning a mod which complements this one by also registering nodes, is that what you had in mind?

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