[Mod] Painting [0.8] [painting]

jin_xi
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[Mod] Painting [0.8] [painting]

by jin_xi » Post

This mod adds in-game painting to minetest.
Version 0.9 has bugfixes and enhancements by khonkhortisan. Paintings can now be placed
back on the easel and be changed.

Version 0.8 fixes a bug and only supports 16x pixels and uses fixes and textures by thexyz

Version 0.7 adds canvases of different sizes: 8, 16, 32 or 64 pixels resolution.

Version 0.6 brings more efficiency to the code. pls test and report back.

Version 0.5 is a full rewrite based on reading pil and a chat with celeron55. it is much more
resource friendly as it generates textures instead of relying on entities to draw the pictures.
also the licence for the mod has changed, it is now WTFPL.

Image

License: GPLv2
Dependencies: none

Download:
xyz's fork: ZIP | Project page
kaeza's fork, in case above one is removed: ZIP | Project page

Usage:
Use /giveme easel, /giveme canvas and /giveme painting:brush_[white, yellow, orange...]
place the easel and hit it while holding a canvas. the canvas will appear on the easel, ready for you to draw.
hold a brush and start drawing. when you're finished, dig the canvas, and place your picture.

http://www.youtube.com/watch?v=95nruaQaSz8 to see it in action

Bugs: if you place two pictures in one node (in a corner) you will lose the first one.
Last edited by jin_xi on Mon Dec 23, 2013 17:30, edited 1 time in total.

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by jin_xi » Post

bumping with mushroom

Image

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rubenwardy
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by rubenwardy » Post

should use paper for canvus craft
(1x1=16,2x2=32,3x3=64)

eg:

{ -- , -- , -- }
{paper,paper, -- }
{paper,paper, -- }



{plank,plank,plank}
{plank,plank,plank}
{stick , -- , stick}

for easel
Last edited by rubenwardy on Sat Aug 25, 2012 23:29, edited 1 time in total.
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SegFault22
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by SegFault22 » Post

{ -- , -- , -- }
{paper,paper, -- }
{paper,paper, -- }
No, the map mod uses this recipe. It will cause conflicts.
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by VanessaE » Post

I suggest dry shrubs, in the same layout as paper above,

- - -
S S -
S S -

Or use wool.
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by rubenwardy » Post

VanessaE wrote:I suggest dry shrubs, in the same layout as paper above,

- - -
S S -
S S -

Or use wool.
16 size:
- - -
- - -
S - -

32 size:
- - -
S S -
S S -

64 size:
S S S
S S S
S S S
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Matsetes

by Matsetes » Post

Yes, it's better if all is craftable....

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by jin_xi » Post

Masteses: i know, but the situation at the moment is that colored wool is in the default game, but not craftable, and painting uses colored wool to craft brushes.

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Likwid H-Craft
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by Likwid H-Craft » Post

This should be updated looks kind of cool.
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by jin_xi » Post

pls go on and delete what you like, bots and mods

also please note that this mod was moved to releases
without any request to do so.
Last edited by jin_xi on Sat Apr 06, 2013 15:27, edited 1 time in total.

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by Evergreen » Post

I could add some better textures, and make them show in the creative menu.
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Re: [Mod] Painting [painting] [0.8]

by jin_xi » Post

Image

some paintings. done with black crosshairs (edit minetest.conf)

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Minetestforfun
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Re: [Mod] Painting [painting] [0.8]

by Minetestforfun » Post

Awesome, my girlfriend like this mod ! :D
Thank you very much !

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Re: [Mod] Painting [painting] [0.8]

by Mihobre » Post

OMG I REALLY MISS THIS MOD WHY CAN'T I GET IT ANYMORE WHERE DO I GET THIS OMG I HOPE IT DIDN'T GET WASTED OR SOMETHING PLS SOMEONE PLS LEND ME A COPY

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Hybrid Dog
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Re: [Mod] Painting [painting] [0.8]

by Hybrid Dog » Post

Mihobre wrote:OMG I REALLY MISS THIS MOD WHY CAN'T I GET IT ANYMORE WHERE DO I GET THIS OMG I HOPE IT DIDN'T GET WASTED OR SOMETHING PLS SOMEONE PLS LEND ME A COPY
a similar one:
https://github.com/HybridDog/painting/a ... master.zip

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12Me21
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Re: [Mod] Painting [painting] [0.8]

by 12Me21 » Post

Mihobre wrote:OMG I REALLY MISS THIS MOD WHY CAN'T I GET IT ANYMORE WHERE DO I GET THIS OMG I HOPE IT DIDN'T GET WASTED OR SOMETHING PLS SOMEONE PLS LEND ME A COPY
I might have a (possibly outdated) copy of this mod on my old computer, IDK where it is though.
I think I found it : https://github.com/xyzz/painting

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Re: [Mod] Painting [painting] [0.8]

by CWz » Post

darkgreen and darkgray brushes seem to be uncraftable

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Hybrid Dog
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Re: [Mod] Painting [painting] [0.8]

by Hybrid Dog » Post

l could make it possible to use any colour from #000000 to #ffffff but l don't know exactly how to mix the colours:
#00f and #ff0 need to become #0f0 and not #fff

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TeTpaAka
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Re: [Mod] Painting [painting] [0.8]

by TeTpaAka » Post

Hybrid Dog wrote:l could make it possible to use any colour from #000000 to #ffffff but l don't know exactly how to mix the colours:
#00f and #ff0 need to become #0f0 and not #fff
That's the difference between subtractive and additive colour mixing. Try this.

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Hybrid Dog
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Re: [Mod] Painting [painting] [0.8]

by Hybrid Dog » Post

l don't think that there's no working model.

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TeTpaAka
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Re: [Mod] Painting [painting] [0.8]

by TeTpaAka » Post

NewColor.R = (Color1.R * Color2.R)/255
NewColor.G = (Color1.G * Color2.G)/255
NewColor.B = (Color1.B * Color2.B)/255
Further down in the answer.

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Re: [Mod] Painting [painting] [0.8]

by tinkerlevu » Post

hey I think the download link is broken... and the video is deleted

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Re: [Mod] Painting [painting] [0.8]

by Nathan.S » Post

I've recently recorded a video and linked to HybridDog's version, which seems to be the most up to date, and working version. You can find them on my website here: http://nathansalapat.com/minetest/painting
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

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Re: [Mod] Painting [0.8] [painting]

by kaeza » Post

I took the liberty to update the links in the first post.

Included only xyz's fork and a fork of xyz's fork (yo dawg!) on my account.

Didn't include HybridDog's fork because I doubt its legality (he relicensed from GPLv2 to WTFPL [essentially public domain]). IANAL, so please correct me if I'm wrong.

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Hybrid Dog
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Re: [Mod] Painting [0.8] [painting]

by Hybrid Dog » Post

Nathan.S, you need to hold shift to draw a line, obviously documentation about painting is missing.

l didn't know the problem when placing a painting in a corner, it looks like there needs to be tested if there's air before setting the node, else people with noclip (or modified client) can remove every unprotected node (without or with intention, e.g. bedrock) using that craftitem.

And on_destruct instead of after_dig_node should be used at the picture node that the canvas disappears after removing the node.
kaeza wrote:[…]so please correct me if I'm wrong.

Cheers.
l didn't change the license, obneq did it and l don't know where the commit came from:
https://github.com/HybridDog/painting/c ... 71e2ab48d8
Should l revert it?

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