[Mod] Dye Mixer [0.6_beta] [mcg_dyemixer]

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LRV
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Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

[Mod] Dye Mixer [0.6_beta] [mcg_dyemixer]

by LRV » Post

This mod was originally designed for the German server Wildes Land 2. It removes the mixes of dyes and the crafting recipes that allow you to dye wool and make them craftable in the Dye Mixer.

License of code: MIT
License of textures: CC0 1.0, DWYWPL

Mod Dependencies:
bucket
dye?
vessels
wool?

GitHub: https://github.com/Mooncarguy/mcg_dyemixer

Download: mcg_dyemixer-0.6_beta.zip

Old Versions:
mcg_dyemixer-0.5_beta.zip
mcg_dyemixer-0.1.1_alpha.zip
mcg_dyemixer-0.1_alpha.zip
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

User avatar
LRV
Helper
Posts: 272
Joined: Mon Dec 19, 2016 17:29
GitHub: Mooncarguy
In-game: Mooncarman Moonvehicleman LunarRovingVehicle LRV Mooncarguy

Re: [Mod] Dye Mixer [0.6_beta] [mcg_dyemixer]

by LRV » Post

Update: Changed depends.txt to mod.conf, made wool and dye dependencies optional.
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
Why didn't my siganture show up completly til' I did that?

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