[Mod] i3 [1.16] [i3]
- MisterE
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Re: [Mod] i3 [1.10] [i3]
as he said, this is a hobby project. so your options are: 1) implement compatability yourself (very doable at the expense of loss of features), or 2)pay to have him support your usecase. IIRC, he was open to the possibility of being hired to expand i3.
Re: [Mod] i3 [1.11] [i3]
Update: i3 1.11 released
Get it on ContentDB.
Two new options have been added to the Style settings:
EDIT: I've released 1.11.3 as a hotfix release.
Get it on ContentDB.
Two new options have been added to the Style settings:
- Legacy inventory, which is now per-player and saved after restart.
- HUD description, which show the wielded item description in the HUD.
EDIT: I've released 1.11.3 as a hotfix release.
Re: [Mod] i3 [1.15] [i3]
Update: i3 1.15 released
Get it on ContentDB.
Changelog:
Get it on ContentDB.
Changelog:
- Added a slots field to the tabs API to show the inventory slots in custom tabs. Check the documentation.
- The UI now shows you what materials you miss in your inventory in order to craft something.
- Various fixes & QoL updates.
Last edited by jp on Sun Feb 05, 2023 18:11, edited 1 time in total.
Re: [Mod] i3 [1.12] [i3]
i love this invi... i use it on server.
but i have a question... is there a way to slow down the clicks?
every DB recall upon search entry or click-to-craft draws server lag a little
but i have a question... is there a way to slow down the clicks?
every DB recall upon search entry or click-to-craft draws server lag a little
-
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Re: [Mod] i3 [1.12] [i3]
jp,
How can I implement support for my 3d_armor compatible custom armor?
I've only found 2 references to 3d_armor in the code, (callbacks and gui), and my modifications to those at least let me know that i3 says my custom armor mod is not loaded, when it is.
Shad
How can I implement support for my 3d_armor compatible custom armor?
I've only found 2 references to 3d_armor in the code, (callbacks and gui), and my modifications to those at least let me know that i3 says my custom armor mod is not loaded, when it is.
Shad
Re: [Mod] i3 [1.12] [i3]
Your fork must have the same namespace than upstream mod.
- false_chicken
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Re: [Mod] i3 [1.13] [i3]
Wow I requested this a few days ago. Great turnaround time! Thanks!jp wrote: ↑Mon Jan 09, 2023 11:03Update: i3 1.13 released.
Get it on ContentDB.
This release adds an API to manage waypoints.
DISCLAIMER: I am probably wrong.
Re: [Mod] i3 [1.13] [i3]
JP, I have a pretty large world inventory (96 pages+) is there any way we could hide the "not yet discovered" items entirely?
I'm unsure if I'm missing a setting somewhere or whether I should make a feature request.
I'm unsure if I'm missing a setting somewhere or whether I should make a feature request.
Forgot my old username/email, it's been a number of years please bear with.
Stats: OS: Manjaro Linux; Using minetest-git via AUR
Stats: OS: Manjaro Linux; Using minetest-git via AUR
Re: [Mod] i3 [1.14] [i3]
Update: i3 1.14 released
Get it on ContentDB.
Changelog:
Get it on ContentDB.
Changelog:
- Added an API to manage the tabs on the right panel (the item lists). More infos on the API documentation (§Minitabs).
- The Progressive Mode will now show only two tabs. The "Unlocked" tab only shows the unlocked items to address @Peril issue.
- HUD and Quick Crafting bugfixes.
Re: [Mod] i3 [1.15] [i3]
Update: i3 1.15 released
Get it on ContentDB.
Changelog:
Get it on ContentDB.
Changelog:
- Added a slots field to the tabs API to show the inventory slots in custom tabs. Check the documentation.
- The UI now shows you what materials you miss in your inventory in order to craft something.
- Various fixes & QoL updates.
- TestificateMods
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Re: [Mod] i3 [1.15] [i3]
Conflict with animation mods
I noticed my game would consistently crash after adding i3 to it whereas adding it to an unmodded MTG world would work just fine. I was able to narrow it down to a combination of the following mods:
Any two of those mods work just fine but using all three causes the game to shutdown.
I understand that the two animation mods probably shouldn't be used together, anyways, but figured I'd let you know just in case there's some undetected bug.
Relevant parts of the debug.txt:
I noticed my game would consistently crash after adding i3 to it whereas adding it to an unmodded MTG world would work just fine. I was able to narrow it down to a combination of the following mods:
Any two of those mods work just fine but using all three causes the game to shutdown.
I understand that the two animation mods probably shouldn't be used together, anyways, but figured I'd let you know just in case there's some undetected bug.
Relevant parts of the debug.txt:
Spoiler
Code: Select all
2023-03-06 19:26:10: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
2023-03-06 19:26:10: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '??' in callback environment_Step(): (load):739: bad argument #2 to 'fmt' (number expected, got nil)
2023-03-06 19:26:10: ERROR[Main]: stack traceback:
2023-03-06 19:26:10: ERROR[Main]: [C]: in function 'fmt'
2023-03-06 19:26:10: ERROR[Main]: (load):739: in function 'formspec'
2023-03-06 19:26:10: ERROR[Main]: (load):1770: in function 'make_fs'
2023-03-06 19:26:10: ERROR[Main]: (load):177: in function 'func'
2023-03-06 19:26:10: ERROR[Main]: ...ing\minetest-5.6.0-win64\bin\..\builtin\common\after.lua:20: in function <...ing\minetest-5.6.0-win64\bin\..\builtin\common\after.lua:5>
2023-03-06 19:26:10: ERROR[Main]: ...ng\minetest-5.6.0-win64\bin\..\builtin\game\register.lua:431: in function <...ng\minetest-5.6.0-win64\bin\..\builtin\game\register.lua:417>
2023-03-06 19:26:10: ACTION[Server]: singleplayer leaves game. List of players:
2023-03-06 19:26:10: ACTION[Main]: Server: Shutting down
Re: [Mod] i3 [1.15] [i3]
Fixed for the next release.
Re: [Mod] i3 [1.16] [i3]
Re: [Mod] i3 [1.16] [i3]
I3 is looking amazing, you've put in a ton of work jp :)
- Xerenogan
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Re: [Mod] i3 [1.16] [i3]
Hiya!
This is my favorite inventory mod. Thanks for making it JP!
I do have some things I've been trying to do with it that I was hoping to get some help with.
I'm trying to get the sfinv tab for XPro(an experience and leveling mod) to display in i3.
I've converted most of the sfinv formspec over to i3 and it's looking pretty good
, but I can't get three things to work.
I just can't figure out the line that scales the progress bar, and I can't figure out how to pass the sfinv calls, via the two buttons to sfinv. I know it may not be possible to get it to work that way.
Here is the code I'm working with.
And here is the calls to sfinv popouts.
I just can't seem to get it to work. I know it is a lack of knowledge on my part.
Still, I got the rest of it working.
here's the link to Xpro -viewtopic.php?t=20499
Any help would be appreciated,
Thanks
edit: if this is the wrong place for this, or I'm out of line somehow, feel free to delete.
edit2:I've abandoned this approach. Working on something different in the post below.
This is my favorite inventory mod. Thanks for making it JP!
I do have some things I've been trying to do with it that I was hoping to get some help with.
I'm trying to get the sfinv tab for XPro(an experience and leveling mod) to display in i3.
I've converted most of the sfinv formspec over to i3 and it's looking pretty good
, but I can't get three things to work.
I just can't figure out the line that scales the progress bar, and I can't figure out how to pass the sfinv calls, via the two buttons to sfinv. I know it may not be possible to get it to work that way.
Here is the code I'm working with.
Code: Select all
formspec = function (player, data, fs)
-- Pulls data to local variables
local name = player:get_player_name()
local my_xp = xpro.get_player_xp(name)
local my_lvl = xpro.get_player_lvl(name)
local xp_cost = player:get_attribute("xpro_xp_gasto")
local xp_disp = my_xp-xp_cost
if xp_disp < 0 then xp_disp = 0 end
-- Calculate Bar Progress
local progress = 1
if (my_lvl+1) ~= nil then
local xp = my_lvl - my_xp
local xp_t = my_lvl - (my_lvl+1)
progress = xp/xp_t
end
-- Basic info (level, etc)
fs("label", .5, 1, "Level: ")
fs("label", 1.5, 1, my_lvl)
fs("label", .5, 1.5, "Score: ")
fs("label", 1.5, 1.5, my_xp)
fs("label", .5, 2, "XP Cash: ")
fs("label", 2, 2, xp_disp)
-- Buttons
fs("image", .2, 2.5, 2.8, 1, "i3_btn9.png")
fs("button", .6, 2.5, 2, 1, "store", " Awards Store ")
fs("image", .2, 3.7, 2.8, 1, "i3_btn9.png")
fs("button", .6, 3.7, 2, 1, "rankings", " Global Ranking ")
-- Leage Badge and Rank
fs("image", 5, 1, 4, 4, "xpro_liga_bg.png")
fs("image", 5.5, 1.5, 3, 3, (xpro.ligas[my_lvl].img))
fs("label", 3, 1, "League:")
fs("label", 4.2, 1, (xpro.ligas[my_lvl].name))
-- Progress Bar
fs("label", .5, 5, "Progress")
fs("image", .5, 6, 9, .5, "xpro_xp_bar_grade.png"..math.ceil(progress*100).."xpro_xp_bar.png")
--fs"image[0,3.8;9.65,0.8;xpro_xp_bar_grade.png^[transformR90^[lowpart:"..math.ceil(progress*100)..":xpro_xp_bar.png^[transformR270]" Original line.
fs("image", .5, 5.5, 9, .5, "xpro_xp_bar_grade.png")
Code: Select all
fields = function (player, data, fields)
if fields.store then
xpro.acessar_shop(player:get_player_name())
elseif fields.rankings then
minetest.show_formspec(get_player_name(), "xpro:ranking", xpro.ranking_formspec)
end
Still, I got the rest of it working.
here's the link to Xpro -viewtopic.php?t=20499
Any help would be appreciated,
Thanks
edit: if this is the wrong place for this, or I'm out of line somehow, feel free to delete.
edit2:I've abandoned this approach. Working on something different in the post below.
- Xerenogan
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Re: [Mod] i3 [1.16] [i3]
Hiya, me again.
I've changed up which mod I'm trying to get integrated into i3.
I ended up switching over to xp_redo. I got it to do everything I wanted to do.
Here's how it looks.
That said, I discovered something that xp_redo broke. After the first refresh (3 seconds), the armor slots in the armor tab lose their background and become unusable. I believe the problem lies in the function that updates the hud, but I can't figure out how.
I've tried hunting for non-local variable, same-named things, and messing around with globalstep. I just can't crack it.
Any idea what I'm doing wrong? Thanks in advance.
ps: I'm using the latest git version of xp_redo, and the latest release of i3.
edit: This is the error that is going into the debug.log.
I've changed up which mod I'm trying to get integrated into i3.
I ended up switching over to xp_redo. I got it to do everything I wanted to do.
Here's how it looks.
That said, I discovered something that xp_redo broke. After the first refresh (3 seconds), the armor slots in the armor tab lose their background and become unusable. I believe the problem lies in the function that updates the hud, but I can't figure out how.
Code: Select all
xp_redo.update_hud = function(player, xp, rank, next_rank)
local playername = player:get_player_name()
local data = hud[playername]
if not data or not rank then
return
end
local infoTxt = "XP: " .. xp_redo.format_thousand(xp)
local progress = 100
if next_rank ~= nil then
infoTxt = infoTxt .. "/" .. xp_redo.format_thousand(next_rank.xp)
if next_rank.xp > xp then
-- progress from 0 to 100
progress = tonumber((xp - rank.xp) / (next_rank.xp - rank.xp) * 100)
end
end
player:hud_change(data.info, "text", infoTxt)
local color = xp_redo.rgb_to_int(rank.color.r, rank.color.g, rank.color.b)
player:hud_change(data.rank, "number", color)
player:hud_change(data.rank, "text", rank.name)
player:hud_change(data.rankimg, "text", rank.icon)
if has_hudbars then
hb.change_hudbar(player, "xp_progress", progress)
else
player:hud_change(data.progressimg, "scale", { x=progress, y=1 })
end
if not xp_redo.disable_nametag then
local is_admin = minetest.check_player_privs(playername, {privs=true})
local is_hidden = minetest.check_player_privs(playername, {hide_nametag=true})
local text
if is_hidden then
-- hidden player
text = ""
elseif is_admin then
-- player is an admin
text = minetest.colorize("#ff0000", playername)
else
-- normal player
text = minetest.colorize(get_hex_color(rank.color), rank.name) .. " " .. playername
end
player:set_nametag_attributes({ text = text })
end
end
Any idea what I'm doing wrong? Thanks in advance.
ps: I'm using the latest git version of xp_redo, and the latest release of i3.
edit: This is the error that is going into the debug.log.
Code: Select all
2023-05-18 10:45:17: WARNING[Main]: GUIInventoryList::draw(): The inventory location "detached:(c@#ff0000)singleplayer(c@#ffffff)_armor" doesn't exist
- Xerenogan
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Re: [Mod] i3 [1.16] [i3]
Aha! Figured it out. It was exporting a player attribute under a generic name "text" that is making it's way into place it's not supposed to be. The offending code is for disabling/colorizing a nametag, but ends up disabling the armor interface elements. Whew. Why didn't I check the debug.log sooner?
To anyone else who has this problem, the problem is in xp_pro/hud.lua:202-222. Removing or commenting it out removes the admin segregation, but fixes the i3 armor tab.
To anyone else who has this problem, the problem is in xp_pro/hud.lua:202-222. Removing or commenting it out removes the admin segregation, but fixes the i3 armor tab.
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Re: [Mod] i3 [1.16] [i3]
Hi jp!
Thanks for your work on this mod, and to your continued contributions to MT in general over the years.
I'm sorry to hear that you aren't currently maintaining this mod. I can't pick up the project myself as I'm quite busy, but I thought I'd post something so people are aware that this project might need some help.
Again, thanks! Love your work.
Thanks for your work on this mod, and to your continued contributions to MT in general over the years.
I'm sorry to hear that you aren't currently maintaining this mod. I can't pick up the project myself as I'm quite busy, but I thought I'd post something so people are aware that this project might need some help.
Again, thanks! Love your work.
Chocolate armor is tasty :)
Re: [Mod] i3 [1.16] [i3]
*** version 5.8.0-dev-98f097d-dirty ***
2023-08-22 03:00:52: ERROR[Main]: ModError: Runtime error from mod 'i3' in callback on_mods_loaded(): (load):126: attempt to compare number with string
2023-08-22 03:00:52: ERROR[Main]: stack traceback:
2023-08-22 03:00:52: ERROR[Main]: (load):126: in function 'drop_table'
2023-08-22 03:00:52: ERROR[Main]: (load):167: in function 'cache_drops'
2023-08-22 03:00:52: ERROR[Main]: (load):286: in function 'init_recipes'
2023-08-22 03:00:52: ERROR[Main]: (load):337: in function 'fill_caches'
2023-08-22 03:00:52: ERROR[Main]: (load):183: in function <(load):182>
2023-08-22 03:00:52: ERROR[Main]: /home/mt888/minetest/bin/../builtin/common/register.lua:26: in function </home/mt888/minetest/bin/../builtin/common/register.lua:12>
2023-08-22 03:00:52: ERROR[Main]: ModError: Runtime error from mod 'i3' in callback on_mods_loaded(): (load):126: attempt to compare number with string
2023-08-22 03:00:52: ERROR[Main]: stack traceback:
2023-08-22 03:00:52: ERROR[Main]: (load):126: in function 'drop_table'
2023-08-22 03:00:52: ERROR[Main]: (load):167: in function 'cache_drops'
2023-08-22 03:00:52: ERROR[Main]: (load):286: in function 'init_recipes'
2023-08-22 03:00:52: ERROR[Main]: (load):337: in function 'fill_caches'
2023-08-22 03:00:52: ERROR[Main]: (load):183: in function <(load):182>
2023-08-22 03:00:52: ERROR[Main]: /home/mt888/minetest/bin/../builtin/common/register.lua:26: in function </home/mt888/minetest/bin/../builtin/common/register.lua:12>
- Blockhead
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Re: [Mod] i3 [1.16] [i3]
Couldn't reproduce with vanilla Minetest Game 9e77e00c, i3 9437545 (1.16.2) & Minetest 5.8.0-dev-7b3ed3200. I suspect you have a mod that registers a drop table where an entry for rarity is erroneously a string. Search your mods for items that have a custom drop table entry (reference) and fix the error in that mod instead of i3.Imk wrote: ↑Tue Aug 22, 2023 03:03*** version 5.8.0-dev-98f097d-dirty ***
2023-08-22 03:00:52: ERROR[Main]: ModError: Runtime error from mod 'i3' in callback on_mods_loaded(): (load):126: attempt to compare number with string
2023-08-22 03:00:52: ERROR[Main]: stack traceback:
2023-08-22 03:00:52: ERROR[Main]: (load):126: in function 'drop_table'
2023-08-22 03:00:52: ERROR[Main]: (load):167: in function 'cache_drops'
2023-08-22 03:00:52: ERROR[Main]: (load):286: in function 'init_recipes'
2023-08-22 03:00:52: ERROR[Main]: (load):337: in function 'fill_caches'
2023-08-22 03:00:52: ERROR[Main]: (load):183: in function <(load):182>
2023-08-22 03:00:52: ERROR[Main]: /home/mt888/minetest/bin/../builtin/common/register.lua:26: in function </home/mt888/minetest/bin/../builtin/common/register.lua:12>
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Re: [Mod] i3 [1.16] [i3]
it's a mod bug!!
sfinv works fine
unified inventory after working 3 days began to give an error was replaced by i3
gave above error
sfinv works fine
unified inventory after working 3 days began to give an error was replaced by i3
gave above error
- Blockhead
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Re: [Mod] i3 [1.16] [i3]
If you knew exactly where the bug was you would have more than a stack trace, you'd have a patch. Please use a tool like grep and look for nodes with custom drop tables in your mod set, and look for strings where there should be integers. Or here's another way: debug the mod to check for the crash condition and instead of crashing, print out the item name that would cause the crash. Here's a patch for i3 to detect the crash condition and tell you what item is causing the problem, apply it it to i3/src/caches.lua (170 = line 170, in case you are uncomfortable with UNIX patch command).
Code: Select all
167c167,170
< local result = drop_table(name, drop)
---
> local result = pcall(drop_table, name, drop)
> if not result then
> minetest.log("error", "[i3] invalid drop table: " .. name .. "table="..dump(drop))
> end
Because unlike i3 and Unified Inventory, sfinv's recipe guide doesn't tell you how to get nodes by digging other nodes, it just lists the normal recipes.sfinv works fine
Running in a server or singleplayer environment? Were any other mods added after Unified Inventory was added?unified inventory after working 3 days began to give an error was replaced by i3
gave above error
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Re: [Mod] i3 [1.16] [i3]
IP 20.38.43.9:30888
[Server] Armageddon{МегаДон}
viewtopic.php?f=23&t=29321
on the contrary, some mods were disabled after turning on steel glitches
then make a wipe of the world did not help
I think i3 he must be silly to such behavior (
should be a filter
2023-08-22 23:26:01: WARNING[Main]: Undeclared global variable "server" accessed at ...test/bin/../mods/grunds/grundsmg/commands/find_biome.lua:22
2023-08-22 23:26:01: WARNING[Main]: Undeclared global variable "server" accessed at ...8/minetest/bin/../mods/grunds/grundsmg/commands/grow.lua:26
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2023-08-22 23:26:02: WARNING[Main]: Undeclared global variable "name" accessed at (load):170
2023-08-22 23:26:02: WARNING[Main]: Undeclared global variable "drop" accessed at (load):170
2023-08-22 23:26:02: ACTION[Main]: Server: Shutting down
2023-08-22 23:26:02: ERROR[Main]: ModError: Failed to load and run script from /home/mt888/minetest/bin/../mods/i3/init.lua:
2023-08-22 23:26:02: ERROR[Main]: (load):118: attempt to index local 'drop' (a nil value)
2023-08-22 23:26:02: ERROR[Main]: stack traceback:
2023-08-22 23:26:02: ERROR[Main]: (load):118: in function 'drop_table'
2023-08-22 23:26:02: ERROR[Main]: (load):170: in function 'caches'
2023-08-22 23:26:02: ERROR[Main]: (load):3: in function 'callbacks'
2023-08-22 23:26:02: ERROR[Main]: /home/mt888/minetest/bin/../mods/i3/init.lua:118: in main chunk
[Server] Armageddon{МегаДон}
viewtopic.php?f=23&t=29321
on the contrary, some mods were disabled after turning on steel glitches
then make a wipe of the world did not help
I think i3 he must be silly to such behavior (
should be a filter
2023-08-22 23:26:01: WARNING[Main]: Undeclared global variable "server" accessed at ...test/bin/../mods/grunds/grundsmg/commands/find_biome.lua:22
2023-08-22 23:26:01: WARNING[Main]: Undeclared global variable "server" accessed at ...8/minetest/bin/../mods/grunds/grundsmg/commands/grow.lua:26
white
green
red
yellow
blue
Powered by
██╗██████╗
██║╚════██╗
██║ █████╔╝
██║ ╚═══██╗
██║██████╔╝
╚═╝╚═════╝
2023-08-22 23:26:02: WARNING[Main]: Undeclared global variable "name" accessed at (load):170
2023-08-22 23:26:02: WARNING[Main]: Undeclared global variable "drop" accessed at (load):170
2023-08-22 23:26:02: ACTION[Main]: Server: Shutting down
2023-08-22 23:26:02: ERROR[Main]: ModError: Failed to load and run script from /home/mt888/minetest/bin/../mods/i3/init.lua:
2023-08-22 23:26:02: ERROR[Main]: (load):118: attempt to index local 'drop' (a nil value)
2023-08-22 23:26:02: ERROR[Main]: stack traceback:
2023-08-22 23:26:02: ERROR[Main]: (load):118: in function 'drop_table'
2023-08-22 23:26:02: ERROR[Main]: (load):170: in function 'caches'
2023-08-22 23:26:02: ERROR[Main]: (load):3: in function 'callbacks'
2023-08-22 23:26:02: ERROR[Main]: /home/mt888/minetest/bin/../mods/i3/init.lua:118: in main chunk
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