[Mod] i3 [1.16] [i3]

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jp
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Re: [Mod] i3 [1.5.1] [i3]

by jp » Post

@esel4alles

- Mod version? Release or git?
- Engine version?
- LuaJIT enabled?
- Operating system?
- Did you try to disable other mods except i3?

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Re: [Mod] i3 [1.5.2] [i3]

by jp » Post

Update: i3 1.5.2 released.

Get it on ContentDB.

Nothing exciting there. Just a few issues fixed.

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Re: [Mod] i3 [1.5.2] [i3]

by Ghaydn » Post

I don't know, how this works, but this code hangs MT on loading:

Code: Select all

i3.register_craft_type("workbench", {
	description = "On a workbench",
	icon = "workbench.png",
})

i3.register_craft({
	result = "default:tree",
	items = {
		"default:wood",
		"",  --delete this line and everything will work fine
		"default:wood"
	},
	type = "workbench"
})
MT 5.4.1, i3 10037 (from ContentDB), MTG with no mods.
Nobody understands me... — вРН БШ ЯЙЮГЮКХ?

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jp
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Re: [Mod] i3 [1.5.2] [i3]

by jp » Post

Indeed, this is a bug which is now fixed by c7f6e1d.

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Re: [Mod] i3 [1.5.2] [i3]

by Ghaydn » Post

Is it possible to add "i3.clear_craft" function (for custom craft types)?
Why is it needed? Well, a) MT has similar function for default craft types, b) an example:
1. Mod_a adds some api and some recipes for it,
2. Mod_b depends on mod_a, but makes it more hardcore, not all players would like to play it, some may want to play only mod_a,
3. Mod_b needs to clear some mod_a's crafts, because they are too simple.
Nobody understands me... — вРН БШ ЯЙЮГЮКХ?

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Re: [Mod] i3 [1.5.3] [i3]

by jp » Post

Update: i3 1.5.3 released.

Get it on ContentDB.

It's a bugfix release.

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Re: [Mod] i3 [1.5.5] [i3]

by jp » Post

Update: i3 1.5.5 released.

Get it on ContentDB.

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Re: [Mod] i3 [1.6] [i3]

by jp » Post

Update: i3 1.6 released.

Get it on ContentDB.

Some people complained that the skins tab was too simple, so it got a new design.

Image

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Re: [Mod] i3 [1.6] [i3]

by MisterE » Post

A suggestion: make the tabs such as bags, armor, awards, etc, disable-able and expandable (where you define the tab formspec that goes in the scrollbar and the icon to represent it.

The reason is that not all servers use armor (they could use equippable_accessories, for example) and not all servers use awards, or want waypoints, or bags. They might also want other integrations, and that would allow them to customize the integrations.

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Re: [Mod] i3 [1.6] [i3]

by jp » Post

MisterE wrote:
Sun Feb 27, 2022 19:46
The reason is that not all servers use armor (they could use equippable_accessories, for example) and not all servers use awards, or want waypoints, or bags. They might also want other integrations, and that would allow them to customize the integrations.
These widely-adopted submodules aren't meant to be overriden but tighly integrated in the i3 inventory.
If people want to support other third-party mods, they are free to use the tabs API.

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Re: [Mod] i3 [1.6] [i3]

by MisterE » Post

what is the license on textures that you made yourself in this mod? The media license only lists the licenses for textrues made by Paramat

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Re: [Mod] i3 [1.6] [i3]

by wsor4035 » Post

pipeworks in addition to being game agnostic, now optionally supports this mod
j5uBLfc6NxgersvVj5D5dIsiKDkoQb0o

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Re: [Mod] i3 [1.7] [i3]

by jp » Post

Update: i3 1.7 released.

Get it on ContentDB.

Changelog:
  • Groups in recipes now display an animation showing all items belonging to the group. Demo.
  • Bugfixes.

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Re: [Mod] i3 [1.7.4] [i3]

by jp » Post

Update: i3 1.7.4 released.

Get it on ContentDB.

Changelog:
  • The search bar has been redesigned.
  • Bugfixes.

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Re: [Mod] i3 [1.7.5] [i3]

by jp » Post

Update: i3 1.7.5 released.

Get it on ContentDB.

This version makes use of the newest engine features to improve the interface's look, so it now requires Minetest 5.6+.

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Re: [Mod] i3 [1.7.5] [i3]

by MisterE » Post

jp wrote:
Mon Aug 01, 2022 02:19
Update: i3 1.7.5 released.

Get it on ContentDB.

This version makes use of the newest engine features to improve the interface's look, so it now requires Minetest 5.6+.
is that the minimum supported client version, or just the server?

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Re: [Mod] i3 [1.7.5] [i3]

by jp » Post

This applies to both.

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Re: [Mod] i3 [1.7.5] [i3]

by MisterE » Post

could you upload an old version of i3 'i3 compatibility version' to content database, which supports 5.4 - 5.5 ? a lot of people will be on those versions for quite a while, and it would be nice to have a compatible version available in cdb. it won't cause confusion because of the version requirements hiding nonapplicable packages

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Re: [Mod] i3 [1.8] [i3]

by jp » Post

Update: i3 1.8 released

Get it on ContentDB.

A font size slider has been added as a way to mitigate the engine's scaling issues with different displays. Range goes from -5 to +5.
i3 1.8 is only available for Minetest 5.6+.

Image

could you upload an old version of i3 'i3 compatibility version' to content database, which supports 5.4 - 5.5 ?
The very last compatible version for 5.4+ will be left on CDB (i3 1.7.4). Normally, these clients will still be able to download it from the mainmenu (can one confim that?).

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Re: [Mod] i3 [1.8] [i3]

by ronoaldo » Post

jp - I'm considering to switch my server inventory to i3. I do play on Mobile Android (tablet, phone) with my kids so the only blocker seems to be fixed with the font scaling!!! Do you plan to add that font scaling support for <5.6 or it is not possible? If you know of any workarounds, that would be awesome!
Servers: Mercurio | Tools: ContentDB CLI | Mods: minenews

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Re: [Mod] i3 [1.9] [i3]

by jp » Post

Update: i3 1.9 released.

Get it on ContentDB.

Changelog:
  • The 3D armor UI has been redesigned (with the addition of sounds for each piece of armor).

    Image
  • Improved UI/UX. A popup appears when you click the page number to go to a specific page. Also the Quick Crafting look has improved a bit.

    Image

@ronoaldo: unfortunately, I won't maintain a version for <5.6, not for a hobby project.

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Re: [Mod] i3 [1.9] [i3]

by ronoaldo » Post

Thanks anyway!
Servers: Mercurio | Tools: ContentDB CLI | Mods: minenews

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Re: [Mod] i3 [1.10] [i3]

by jp » Post

Update: i3 1.10 released.

Get it on ContentDB.

Changelog:
  • A new option ("Hide tabs") has been added to change the style of the right panel. This setting can be found in the inventory and is per-player. It is disabled by default.

    Image
  • The settings popup window has been redesigned.

    Image

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Re: [Mod] i3 [1.10] [i3]

by ainola » Post

Hey, thanks for i3. I noticed that the new "Hide tabs" option is remembered through restarts. Would it be possible to also set the sorting options to be remembered as well?

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Re: [Mod] i3 [1.9] [i3]

by kristovish » Post

jp wrote:
Sun Aug 14, 2022 18:48
Update: i3 1.9 released.

@ronoaldo: unfortunately, I won't maintain a version for <5.6, not for a hobby project.
the update looks great and works great in my local game. I use i3 on my public server but unfortunately when including the new update it generated incompatibility with multicraft clients, it caused me a series of crashes and I had to go back to version 174. Is there really no chance of obtaining compatibility with multicraft for the latest version?



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