[Mod] Farming Plus [farming_plus]
VanessaE made a few commits to this mod to fix that.Jouster27 wrote:So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy...
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Righteous! What is the plan?Inocudom wrote:VanessaE made a few commits to this mod to fix that.Jouster27 wrote:So... Any word on some method of getting the seeds other than using the giveme command? I seem to remember a post quite a while back where the issue was acknowledged and an upcoming resolution promised but my memory may be a bit fuzzy...
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Hi.
I slightly modified init.lua to be able dynamically recalculate intervals when time_speed is set differently than default. Code is here: http://pastie.org/8483312.
This setting must be allowed in minetest.conf by:
Maybe someone find this modification useful.
I slightly modified init.lua to be able dynamically recalculate intervals when time_speed is set differently than default. Code is here: http://pastie.org/8483312.
This setting must be allowed in minetest.conf by:
Code: Select all
farmingplus.dynamic = true
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
when i want to use the hoe on mud i go following error and the game crash...
13:35:53: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-399,2,54 above=-399,3,54]
13:35:53: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:35:53: ERROR[main]: ServerError: ....9 (32)\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
13:35:53: ERROR[main]: stack traceback:
13:35:53: ERROR[main]: ....9 (32)\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <....9 (32)\bin\..\games\minetest_game\mods\farming\init.lu
a:122>
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This seems to be an issue with the farming mod in minetest_game, and not farming_plus.cHyper wrote:when i want to use the hoe on mud i go following error and the game crash...
13:35:53: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-399,2,54 above=-399,3,54]
13:35:53: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:35:53: ERROR[main]: ServerError: ....9 (32)\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
13:35:53: ERROR[main]: stack traceback:
13:35:53: ERROR[main]: ....9 (32)\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <....9 (32)\bin\..\games\minetest_game\mods\farming\init.lu
a:122>
thats true but what can i do to use the hoe again... i use 0.4.9 of minetest...PilzAdam wrote:This seems to be an issue with the farming mod in minetest_game, and not farming_plus.cHyper wrote:when i want to use the hoe on mud i go following error and the game crash...
13:35:53: ACTION[ServerThread]: singleplayer uses farming:hoe_stone, pointing at
[node under=-399,2,54 above=-399,3,54]
13:35:53: ACTION[ServerThread]: singleplayer leaves game. List of players:
13:35:53: ERROR[main]: ServerError: ....9 (32)\bin\..\games\minetest_game\mods\f
arming\init.lua:123: attempt to call field 'hoe_on_use' (a nil value)
13:35:53: ERROR[main]: stack traceback:
13:35:53: ERROR[main]: ....9 (32)\bin\..\games\minetest_game\mods\farming\init.
lua:123: in function <....9 (32)\bin\..\games\minetest_game\mods\farming\init.lu
a:122>
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What mods do you have installed?cHyper wrote:thats true but what can i do to use the hoe again... i use 0.4.9 of minetest...PilzAdam wrote:This seems to be an issue with the farming mod in minetest_game, and not farming_plus.cHyper wrote:when i want to use the hoe on mud i go following error and the game crash...
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*bump*
I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.
Is this a fail / missing thing?
Edit: the same with rhubarbs.
I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.
Is this a fail / missing thing?
Edit: the same with rhubarbs.
Last edited by Krock on Fri Jan 24, 2014 14:23, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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I tried when I was really - really young, and didn't do anymore.PilzAdam wrote:Ever tried eating a raw potato? ;-)Krock wrote:*bump*
I don't see any way to eat potatoes, already looked through the codes but couldn't see any item_eat function.
Is this a fail / missing thing?
Edit: the same with rhubarbs.
Get the food mod by rubenwardy to give them a use.
I thought there's a way to eat them without using another mod more but thanks.
EDIT: rhubarbs are sour but somehow I like to eat them raw
Last edited by Krock on Fri Jan 24, 2014 16:43, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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(Also concerning your question about the animal framework)boybryon2278 wrote:hey this mod is not listed on the online mod store on the client and i want to run a different mod but it depends on this mod can you change this
Instead of using the online mod store, you can download the github version or latest version in the first post of a mod's topic. Then unzip it in a folder called something like: home/user/minetest/mods
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I need more information. Please read viewtopic.php?id=5073ever wrote:Hi! I can not run the Mod. When the world is created, get the following error:
ERROR: Mod error: Failed to load and run
/home/user/.minetest/mod/farming_plus/init.lua
Minetest 0.4.9
GNU/Linux: Ubuntu 12.04
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The interesting part of debug.txt isever wrote:Thanks for the reply. The information is:
Minetest 0.4.9
GNU/Linux: Ubuntu 12.04
Add the "debug.txt"
Minetest not crashing. The world is not created when the mod is activated. It is the only mod installed.
Code: Select all
15:02:46: ERROR[main]: ========== ERROR FROM LUA ===========
15:02:46: ERROR[main]: Failed to load and run script from
15:02:46: ERROR[main]: /home/ever/.minetest/mods/farmingplus/init.lua:
15:02:46: ERROR[main]: /home/ever/.minetest/mods/farmingplus/init.lua:233: attempt to concatenate a nil value
15:02:46: ERROR[main]: stack traceback:
15:02:46: ERROR[main]: /home/ever/.minetest/mods/farmingplus/init.lua:233: in main chunk
15:02:46: ERROR[main]: ======= END OF ERROR FROM LUA ========
It seems like you named the modfolder "farmingplus", but the correct name would be "farming_plus" (see the topic name).
Thanks! I'm renamed the folder and works!PilzAdam wrote:The interesting part of debug.txt isever wrote:Thanks for the reply. The information is:
Minetest 0.4.9
GNU/Linux: Ubuntu 12.04
Add the "debug.txt"
Minetest not crashing. The world is not created when the mod is activated. It is the only mod installed.(you could remember that when reporting bugs of mods in the future).Code: Select all
15:02:46: ERROR[main]: ========== ERROR FROM LUA =========== 15:02:46: ERROR[main]: Failed to load and run script from 15:02:46: ERROR[main]: /home/ever/.minetest/mods/farmingplus/init.lua: 15:02:46: ERROR[main]: /home/ever/.minetest/mods/farmingplus/init.lua:233: attempt to concatenate a nil value 15:02:46: ERROR[main]: stack traceback: 15:02:46: ERROR[main]: /home/ever/.minetest/mods/farmingplus/init.lua:233: in main chunk 15:02:46: ERROR[main]: ======= END OF ERROR FROM LUA ========
It seems like you named the modfolder "farmingplus", but the correct name would be "farming_plus" (see the topic name).
Re: [Mod] Farming Plus [farming_plus]
Hello everyone, Im new to this side of town but not this game: 2 years I believe?
Anyways, I cant use the hoe on the dirt which is rather odd. Does anyone else have this problem or even better a solution?
Anyways, I cant use the hoe on the dirt which is rather odd. Does anyone else have this problem or even better a solution?
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Re: [Mod] Farming Plus [farming_plus]
Farming Plus not compatible with Minetest Next Game
If I running the minetest next game together with farming plus mod (always latest dev from git) I can't plant wheat (seed).. it's get removed after a few (milli)seconds. detail description are on the mintetest next game topic, see here viewtopic.php?f=15&t=9066&p=147230#p147230
Does anybody knows how to fix it? Thanx for any help.
If I running the minetest next game together with farming plus mod (always latest dev from git) I can't plant wheat (seed).. it's get removed after a few (milli)seconds. detail description are on the mintetest next game topic, see here viewtopic.php?f=15&t=9066&p=147230#p147230
Does anybody knows how to fix it? Thanx for any help.
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