Ups.PilzAdam wrote:You have a old version.
I already made some bread. Like your mod.
http://minetest.net/forum/viewtopic.php ... 868#p37868Spots wrote:hit another error
11:40:52: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...38b465-win32\bin\..\mods\minetest\farming/rubber.lua:136: attempt to perform arithmetic on global 'anz' (a nil value)
PilzAdam wrote: This is a bug. Ive updated the link of the second version.
yea looks like it is rotting and yes we need something to do with the pumpkin after carving i cant just add a light to it and keep stacking them around the map it's starting to look like Halloween Town , maybe a cooking to make pumpkin pies to heal up 2-4 heartsCalinou wrote:The big pumpkin needs its own specific textures. It looks horrible with Misa's pack as you can see.
Also, you can place crops on sides of farmland, which is a bug, as shown here:
[EDIT]: it'd be nice if you could use pumpkins/scarecrows as a furnace fuel, too.
All the other buckets (water, lava) dont have tooltips but i can add them if you want.leo_rockway wrote:Great mod here!! I just tested the changes. I'm yet to find a rubber tree, hehe. I'll keep looking.
Just one suggestion: making the crops (or weed) disappear when the farming soil underneath is mined would probably be a good idea.
Also, I loved the scarecrows! I think that it would be neat to actually scare mobs away once we get proper mobs =]
EDIT:
Another thing: the buckets of rubber are missing tooltips.
Code: Select all
-- the cotton of VanessaEs "flowers"
minetest.register_craftitem(":flowers:cotton", {
description = "Cotton",
image = "flowers_cotton.png",
})
minetest.register_craftitem("farming:string", {
description = "String",
inventory_image = "farming_string.png",
})
minetest.register_craft({
output = "wool:white",
recipe = {
{"flowers:cotton", "flowers:cotton", "flowers:cotton"},
{"flowers:cotton", "flowers:cotton", "flowers:cotton"},
{"flowers:cotton", "flowers:cotton", "flowers:cotton"}
}
})
minetest.register_craft({
output = "wool:white 2",
recipe = {
{"farming:string", "farming:string"},
{"farming:string", "farming:string"},
}
})
minetest.register_craft({
output = "farming:string 4",
recipe = {{"wool:white", "wool:white"}}
})
In this point i agree to Echo. I use weed as fuel because i have a lot of it.Casimir wrote:- weed drops nothing
Hmmmmm... Let me think about this.Casimir wrote:- wheat_seed = wheat_harvested, just like in the real world. This saves slots in your inventory and you can decide if you plant or eat it.
I will add this.Casimir wrote:- everything grows slower
Nope. I dont want dependencies in this mod. Also the new throwing mod uses the strings from my mod.Casimir wrote:- cottonplants drop the cotton of the Flower-mod by VanessaE.
9 cotton ---> wool
2 wool ---> 4 strings
4 strings ---> 2 wool
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