[Mod] Farming Plus [farming_plus]
https://github.com/minetest/minetest_game/pull/183
I saw your pull request, hdastwb. I hope it gets added to Minetest, for it would allow pumpkins to grow again. Perhaps pumpkins could even be added to the base game?
I saw your pull request, hdastwb. I hope it gets added to Minetest, for it would allow pumpkins to grow again. Perhaps pumpkins could even be added to the base game?
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Transplanting plants is fine for building purposes. The method used by Mauvebic in his hydro mod where you can harvest the fruits of a plant and thus return the plant to an earlier stage is also very nice and realistic. Some plants (e.g. strawberries) seem to appear in diffrent types in cultures - ones that are used only one year, and ones that survive winter and grew new fruits the next year.
A list of my mods can be found here.
- PilzAdam
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This pull request and the one for farming_plus is merged. Pumpkins and all other plants work now correctly with the farming mod in minetest_game.Inocudom wrote:https://github.com/minetest/minetest_game/pull/183
I saw your pull request, hdastwb. I hope it gets added to Minetest, for it would allow pumpkins to grow again. Perhaps pumpkins could even be added to the base game?
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Take a look inside pumkin.lua in the mod folder and scan through until you find the node definition for fully grown pumpkins (circa line 59, it should begin with 'minetest.register_node(":farming:pumpkin"'). If you look down into the on_punch handler, you'll see a couple lines that add pumpkin seeds individually to the puncher's inventory when a wooden, stone, or steel sword is used (interestingly, there's no support for bronze, MESE, or diamond swords yet); the lines look like this:ak399g wrote:Any way to change the number of seeds dropped by pumpkins from 1-2 to 1-3 or 1-4?
Code: Select all
puncher:get_inventory():add_item("main", ItemStack("farming:pumpkin_seed"))
if math.random(1, 5) == 1 then
puncher:get_inventory():add_item("main", ItemStack("farming:pumpkin_seed"))
end
Code: Select all
puncher:get_inventory():add_item("main", ItemStack("farming:pumpkin_seed "
.. (4 - math.floor(math.log(math.random(1, 2^4 - 1))/math.log(2)))));
What's the problem with my pull request? :-/
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Ok; what about gettings seeds from the weed?PilzAdam wrote:There is no real problem, except that Im not really happy about it.Zeg9 wrote:What's the problem with my pull request? :-/
EDIT: or redefine grass so it drops random seeds.
Last edited by Zeg9 on Tue Sep 03, 2013 15:18, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- Evergreen
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Yes, that way. One could be due to this. I did an experiment. I added the end of the file (init.lua), this code:
minetest.register_node(":default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = {
max_items = 3,
items = {
{
items = {'farming_plus:carrot_seed','farming_plus:potatoe_seed','farming:pumpkin_seed','default:dirt'},
rarity = 55,
},
{
items = {'farming_plus:rhubarb_seed','farming_plus:strawberry_seed','farming_plus:tomato_seed','default:dirt'},
rarity = 55,
},
{
items = {'default:dirt'},
}
}
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node(":default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = {
max_items = 3,
items = {
{
items = {'farming_plus:carrot_seed','farming_plus:potatoe_seed','farming:pumpkin_seed','default:dirt'},
rarity = 55,
},
{
items = {'farming_plus:rhubarb_seed','farming_plus:strawberry_seed','farming_plus:tomato_seed','default:dirt'},
rarity = 55,
},
{
items = {'default:dirt'},
}
}
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
Last edited by valmet565 on Sat Nov 02, 2013 21:19, edited 1 time in total.
- VanessaE
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Some updates went in today to fix compatibility with the latest behind-the-scenes changes to minetest_game (PilzAdam), make the various plants spawn at mapgen time (Zeg9), and to fix some spelling errors (me).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
HI !
I tried this mod for a while, and it seems super cool.
But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ?
I've explored the world for hours, and found only grass, from which i only get wheat seeds.
I used hoe on sio on a big area, and got no seed.
What am I doing wrong ?
I tried this mod for a while, and it seems super cool.
But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ?
I've explored the world for hours, and found only grass, from which i only get wheat seeds.
I used hoe on sio on a big area, and got no seed.
What am I doing wrong ?
If you dig regular grass by hand, you get wheat seed. If you dig jungle grass by hand, you get cotton seed. As far as I know, you can only get the other seeds initially by using the "giveme" command. I never can remember exactly how the modmaker formats the names so I open the farming_plus folder and look at the various files (top of each file) in it to get the exact spellings.Doriphore wrote:HI !
I tried this mod for a while, and it seems super cool.
But I must be dumb, i found cocoa trees and bana trees (and got saplings from them), but how do you get the other seeds ?
I've explored the world for hours, and found only grass, from which i only get wheat seeds.
I used hoe on sio on a big area, and got no seed.
What am I doing wrong ?
These are the ones I've found:
- farming_plus:banana_sapling
- farming_plus:carrot_seed
- farming_plus:cocoa_sapling
- farming_plus:orange_seed
- farming_plus:potatoe_seed <= I would LOVE it if they'd fix this misspelling.
- :farming:pumpkin_seed <= Don't ask me why this one starts with a colon, that's just how it is in the file.
- farming_plus:rhubarb_seed
- farming_plus:strawberry_seed
- farming_plus:tomato_seed
- rubenwardy
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It is misspelled because when I made the texture, I called it "potatoes"
It starts with a colon, because it is an override.
It starts with a colon, because it is an override.
Last edited by rubenwardy on Tue Nov 12, 2013 14:10, edited 1 time in total.
- rubenwardy
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