[Mod] Farming Plus [farming_plus]

cornernote
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by cornernote » Mon Sep 24, 2012 06:38

can/should farming_plus be a mod that depends on farming? just thinking you have to manage the same code twice
 

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PilzAdam
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by PilzAdam » Mon Sep 24, 2012 06:48

cornernote wrote:can/should farming_plus be a mod that depends on farming? just thinking you have to manage the same code twice

Yes, I will change the code.
 

Sokomine
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by Sokomine » Mon Sep 24, 2012 14:04

Did you get my mail concerning cacoa trees not appearing due to a slight error in their register_on_generated function? Needs to be y+1 instead of y. Otherwise there is no cocoa.
A list of my mods can be found here.
 

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PilzAdam
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by PilzAdam » Mon Sep 24, 2012 14:38

Sokomine wrote:Did you get my mail concerning cacoa trees not appearing due to a slight error in their register_on_generated function? Needs to be y+1 instead of y. Otherwise there is no cocoa.

I had no time to fix it.
 

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Jordach
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by Jordach » Mon Sep 24, 2012 15:08

PilzAdam, I have a fix for the Unknown Items glitch in latest git.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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PilzAdam
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Casimir
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by Casimir » Thu Oct 18, 2012 17:47

In my game I changed your mod so much, that I think it is worth to be published.
http://ompldr.org/vZnhncg/farming%2020121018.zip
 

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qwrwed
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Casimir
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by Casimir » Thu Oct 18, 2012 21:24

First, this version is kind of outdated, because it isn't based on the latest version of the original farming mod. And I don't remember all the changes I made.
The main things are:
You just have wheat instead of harvested wheat and seeds.
When harvesting cotton the plant won't get destroyed.
Cotton drops the same cotton as in the flower-mod.
9 cotton give one wool.
wool <-craft-> 4strings
plants can only be planted on soil.
added tables for better mod-compatibility (especially "paths").
 

HaoyuanGuan
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by HaoyuanGuan » Fri Oct 19, 2012 00:09

I get this error with the latest version \init.ua
 

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PilzAdam
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by PilzAdam » Fri Oct 19, 2012 11:11

HaoyuanGuan wrote:I get this error with the latest version \init.ua

init.lua is a file.
 

keiftron
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by keiftron » Fri Oct 19, 2012 17:19

i am also getting an error with the init.lua file in the farming plus mod.
 

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Topywo
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by Topywo » Fri Oct 19, 2012 18:51

keiftron wrote:i am also getting an error with the init.lua file in the farming plus mod.


- Make sure to download farming and farming plus from the github (press the zip tab) (I did on the 18th october and both work fine)
- Change the modnames into (no CAPITOLS):

farming

farming_plus

If still an error, then empty/delete/rename debug.txt. Start minetest up again and paste the ERROR lines from debug.txt here.
 

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RealBadAngel
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by RealBadAngel » Fri Oct 19, 2012 19:04

Topywo wrote:- Change the modnames into (no CAPITOLS):


so no Paris, Berlin, Warsaw or even Delhi allowed? :)
 

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Topywo
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by Topywo » Fri Oct 19, 2012 21:08

Lol, next time I'll look it up in google translate.
 

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by keiftron » Fri Oct 19, 2012 23:28

its working now. thanks topywo
 

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by Garakson » Sat Oct 20, 2012 22:27

I just went to install the farming mod and got the following error message when starting an existing world: ModError: Mod "Pilz-Adam-farming_plus-90390ec" has unsatisfactory dependent.

I double checked my mod folder and have Aminals_Modpack-1.4.6, Animals, both Pilz-Adam-farming_plus-90390ec and Pilz-Adam-farming-5197076 folders and Calinou's modpack. That's it.

What am I missing?
 

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Topywo
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by Topywo » Sat Oct 20, 2012 23:48

Garakson wrote:I just went to install the farming mod and got the following error message when starting an existing world: ModError: Mod "Pilz-Adam-farming_plus-90390ec" has unsatisfactory dependent.

I double checked my mod folder and have Aminals_Modpack-1.4.6, Animals, both Pilz-Adam-farming_plus-90390ec and Pilz-Adam-farming-5197076 folders and Calinou's modpack. That's it.

What am I missing?


You need to change the names (rename them) into farming and into farming_plus (so without the authors name and without the version number)

Edit: and don't use UPPERCASES :-)
Last edited by Topywo on Sat Oct 20, 2012 23:50, edited 1 time in total.
 

Garakson
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by Garakson » Sun Oct 21, 2012 00:49

Topywo wrote:
Garakson wrote:I just went to install the farming mod and got the following error message when starting an existing world: ModError: Mod "Pilz-Adam-farming_plus-90390ec" has unsatisfactory dependent.

I double checked my mod folder and have Aminals_Modpack-1.4.6, Animals, both Pilz-Adam-farming_plus-90390ec and Pilz-Adam-farming-5197076 folders and Calinou's modpack. That's it.

What am I missing?


You need to change the names (rename them) into farming and into farming_plus (so without the authors name and without the version number)

Edit: and don't use UPPERCASES :-)


Ok. So, that's what I'm missing. Thanks. I renamed the folders and it mostly worked fine. I did notce a complaint about my texture pack. It seems the converted soartext texture pack doesn't support all the stuff from the above list of mods. Can I just add the right one on top of the soartext texture pack? Better yet, what pack am I supposd to use? The soartext is a 64x64 texture pack.
 

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Topywo
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by Topywo » Sun Oct 21, 2012 07:43

I most of the time just use the standard textures. What i think I know about texture packs is that they are 'overriding' the default textures. Probably for farming, because of the older farming mods, there are soartext textures. The farming_plus is from a recent date, so I don't think there are (many) texture packs with their 'own' images of the farming_plus. In that case the default textures will be taken (here the default from the farming_plus mod).

What is the complaint you get (might be something else than your texture pack choice)?
 

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qwrwed
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by qwrwed » Wed Nov 07, 2012 19:51

What is cocoa used for? Neither the beans nor seeds are edible or plantable.
 

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terminalerror
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by terminalerror » Thu Nov 08, 2012 04:35

qwrwed wrote:What is cocoa used for? Neither the beans nor seeds are edible or plantable.

I think it's supposed to support rubenwardy's food mod.
ERROR[main]: ModError: Failed to load and run a sarcastic remark.
 

MarkTraceur
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by MarkTraceur » Sun Nov 18, 2012 00:15

Is it possible to extract one or two of these features from the mods and put them into individual mods for greater flexibility? In particular I'd like rubber to be a separate mod, to facilitate using that but nothing else.

Thanks!
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by MarkTraceur » Sun Nov 18, 2012 00:28

On second thought, I think I'll pull it out myself. Stand by.
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by MarkTraceur » Sun Nov 18, 2012 21:49

https://gitorious.org/marktraceur-minetest-mods/rubber

There it is! In all its glory.

Note that it's licensed under GPL, so please avoid posting it in this topic unless you note its license properly. Thanks!
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