[Mod] Farming Plus [farming_plus]

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
 

User avatar
Misty
Member
 
Posts: 51
Joined: Sun Jun 16, 2013 02:09

Re: [Mod] Farming Plus [farming_plus]

by Misty » Sat Sep 13, 2014 02:04

BlockMen,
thank you for making and posting your fix
 

User avatar
Inocudom
Member
 
Posts: 3080
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
 

User avatar
VanessaE
Moderator
 
Posts: 4474
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

Re: [Mod] Farming Plus [farming_plus]

by VanessaE » Wed Oct 01, 2014 19:47

I've committed BlockMen's fixes to the main farming_plus repo.
 

Rochambeau
Member
 
Posts: 119
Joined: Tue Sep 23, 2014 11:37

Re: [Mod] Farming Plus [farming_plus]

by Rochambeau » Sun Feb 08, 2015 20:02

For my taste there are too many plants spawning. I like to keep them rare.
How can I reduce spawning by let's say factor 10?
 

judahman23
New member
 
Posts: 2
Joined: Mon Jun 15, 2015 14:20
In-game: judah judahman

Re: [Mod] Farming Plus [farming_plus]

by judahman23 » Mon Jun 15, 2015 14:27

Hey, whenever i get one of your mods such as farming or carts(and some other mods by other people), Minetest displays an error if i try to activate them for one of my worlds.
here is the error,

ERROR: Failed to enable mod "PilzAdam-farming_plus-7e0d976" as it contains disallowed characters. Only characters [a-z0-9_] are allowed.

I would really like to use these mods and could use some help. I use Minetest 0.4.12
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun

Re: [Mod] Farming Plus [farming_plus]

by Minetestforfun » Mon Jun 15, 2015 15:02

Rochambeau wrote:For my taste there are too many plants spawning. I like to keep them rare.
How can I reduce spawning by let's say factor 10?


A ratio factor can be a good idea :)
 

User avatar
VanessaE
Moderator
 
Posts: 4474
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

Re: [Mod] Farming Plus [farming_plus]

by VanessaE » Mon Jun 15, 2015 17:45

judahman23, rename the mod's folder to "farming_plus" without all the extraneous stuff.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
 

AbbyKr
New member
 
Posts: 4
Joined: Tue Jul 26, 2016 04:03

Re: [Mod] Farming Plus [farming_plus]

by AbbyKr » Wed Jul 27, 2016 18:20

I've been trying to use this mode but it doesn't work, it keeps saying "Error loading Farmingplus" and something about it only atmists characters from a to z and from 0 to 9, i already tried renaming it but it keeps without working OnO does anybody knows how i can fix this?
My minetest version is the latest
 

KCoombes
Member
 
Posts: 412
Joined: Thu Jun 11, 2015 23:19
Location: SW Florida, USA
In-game: Knatt

Re: [Mod] Farming Plus [farming_plus]

by KCoombes » Wed Jul 27, 2016 20:49

AbbyKr wrote:I've been trying to use this mode but it doesn't work, it keeps saying "Error loading Farmingplus" and something about it only atmists characters from a to z and from 0 to 9, i already tried renaming it but it keeps without working OnO does anybody knows how i can fix this?
My minetest version is the latest


You'll need to post your debug file, as "atmists" isn't a word we normally see in the error messages.
 

AbbyKr
New member
 
Posts: 4
Joined: Tue Jul 26, 2016 04:03

Re: [Mod] Farming Plus [farming_plus]

by AbbyKr » Tue Aug 09, 2016 20:06

KCoombes wrote:
AbbyKr wrote:I've been trying to use this mode but it doesn't work, it keeps saying "Error loading Farmingplus" and something about it only atmists characters from a to z and from 0 to 9, i already tried renaming it but it keeps without working OnO does anybody knows how i can fix this?
My minetest version is the latest


You'll need to post your debug file, as "atmists" isn't a word we normally see in the error messages.

I meant admits, that was a typo...tho it was pretty obvious I think , and i don't have the mod anymore since i tried everything and it never woked, but the message just said that "Error loading farming_plus" and then i don't remeber the exact words but it said "only admits a to z and 0 to 9 characters"
 

AbbyKr
New member
 
Posts: 4
Joined: Tue Jul 26, 2016 04:03

Re: [Mod] Farming Plus [farming_plus]

by AbbyKr » Tue Aug 09, 2016 20:07

Naj wrote:Silly question : have you renamed the mod directory to "farming_plus" ?

Is this for me? cuz if it is, in my comment it says i did, i tried to rename it several times and in different ways and none of them worked
 

User avatar
TenPlus1
Member
 
Posts: 2650
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Farming Plus [farming_plus]

by TenPlus1 » Wed Aug 10, 2016 06:23

Try downloading the latest github release and installing again with the folder named 'farming_plus' (without quotes)...

https://github.com/PilzAdam/farming_plus

...failing that you could always use Farming Redo which is compatible with farming_plus worlds:

https://github.com/tenplus1/farming
 

AbbyKr
New member
 
Posts: 4
Joined: Tue Jul 26, 2016 04:03

Re: [Mod] Farming Plus [farming_plus]

by AbbyKr » Tue Aug 23, 2016 23:38

TenPlus1 wrote:Try downloading the latest github release and installing again with the folder named 'farming_plus' (without quotes)...

https://github.com/PilzAdam/farming_plus

...failing that you could always use Farming Redo which is compatible with farming_plus worlds:

https://github.com/tenplus1/farming


Thank you i already did it and now it is working....so i'm thinking it maight have been a bug?
 

PlanetKiller
Member
 
Posts: 14
Joined: Mon Nov 23, 2015 22:50

Re: [Mod] Farming Plus [farming_plus]

by PlanetKiller » Mon Sep 19, 2016 23:27

If you are still trying to figure out how to get/make seeds for the plants; might I suggest crafting them? Plant/produce + dirt or stick to get seeds. Sticks would be better since they are renewable.
([noun].. " tried to " ..[verb]..[noun].. " at protected position "..[noun].. " with a bucket")
 

Trist
New member
 
Posts: 1
Joined: Mon Dec 19, 2016 20:40

Re: [Mod] Farming Plus [farming_plus]

by Trist » Mon Dec 19, 2016 20:46

Minetestforfun wrote:A ratio factor can be a good idea :)

How could this be done? Is this an option in the init.lua? I can't make it out, I want more stuff to grow and whatnot but having a full inventory of food 3 minutes into the game is too much
 

Punk
Member
 
Posts: 158
Joined: Sun Dec 25, 2016 06:52

Re: [Mod] Farming Plus [farming_plus]

by Punk » Tue May 30, 2017 07:35

I think there is a conflict between wheat crops and weeds. All my early-stage wheat crops become weeds. Has this bug been fixed yet?
 

User avatar
Chibi ghost
Member
 
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [Mod] Farming Plus [farming_plus]

by Chibi ghost » Tue Jun 06, 2017 21:39

from 0.4.15
farming plus causes interference to default farming firstly causing wheat and cotton to not grow
secondley when planting either wheat or cotton 1 seed can plant a whole field
and you can place infinite grass with 1 grass
please see my topic crop problems
 

Punk
Member
 
Posts: 158
Joined: Sun Dec 25, 2016 06:52

Re: [Mod] Farming Plus [farming_plus]

by Punk » Wed Jun 07, 2017 02:47

Chibi ghost wrote:from 0.4.15
farming plus causes interference to default farming firstly causing wheat and cotton to not grow
secondley when planting either wheat or cotton 1 seed can plant a whole field
and you can place infinite grass with 1 grass
please see my topic crop problems


I collected my seeds and re-planted, it worked!
It is not infinite plantation, what is born is weed.
 

User avatar
Chibi ghost
Member
 
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [Mod] Farming Plus [farming_plus]

by Chibi ghost » Wed Jun 07, 2017 09:33

either way until a lovely coder repairs this mod to be compatible with 0.4.15 and above
this mod is knackered
 

User avatar
texmex
Member
 
Posts: 1688
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [Mod] Farming Plus [farming_plus]

by texmex » Wed Jun 07, 2017 12:42

We need a default farming API.
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw
 

User avatar
Linuxdirk
Member
 
Posts: 2340
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: [Mod] Farming Plus [farming_plus]

by Linuxdirk » Wed Jun 07, 2017 12:56

Yeah :( It's a pitty that according to the repo this mod wasn't touched since 2014.
 

User avatar
Chibi ghost
Member
 
Posts: 845
Joined: Fri Jan 08, 2016 21:17
In-game: Ghost

Re: [Mod] Farming Plus [farming_plus]

by Chibi ghost » Wed Jun 07, 2017 13:28

I tried looking for clones and doubles of farming plus on github and the same problem with all of those
the mod seems dead in the water
 

User avatar
texmex
Member
 
Posts: 1688
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: [Mod] Farming Plus [farming_plus]

by texmex » Wed Jun 07, 2017 14:03

Linuxdirk wrote:Yeah :( It's a pitty that according to the repo this mod wasn't touched since 2014.

Minetest Next/Minetest TNG had a farming API (rest in peace). Perhaps something to scavenge from?
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw
 

User avatar
poikilos
Member
 
Posts: 63
Joined: Thu Feb 18, 2016 13:45
GitHub: poikilos
In-game: Abiyahh

Re: [Mod] Farming Plus [farming_plus]

by poikilos » Thu Feb 08, 2018 21:06

texmex wrote:
Linuxdirk wrote:Yeah :( It's a pitty that according to the repo this mod wasn't touched since 2014.

Minetest Next/Minetest TNG had a farming API (rest in peace). Perhaps something to scavenge from?

The Minetest Mods Team (minetest-mods) now maintains crops which may be as official as it gets (uses the farming mod included with minetest_game):
Forum thread: viewtopic.php?f=11&t=11795
GitHub page: https://github.com/minetest-mods/crops
 

PreviousNext

Return to Mod Releases



Who is online

Users browsing this forum: No registered users and 4 guests