[Mod] Farming Plus [farming_plus]

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texmex
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TenPlus1
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Re: [Mod] Farming Plus [farming_plus]

by TenPlus1 » Fri Feb 23, 2018 20:45

expertmm: Farming Redo has plus compatibility and is a fully working replacement for default farming with more crops and food items included: viewtopic.php?f=11&t=9019
 

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Re: [Mod] Farming Plus [farming_plus]

by RSLRedstonier » Fri Feb 23, 2018 21:28

TenPlus1 wrote:expertmm: Farming Redo has plus compatibility and is a fully working replacement for default farming with more crops and food items included: viewtopic.php?f=11&t=9019

Imo farming redo is the best of the farming mods
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

Chem871
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Re: [Mod] Farming Plus [farming_plus]

by Chem871 » Fri Feb 23, 2018 21:54

However, it could be considered "free food".
What is SCP-055 again? I forgot.
 

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Re: [Mod] Farming Plus [farming_plus]

by Punk » Sun May 27, 2018 01:57

Potato and rhubarb are duplicated, one of them is neither edible nor plantable.
 

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Re: [Mod] Farming Plus [farming_plus]

by Chibi ghost » Mon May 28, 2018 21:44

right if you insist on using farming plus use this mod with it
it makes potatoes and rhubarb useful again
https://github.com/FozLand/mtfoods
and prepare to spend most of your time mooching for dandelions
and jungle grass
 

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Re: [Mod] Farming Plus [farming_plus]

by Punk » Tue May 29, 2018 04:57

It's working well, 50% at least... maybe a duplication with Farming mod cause this bug.
 

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Re: [Mod] Farming Plus [farming_plus]

by Punk » Wed Jun 13, 2018 09:41

So many things/foods to craft... unfortunately, the craftguide can not tell me what I can craft with it, just how to craft it.
 

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Re: [Mod] Farming Plus [farming_plus]

by Piezo_ » Sat Nov 17, 2018 04:12

This mod purges the farming plant registry for no good reason (init.lua, line 1) overrides the default farming.place_seed function (init.lua, line 213), and makes weird aliases that create errors (init.lua, line 284), the combined effect of which breaks the default wheat and cotton completely, as well as the seeds in the mod itself. Please fix this.
while (true) { suffer(); }
 

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Re: [Mod] Farming Plus [farming_plus]

by Andrey01 » Sat Nov 17, 2018 06:56

Piezo_ wrote:This mod purges the farming plant registry for no good reason (init.lua, line 1) overrides the default farming.place_seed function (init.lua, line 213), and makes weird aliases that create errors (init.lua, line 284), the combined effect of which breaks the default wheat and cotton completely, as well as the seeds in the mod itself. Please fix this.

Well, there`s nothing wonderful here. This mod has already been so outdated (it has not been updated since 2014, 4 years). And furthermore PilzAdam has already been retired long ago.
 

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Re: [Mod] Farming Plus [farming_plus]

by Piezo_ » Sat Nov 17, 2018 07:24

Andrey01 wrote:Well, there`s nothing wonderful here. This mod has already been so outdated (it has not been updated since 2014, 4 years). And furthermore PilzAdam has already been retired long ago.


Then what farming mod are people using nowadays?
while (true) { suffer(); }
 

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Re: [Mod] Farming Plus [farming_plus]

by BuckarooBanzay » Sat Nov 17, 2018 11:26

Piezo_ wrote:
Andrey01 wrote:Well, there`s nothing wonderful here. This mod has already been so outdated (it has not been updated since 2014, 4 years). And furthermore PilzAdam has already been retired long ago.


Then what farming mod are people using nowadays?


Farming Redo by Tenplus1 is pretty good maintained if you ask me:
viewtopic.php?t=9019
 

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