[Mod] Skyblock [skyblock]

Sokomine
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GitHub: Sokomine
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Re: [Mod] Skyblock [skyblock]

by Sokomine » Post

Wuzzy wrote: What would be interesting to see if support for different Skyblock challenges would be added, for more difficult scenarios. Or does that already exist?
Take a look at my posting in this very same thread. You can find more and more challenging levels in my fork. It is based on Cornernotes' old skyblock game and extends those levels there. It ends with level 6 and a small reward on top of a very large hollow sphere of dirt.
A list of my mods can be found here.

cornernote
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Re: [Mod] Skyblock [skyblock]

by cornernote » Post

Sokomine, I have added a link to your fork in the first post.

oscar14
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Re: [Mod] Skyblock [skyblock]

by oscar14 » Post

Great game! I only have one problem, I can't craft planks from pine tree. But other than that I love it.

Thanks for the fun.

Daud
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Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Post

Hi

I'm loving this mod.

However like Oscar above, I can't craft planks from pine wood. This can completely bork your game if you are unlucky enough to constantly spawn pine trees and run out of sticks to make new saplings

Also, I inadvertently completed a couple of tasks from higher levels before they were unlocked so it teleported me above the quest block for that level but there was nothing there so I fell from a great height and died.

If you die and restart level 1 (for example) it clears any progress you have made on level 2. I'd like to see with permadeath but others may disagree.

I feel having water around the island is a bit cheaty. This helps with plant growth, which I suspect gives you a leg up with some of the later quests meaning they aren't as hard as they should be.

Keep up the good work!

cornernote
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Re: [Mod] Skyblock [skyblock]

by cornernote » Post

Thanks for your positive feedback, van you code? If so it would be great to see some pull requests for the improvements you suggested.

Daud
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Re: [Mod] Skyblock [skyblock]

by Daud » Post

I also forgot to mention that I am stuck on the sign and ladder achievements on level 3. They won't progress no matter what I do.
Last edited by Daud on Sat Sep 03, 2016 10:03, edited 1 time in total.

Daud
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Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Post

Renaming default:pinetree to default::pine_tree in register_node.lua fixes the uncraftable pinetree problem.

Daud
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Re: [Mod] Skyblock [skyblock]

by Daud » Post

Daud wrote:I also forgot to mention that I am stuck on the sign and ladder achievements on level 3. They won't progress no matter what I do.
level_3.lua:

Code: Select all

	-- place_sign_wall
	if newnode.name == "default:sign_wall" then
		achievements.add(level,player_name,"place_sign_wall")
		return
	end
Change to

Code: Select all

	-- place_sign_wall
	if newnode.name == "default:sign_wall_wood" or newnode.name == "default:sign_wall_steel" then
		achievements.add(level,player_name,"place_sign_wall")
		return
	end
and

Code: Select all

	-- place_ladder
	if newnode.name == "default:ladder" then
		achievements.add(level,player_name,"place_ladder")
		return
	end
to

Code: Select all

	-- place_ladder
	if newnode.name == "default:ladder_wood" or newnode.name == "default:ladder_steel" then
		achievements.add(level,player_name,"place_ladder")
		return
	end

cornernote
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Re: [Mod] Skyblock [skyblock]

by cornernote » Post

Are you able to do a pull request on github for these changes?

Daud
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Joined: Sat Sep 03, 2016 02:02

Re: [Mod] Skyblock [skyblock]

by Daud » Post

'
cornernote wrote:Are you able to do a pull request on github for these changes?
I'm not set up on github but feel free to apply my changes yourself.

Also in Sokomine's fork of the mod the bed achievement doesn't work because the client doesn't give any notification when a bed is placed.

IpsumPanEst
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Joined: Sun Dec 30, 2018 00:05

Re: [Mod] Skyblock [skyblock]

by IpsumPanEst » Post

Is this dead?

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