Take a look at my posting in this very same thread. You can find more and more challenging levels in my fork. It is based on Cornernotes' old skyblock game and extends those levels there. It ends with level 6 and a small reward on top of a very large hollow sphere of dirt.Wuzzy wrote: What would be interesting to see if support for different Skyblock challenges would be added, for more difficult scenarios. Or does that already exist?
[Mod] Skyblock [skyblock]
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Re: [Mod] Skyblock [skyblock]
A list of my mods can be found here.
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Re: [Mod] Skyblock [skyblock]
Sokomine, I have added a link to your fork in the first post.
Re: [Mod] Skyblock [skyblock]
Great game! I only have one problem, I can't craft planks from pine tree. But other than that I love it.
Thanks for the fun.
Thanks for the fun.
Re: [Mod] Skyblock [skyblock]
Hi
I'm loving this mod.
However like Oscar above, I can't craft planks from pine wood. This can completely bork your game if you are unlucky enough to constantly spawn pine trees and run out of sticks to make new saplings
Also, I inadvertently completed a couple of tasks from higher levels before they were unlocked so it teleported me above the quest block for that level but there was nothing there so I fell from a great height and died.
If you die and restart level 1 (for example) it clears any progress you have made on level 2. I'd like to see with permadeath but others may disagree.
I feel having water around the island is a bit cheaty. This helps with plant growth, which I suspect gives you a leg up with some of the later quests meaning they aren't as hard as they should be.
Keep up the good work!
I'm loving this mod.
However like Oscar above, I can't craft planks from pine wood. This can completely bork your game if you are unlucky enough to constantly spawn pine trees and run out of sticks to make new saplings
Also, I inadvertently completed a couple of tasks from higher levels before they were unlocked so it teleported me above the quest block for that level but there was nothing there so I fell from a great height and died.
If you die and restart level 1 (for example) it clears any progress you have made on level 2. I'd like to see with permadeath but others may disagree.
I feel having water around the island is a bit cheaty. This helps with plant growth, which I suspect gives you a leg up with some of the later quests meaning they aren't as hard as they should be.
Keep up the good work!
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Re: [Mod] Skyblock [skyblock]
Thanks for your positive feedback, van you code? If so it would be great to see some pull requests for the improvements you suggested.
Re: [Mod] Skyblock [skyblock]
I also forgot to mention that I am stuck on the sign and ladder achievements on level 3. They won't progress no matter what I do.
Last edited by Daud on Sat Sep 03, 2016 10:03, edited 1 time in total.
Re: [Mod] Skyblock [skyblock]
Renaming default:pinetree to default::pine_tree in register_node.lua fixes the uncraftable pinetree problem.
Re: [Mod] Skyblock [skyblock]
level_3.lua:Daud wrote:I also forgot to mention that I am stuck on the sign and ladder achievements on level 3. They won't progress no matter what I do.
Code: Select all
-- place_sign_wall
if newnode.name == "default:sign_wall" then
achievements.add(level,player_name,"place_sign_wall")
return
end
Code: Select all
-- place_sign_wall
if newnode.name == "default:sign_wall_wood" or newnode.name == "default:sign_wall_steel" then
achievements.add(level,player_name,"place_sign_wall")
return
end
Code: Select all
-- place_ladder
if newnode.name == "default:ladder" then
achievements.add(level,player_name,"place_ladder")
return
end
Code: Select all
-- place_ladder
if newnode.name == "default:ladder_wood" or newnode.name == "default:ladder_steel" then
achievements.add(level,player_name,"place_ladder")
return
end
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Re: [Mod] Skyblock [skyblock]
Are you able to do a pull request on github for these changes?
Re: [Mod] Skyblock [skyblock]
'
Also in Sokomine's fork of the mod the bed achievement doesn't work because the client doesn't give any notification when a bed is placed.
I'm not set up on github but feel free to apply my changes yourself.cornernote wrote:Are you able to do a pull request on github for these changes?
Also in Sokomine's fork of the mod the bed achievement doesn't work because the client doesn't give any notification when a bed is placed.
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Re: [Mod] Skyblock [skyblock]
Is this dead?
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