[Mod] Skyblock [skyblock]
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The latest version is a 3x3x3 island, the lava is under the indestructible block so it can be tricky to get it into your bucket.
Also, if you get the GIT version I have modified the crafts so that you can more easily multiply your blocks.
cobble -> gravel x4
gravel -> dirt x2
dirt -> clay_lump x4
You can also multiply your ores which I think is kinda fun:
coal+stone -> coal with iron x2
or iron+stone -> stone with iron x2
You have to dig them, then you can double them again.
For this reason, I think i'll make them a startup item and not a drop. This way the player has to be careful not to use the last one.
Also, if you get the GIT version I have modified the crafts so that you can more easily multiply your blocks.
cobble -> gravel x4
gravel -> dirt x2
dirt -> clay_lump x4
You can also multiply your ores which I think is kinda fun:
coal+stone -> coal with iron x2
or iron+stone -> stone with iron x2
You have to dig them, then you can double them again.
For this reason, I think i'll make them a startup item and not a drop. This way the player has to be careful not to use the last one.
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I did that, and I had the original spawn nodes and the skyblock plus nodes right next to each other, but I couldn't climb onto the skyblock plus nodes without falling. :\RealBadAngel wrote:btw read the topic again, to have that island and a tree u have to run world edit scriptBlackthorne wrote:Node, yes. How silly of me.RealBadAngel wrote:
you mean NODE
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Issue this chat command:Blackthorne wrote:I did that, and I had the original spawn nodes and the skyblock plus nodes right next to each other, but I couldn't climb onto the skyblock plus nodes without falling. :\
Code: Select all
/grant singleplayer all
Also, checkout the latest git, you spawn on spheres (you can tweak the sphere properties in config.lua)
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Ahh, I gotta fly there. I didn't want to cheat, after all. xD And will do.cornernote wrote:Issue this chat command:Then press K to enable fly and J to enable fast move.Code: Select all
/grant singleplayer all
Also, checkout the latest git, you spawn on spheres (you can tweak the sphere properties in config.lua)
Also, it won't break anything if I disregard your instructions and just drop skyblock_game into the games folder of my mineTEST directory, will it? Seems easier than copying mineTEST_game and all that.
Last edited by Blackthorne on Wed Aug 22, 2012 18:18, edited 1 time in total.
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Sure, you can put it anywhere the game looks for mods. The only problem is that if you want to play a non-skyblock game you will have to remove the mod (or put it into its own game/world mods folder).Blackthorne wrote:Ahh, I gotta fly there. I didn't want to cheat, after all. xD And will do.cornernote wrote:Issue this chat command:Then press K to enable fly and J to enable fast move.Code: Select all
/grant singleplayer all
Also, checkout the latest git, you spawn on spheres (you can tweak the sphere properties in config.lua)
Also, it won't break anything if I disregard your instructions and just drop skyblock_game into the games folder of my mineTEST directory, will it? Seems easier than copying mineTEST_game and all that.
Personally I play without stairs/doors/dye/wool so that its super minimal. I plan to add similar mods (xdoors2, stairsplus, etc) into seablock game.
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That's what I'm looking forward to on your list of projects. Seablock. Build your own world starting on a tiny little island in the middle of an endless expanse of sea. Sounds like Robinson Crusoe.cornernote wrote:Sure, you can put it anywhere the game looks for mods. The only problem is that if you want to play a non-skyblock game you will have to remove the mod (or put it into its own game/world mods folder).Blackthorne wrote:Ahh, I gotta fly there. I didn't want to cheat, after all. xD And will do.cornernote wrote:Issue this chat command:Then press K to enable fly and J to enable fast move.Code: Select all
/grant singleplayer all
Also, checkout the latest git, you spawn on spheres (you can tweak the sphere properties in config.lua)
Also, it won't break anything if I disregard your instructions and just drop skyblock_game into the games folder of my mineTEST directory, will it? Seems easier than copying mineTEST_game and all that.
Personally I play without stairs/doors/dye/wool so that its super minimal. I plan to add similar mods (xdoors2, stairsplus, etc) into seablock game.
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That was cheating! I actually mined the bottom of the sky island and used the dirt to create a path to my island ^_^Blackthorne wrote:Ahh, I gotta fly there. I didn't want to cheat, after all. xD And will do.cornernote wrote:Issue this chat command:Then press K to enable fly and J to enable fast move.Code: Select all
/grant singleplayer all
Also, checkout the latest git, you spawn on spheres (you can tweak the sphere properties in config.lua)
Also, it won't break anything if I disregard your instructions and just drop skyblock_game into the games folder of my mineTEST directory, will it? Seems easier than copying mineTEST_game and all that.
I was one of the people affected by the spawn node never appearing in time, so I actually plummeted to my death a few times before finding the workaround (quit and rejoin).
I haven't started playing on my island yet, I might tonight. I'll post screenshots once I get something going.
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leo_rockway: in the latest git that is very fixed now. If you fall below the bottom it checks your inventory. If you have not placed or dug or crafted anything then you are teleported and your island is rebuilt.
There are more options for the start block too, you can spawn on a sphere or hollowsphere (thanks to code from multinode). I might even code in the L shaped island as a starting block option.
There are more options for the start block too, you can spawn on a sphere or hollowsphere (thanks to code from multinode). I might even code in the L shaped island as a starting block option.
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The L-shaped island ala standard Skyblock, yes? And how does one change between the choices of spawnpoints?cornernote wrote:leo_rockway: in the latest git that is very fixed now. If you fall below the bottom it checks your inventory. If you have not placed or dug or crafted anything then you are teleported and your island is rebuilt.
There are more options for the start block too, you can spawn on a sphere or hollowsphere (thanks to code from multinode). I might even code in the L shaped island as a starting block option.
I tried your way, but my clumsy fingers kept killing me anyway. xDleo_rockway wrote:That's cheating!
Last edited by Blackthorne on Thu Aug 23, 2012 06:09, edited 1 time in total.
- RealBadAngel
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man, disable fly etc
usin fly, speed will ruin the whole concept of the game
usin fly, speed will ruin the whole concept of the game
Last edited by RealBadAngel on Thu Aug 23, 2012 08:39, edited 1 time in total.
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I think so too. It'd also be better if somehow when we chose what to spawn on, our current spawn point would be replaced entirely by that. Like we would respawn on the area of our choice.RealBadAngel wrote:man, disable fly etc
usin fly, speed will ruin the whole concept of the game
But of course, I can't code in LUA at all, so I don't have much reason to complain. >3>;;
- RealBadAngel
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you went before i finished workin on your example
so i will leave it here:
http://pastebin.com/gF7Lk8e3
make it somethin like this, shall work and be bullet proof
so i will leave it here:
http://pastebin.com/gF7Lk8e3
make it somethin like this, shall work and be bullet proof
Last edited by RealBadAngel on Thu Aug 23, 2012 11:22, edited 1 time in total.
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I added minetest.auth_reload() after minetest.set_player_privs(player_name, privs).RealBadAngel wrote:you went before i finished workin on your example
so i will leave it here:
http://pastebin.com/gF7Lk8e3
make it somethin like this, shall work and be bullet proof
This works, committed to Git.
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no, still doesnt work...cornernote wrote:I added minetest.auth_reload() after minetest.set_player_privs(player_name, privs).RealBadAngel wrote:you went before i finished workin on your example
so i will leave it here:
http://pastebin.com/gF7Lk8e3
make it somethin like this, shall work and be bullet proof
This works, committed to Git.
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ERROR[main]: Failed to load and run C:[...]skyblock_game\mods\skyblock\init.luacornernote wrote:Can you paste the exact error from your debug.txt ?
===ERROR FROM LUA===
ERROR[main]: Failed to load and run script from C:[...]skyblock_game\mods\skyblock\init.lua:
ERROR[main]: skyblock_game\mods\skyblock\api_achievements.lua:67: expected "then" near "&"
ERROR[main]: stack traceback:
ERROR[main]: [C]: in function 'dofile'
ERROR[main]: skyblock_game\mods\skyblock\init.lua:25: in main chunk
===END OF ERROR FROM LUA===
ERROR[main] Server: Failed to load and run C: [...] skyblock_game\mods\skyblock\init.lua
ERROR[main]: ModError Failed to load and run C: [...] skyblock_game\mods\skyblock\init.lua
I think that's all of it.
Last edited by Blackthorne on Thu Aug 30, 2012 23:54, edited 1 time in total.
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I was playing tonight and this is awesome. Two things to mention:
0) if you remove the rainbow block, you die. (I thought that was the quickest way to take the lava... I was wrong o.0). So I think the rainbow block should be indestructible.
1) My infinite water generator was never detected. I placed my two water sources touching diagonally inside a square (the usual way to make infinite water) but I never got the achievement. I'm using latest git.
Well, since I died I'll have to start again... but this is fun!
EDIT: I just started a new game and this time the infinite water source was detected...
0) if you remove the rainbow block, you die. (I thought that was the quickest way to take the lava... I was wrong o.0). So I think the rainbow block should be indestructible.
1) My infinite water generator was never detected. I placed my two water sources touching diagonally inside a square (the usual way to make infinite water) but I never got the achievement. I'm using latest git.
Well, since I died I'll have to start again... but this is fun!
EDIT: I just started a new game and this time the infinite water source was detected...
Last edited by leo_rockway on Fri Aug 31, 2012 07:48, edited 1 time in total.
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