[Mod] Immersive Sounds [.36] [ambience]

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

kaadmy: my ambiance lite checks a 6 block radius around player and has a counter to check for nodes using voxelmanip for speed, just add new counters for leaves and grass and add if statements for the sounds you need to change.

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

I wanted mine to be very configurable; I also had the problem that you can't have 3d sounds played to a single player.
I had to check for nearby players, too.
Never paint white stripes on roads near Zebra crossings.

Pixture

User avatar
Hybrid Dog
Member
Posts: 2771
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Mod] Immersive Sounds [.36] [ambience]

by Hybrid Dog » Post

kaadmy wrote:I wanted mine to be very configurable; I also had the problem that you can't have 3d sounds played to a single player.
I had to check for nearby players, too.
What do you mean by 3d sounds?

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

Spatial sounds, so it's directional and works with a stereo speaker setup.
When you're farther from the sound, it fades out.
Never paint white stripes on roads near Zebra crossings.

Pixture

User avatar
Casimir
Member
Posts: 1188
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

Re: [Mod] Immersive Sounds [.36] [ambience]

by Casimir » Post

Some time ago I was working on an ambiance mod. It would just have a list of nodes and sounds (plus some more definitions), then for every player randomly get a node near by and play the linked sound on that position.

Just pushed it to github: https://github.com/CasimirKaPazi/areasound

Also with the option to disable catchup, couldn't we just use ABMs?

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

@Casimir: what's the sound licenses? I haven't tried them, but they might sound better to replace the ones in my mod.
Never paint white stripes on roads near Zebra crossings.

Pixture

User avatar
Casimir
Member
Posts: 1188
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

Re: [Mod] Immersive Sounds [.36] [ambience]

by Casimir » Post

Those are just placeholders, taken from ambience and the default game. So in both cases probably cc-by-sa.

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

Ah, I'd prefer CC0/WTFPL for them, or in fact anything compatible with Minetest's licencing.
Edit: I know that minetest_game's license allows CC-BY-SA.
Last edited by kaadmy on Sun Dec 20, 2015 16:38, edited 1 time in total.
Never paint white stripes on roads near Zebra crossings.

Pixture

User avatar
Casimir
Member
Posts: 1188
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

Re: [Mod] Immersive Sounds [.36] [ambience]

by Casimir » Post

kaadmy wrote:or in fact anything compatible with Minetest's licencing
Um...

User avatar
kaadmy
Member
Posts: 706
Joined: Thu Aug 27, 2015 23:07
GitHub: kaadmy
IRC: KaadmY
In-game: KaadmY kaadmy NeD

Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

I know, most of MT's assets are already CC-BY-SA, I wasn't trying to imply they're incompatible with MT's license.
Never paint white stripes on roads near Zebra crossings.

Pixture

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: [Mod] Immersive Sounds [.36] [ambience]

by burli » Post

Just an idea: I like to have different playlists for day, night and underground. Is that possible?

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Ambience Redo 0.7 released:

- Tweaked code for performance
- Added jungle sounds for night and day time

https://github.com/tenplus1/ambience

User avatar
Caerulean
Member
Posts: 68
Joined: Wed Apr 22, 2015 16:20
In-game: Caerulean

Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Post

Still hoping for a version without music, or with music that can don't have commercial restrictions. :3

freemusicarchive.org has a huge collection of free music, and those under Attribution (share-alike, derivative) licenses can be used without commercial restrictions. I still have yet to find such that have the same color and vibe as Amethystium music though.

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Caerulean: Click the link above your post, my Ambience Redo has no music and is server friendly in size and speed.

User avatar
Caerulean
Member
Posts: 68
Joined: Wed Apr 22, 2015 16:20
In-game: Caerulean

Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Post

TenPlus1 wrote:Caerulean: Click the link above your post, my Ambience Redo has no music and is server friendly in size and speed.
Oh, thank you!

User avatar
BrunoMine
Member
Posts: 1074
Joined: Thu Apr 25, 2013 17:29
GitHub: BrunoMine
Location: SP-Brasil
Contact:

Re: [Mod] Immersive Sounds [.36] [ambience]

by BrunoMine » Post

This project is discontinued?
There are several issues on github.

User avatar
Inocudom
Member
Posts: 3096
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] Immersive Sounds [.36] [ambience]

by Inocudom » Post

BrunoMine wrote:This project is discontinued?
There are several issues on github.
Where this project has died, another has thrived:
viewtopic.php?f=9&t=14814

Of course, there is also the link that TenPlus1 provided a few posts above (leads to Ambience Redo.)
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

User avatar
Neuromancer
Member
Posts: 797
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

Re: [Mod] Immersive Sounds [.36] [ambience]

by Neuromancer » Post

Inocudom wrote:
BrunoMine wrote:This project is discontinued?
There are several issues on github.
Where this project has died, another has thrived:
viewtopic.php?f=9&t=14814

Of course, there is also the link that TenPlus1 provided a few posts above (leads to Ambience Redo.)
I actually enjoy installing both this mod and the one you mention at the same time. It really adds depth. They compliment each other quite nicely.

User avatar
burli
Member
Posts: 1643
Joined: Fri Apr 10, 2015 13:18

Re: [Mod] Immersive Sounds [.36] [ambience]

by burli » Post

My mod is highly wip. So expect some bugs and odd behaviours. Feel free to report anything you noticed

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Ambience Redo 0.9 released:

- Music plays at midnight and is loaded from server or local client (not included)
- "ambience_music.01.ogg" "ambience_music.02.ogg" etc. in mod sound folder or .minetest/sounds for client.

https://github.com/tenplus1/ambience

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Ambience Redo updated to version 1.1:

- Snow and Ice biomes have wind and ice cracking sounds added
- Now uses newer 0.4.16 functions
- Has PlayerPlus compabitility
- Removed fire sound files to use local versions (giving a smaller mod size)
- Flowing Water and Lava have multiple volumes depending on count

User avatar
Caerulean
Member
Posts: 68
Joined: Wed Apr 22, 2015 16:20
In-game: Caerulean

Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Post

Link, please? :) It says 'page not found'.

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Oops, moved to notabug.org for git hosting :) here's the new link:

https://notabug.org/tenplus1/ambience

User avatar
Caerulean
Member
Posts: 68
Joined: Wed Apr 22, 2015 16:20
In-game: Caerulean

Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Post

Thanks!

User avatar
TenPlus1
Member
Posts: 2891
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

[Mod] Ambience Lite 1.13 [ambience]

by TenPlus1 » Post

Updated to version 1.13:

- Added API so that mods can add their own sound sets.
- Reworked code

https://notabug.org/TenPlus1/ambience

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests