[Mod] Immersive Sounds [.36] [ambience]

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texmex
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Re: [Mod] Immersive Sounds [.36] [ambience]

by texmex » Post

Excellent addition, tenplus1!
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neko259
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Re: [Mod] Immersive Sounds [.36] [ambience]

by neko259 » Post

soundsets.lua:216 -> pos.y should be def.pos.y
Sorry, did not find how to post an issue to the repository.

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TenPlus1
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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Updated to version 1.4:

- Re-ordered water sets to play before fire and lava
- Day and Night sets play when near leaves and above ground
- Desert sounds work for normal sand as well as desert sand areas

creepergo_kaboom
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Re: [Mod] Immersive Sounds [.36] [ambience]

by creepergo_kaboom » Post

love this it's just like being in a rainforest lol

cuthbertdoublebarrel
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Re: [Mod] Immersive Sounds [.36] [ambience]

by cuthbertdoublebarrel » Post

creepergo_kaboom wrote:
Mon May 25, 2020 09:50
love this it's just like being in a rainforest lol
big thankyou for digging it back up . been using the lite version and did not know this one even exsisted as it not listed on the online content browser .

not at all keen on in game music but i will make an exception here as the couple of tracks i have heard are so perfectly fitting and not continually playing .there is the tinest of lag in game when they do play . but i have graphic settings maxed out . a load of eye candy plus at least 6 mobs on screen .
only criticism is the abrupt clipping of sounds not sure if this due to other mod sounds cutting in though . just going to enjoy it as is without fiddling for now,
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TenPlus1
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[Mod] Ambience Lite [1.5] [ambience]

by TenPlus1 » Post

- Added 'flame_sound' and fire redo mod check to fire sound set
- code tidy and bumped to version 1.5

https://notabug.org/TenPlus1/ambience

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