[Mod] Immersive Sounds [.36] [ambience]

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texmex
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neko259
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Re: [Mod] Immersive Sounds [.36] [ambience]

by neko259 » Sat Nov 03, 2018 07:54

soundsets.lua:216 -> pos.y should be def.pos.y
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TenPlus1
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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Sat Nov 03, 2018 08:57

Updated to version 1.4:

- Re-ordered water sets to play before fire and lava
- Day and Night sets play when near leaves and above ground
- Desert sounds work for normal sand as well as desert sand areas
 

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