[Mod] Immersive Sounds [.36] [ambience]

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MirceaKitsune
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by MirceaKitsune » Post

I like the mod too. But sadly, I have to disagree with how the sounds are triggered and played at this stage, and the general implementation.

The reason is that sounds are triggered and played directly depending on there the player is located. So for instance, if the player is sitting on grass, some forest animal sounds are randomly played, without an exact source of the sound.

The correct way at the current stage IMO is to have appropriate nodes trigger the sounds spatially and with distance culling. For instance, tree leafs should occasionally play birds singing, while grass can play crickets. Flowing water however should be permanently looped by water nodes, etc.

This isn't an end result I'm hoping to be final either. Once we have an official mob framework and animals, animal sounds can be generated by animal mobs only. Including birds, crickets, bees... which yes, I'm hoping will all become mobs eventually. I seen insects done as normal mobs in Minecraft and it was pretty neat with no performance loss whatsoever.

I love the mod and would like to see it improve, which is why I suggested this. Currently we don't have mobs, but I think nodes should trigger the sounds for starters until we do. The Lua API allows spatial sounds so it should work nicely.

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Bas080
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by Bas080 » Post

MirceaKitsune, good point, The animal sounds should be comming from animals and not leaves or grass. It makes me supersticious!

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AndrOn
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by AndrOn » Post

I agree with MirceaKitsune, it would be easier to fade out the sounds if they were played from a node. But only some nodes, to avoid having a hundred sources.
And I think it would be great to make the sounds quieter when the player is inside a building or a cave. Like when there is a node between the sound source and the player!
But to make the sounds being played from a given location you have to use mono sounds.
k8NzxjXgxpd3KOKx8pz2z12pStfpe5tR

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Bas080
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by Bas080 » Post

AndrOn wrote:I agree with MirceaKitsune, it would be easier to fade out the sounds if they were played from a node. But only some nodes, to avoid having a hundred sources.
And I think it would be great to make the sounds quieter when the player is inside a building or a cave. Like when there is a node between the sound source and the player!
But to make the sounds being played from a given location you have to use mono sounds.
+1. Having to much sounds can be avoided by having big repeat times and randomizing the triggering of sounds. Just like abm

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by philipbenr » Post

I can't download the file... :( this is really ticking me off because the mod sounds so good.

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by Topywo » Post

philipbenr wrote:I can't download the file... :( this is really ticking me off because the mod sounds so good.
The links under 'current version' and 'alternate forks' are downloadable (just tried). Perhaps you tried to download a version under 'history' (omploader)?

Edit: In the first post.
Last edited by Topywo on Tue Jul 23, 2013 17:50, edited 1 time in total.

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by philipbenr » Post

either that or its my browser. It starts downloading the file then stops.

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by philipbenr » Post

I tried both Iexplorer and Firefox. neither of them get past 5%...

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Topywo
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by Topywo » Post

philipbenr wrote:either that or its my browser. It starts downloading the file then stops.
I can put ambience on dropbox to try out. Which one)s) did you want to download?

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by Topywo » Post

I use chrome under Lubuntu where downloading worked. I just tried firefox under Windows7 and that one also downloaded the complete mod (latest version).

Edit:

If everything went okay, the master:
https://dl.dropboxusercontent.com/u/654 ... %20(1).zip

and the serverlite:
https://dl.dropboxusercontent.com/u/654 ... %20(1).zip
Last edited by Topywo on Tue Jul 23, 2013 18:10, edited 1 time in total.

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by philipbenr » Post

thanks so much. Its working.

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by oOChainLynxOo » Post

Hi!

I used this mod again in a new video (posted earlier today) which I now took down because of a copyright notice from a company named PRS CS who apparently owns Faraway (one of the songs in the mod) and because I didn't know whether or not they actually owned the song I took it down.

Could there possibly be a non-music version please?

Thanks!
Have a good day or good night or whatever time you're reading this.

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by Inocudom » Post

oOChainLynxOo wrote:Hi!

I used this mod again in a new video (posted earlier today) which I now took down because of a copyright notice from a company named PRS CS who apparently owns Faraway (one of the songs in the mod) and because I didn't know whether or not they actually owned the song I took it down.

Could there possibly be a non-music version please?

Thanks!
I recommend using (and only using) free songs in the ambience mod, Neuromancer. Don't use anything that is of commercial origin. Doing so is like messing with a bald-faced hornet nest...

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by Neuromancer » Post

oOChainLynxOo wrote:Hi!

I used this mod again in a new video (posted earlier today) which I now took down because of a copyright notice from a company named PRS CS who apparently owns Faraway (one of the songs in the mod) and because I didn't know whether or not they actually owned the song I took it down.

Could there possibly be a non-music version please?

Thanks!
The first post in this mod has a "Super Fast Load Immersive Sounds Mod" link that has no music. I'll have to talk to Amethystium again and make sure he didn't sell the rights to his music to some company. He definitely said I could use it. You can see his initial agreement in the license file.

Edit: Here's the new verbiage he asked me to use.
Used with kind permission from Øystein Ramfjord / AM.mu Records
Last edited by Neuromancer on Wed Oct 02, 2013 01:22, edited 1 time in total.

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by Inocudom » Post

Neuromancer wrote:
oOChainLynxOo wrote:Hi!

I used this mod again in a new video (posted earlier today) which I now took down because of a copyright notice from a company named PRS CS who apparently owns Faraway (one of the songs in the mod) and because I didn't know whether or not they actually owned the song I took it down.

Could there possibly be a non-music version please?

Thanks!
The first post in this mod has a "Super Fast Load Immersive Sounds Mod" link that has no music. I'll have to talk to Amethystium again and make sure he didn't sell the rights to his music to some company. He definitely said I could use it. You can see his initial agreement in the license file.
What is PRS CS?

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Neuromancer
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by Neuromancer » Post

PRS for Music is a society of songwriters, composers and music publishers

I found the following:
From: http://yttalk.com/threads/matched-third ... -cs.79527/
What is PRS CS?

I believe I found the answer...
prsformusic.com/Pages/default.aspx

If you have any music from artiest in the UK then you're SOL cause they just signed a deal with YouTube.
prsformusic.com/aboutus/press/latestpressreleases/Pages/prs-for-music-and-youtube-sign-licensing-deal.aspx
Last edited by Neuromancer on Tue Oct 01, 2013 02:25, edited 1 time in total.

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by Neuromancer » Post

@ChainLynx:
Send me the notification from PRS CS if you can. I'll forward it to Øystein and see if they have any rights to his music.
Last edited by Neuromancer on Tue Oct 01, 2013 02:27, edited 1 time in total.

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by Neuromancer » Post

Øystein said he fully supports use of his music in YouTube videos.

He pointed me to the following:

Stated on the official channel: youtube.com/amethystiumofficial

He is researching the issue and would like me to forward with any info we have on this "copyright claim" and what the notification said. He needs to address that if it truly refers to "Faraway".

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by Inocudom » Post

Is there anything exciting happening with this mod as of late?

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by BrunoMine » Post

what did I do wrong?
Image
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by TenPlus1 » Post

bruno, try putting a space between the command and the value... e.g. /mvol 2

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by shaneroach » Post

Love love. Much love. Thank you thank you.

Having sounds more or less as 3d reference for the objects making the sounds is great. Better games these days support surround sound that can be invaluable if you are listening for the tell tale sounds of someone coming up from a blind spot. I guess that's me saying I support some of the suggestions I have seen about possible future improvements.

But just having SOME ATMOSPHERIC SOUNDS makes the entire universe better imho.

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Ambience - UltraLite Edition

by jp » Post

Ambience - ultralite edition

Download
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Last edited by jp on Thu Aug 06, 2015 12:55, edited 14 times in total.

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by lightonflux » Post

Nice mod jp. Only problem is that some sound are cut off or just sound cut off.

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by jp » Post

lightonflux wrote:Only problem is that some sound are cut off or just sound cut off.
They are not permanents, and the sound durations are the same as in the original mod.

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