[Mod] Immersive Sounds [.36] [ambience]

Minetestforfun
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Re: Ambience - UltraLite Edition

by Minetestforfun » Post

jp wrote:

Ambience - UltraLite Edition


Based on the Neuromancer's SuperFastLoad fork, I've lightened more by :
  • Optimized each sound file (~25 to 40% lighter) for the same audio quality & duration.
  • Removed the redundant scuba's sounds (under the water) and keep only one decent.
  • Code cleanup.
Result : 1.5MB (Neuromancer's fork) -> 950KB (UltraLite Edition).

Alternative download link : Dropbox
Good idea ! Thank you for your work

The links for download forks of "ambience" are dead...

EDIT : i've try your version and all is ok for natural sounds, swimming sounds, etc... but the music "normal" in intrumental, doesn't work

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jp
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Re: Ambience - UltraLite Edition

by jp » Post

Minetestforfun wrote:but the music "normal" in intrumental, doesn't work
It's normal, it's a light-speed version for servers. There are no music. Only the natural sounds ;)

The complete version have the musics and it weights almost 10MB. Unthinkable for a server...

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Minetestforfun » Post

Ok, thank you for your answer :)

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TenPlus1
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[Mod] Immersive Sounds [.36] [ambience] lite

by TenPlus1 » Post

DELME
Last edited by TenPlus1 on Wed Jan 14, 2015 14:57, edited 1 time in total.

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Napiophelios
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Re: [Mod] Immersive Sounds [.36] [ambience] lite

by Napiophelios » Post

TenPlus1 wrote:Here is the Ambience mod that I use on Xanadu server which is light in size and coded to be fast...
Cool,I think this is my favorite
even with the racoon :)

If you could combine this with the "musicmod" mod,
that would be perfect

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by sloantothebone » Post

This is awesome!! also you have introduced me to some great music and their artists

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argyle
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by argyle » Post

Game changer. High praise to everyone who worked on this!

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by BrunoMine » Post

mod complex. How to change the frequency of the songs?

Which files to edit and what line?

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Xanthin » Post

brunob.santos wrote:mod complex. How to change the frequency of the songs?

Which files to edit and what line?
I think init.lua and line 46 is what you are looking for.

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Hybrid Dog
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Hybrid Dog » Post

I added the sounds of ambience mods to my soundpack folder some time ago and I'm able to hear the music of technic's music boxes on servers with the technic mod.

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by JPRuehmann » Post

Hello
Where can I get the Full Version, with Music?
thanks,
JPR

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TenPlus1
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by TenPlus1 » Post

JRP: Try page 1 of this post...

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by JPRuehmann » Post

Which one?

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Hybrid Dog
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Hybrid Dog » Post

I think there's no full version, just try them out and choose what you want.
I forked the mod and changed a bit. I didn't change much on the mod yet.
https://github.com/HybridDog/MinetestAm ... e/hversion

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Neuromancer
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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Neuromancer » Post

The full version with music in the orginal post on page 1 looks like this:
Current Version:
Immersive Sounds Mod .36 Full version with music.

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by Gael de Sailly » Post

jp wrote:
Minetestforfun wrote:but the music "normal" in intrumental, doesn't work
It's normal, it's a light-speed version for servers. There are no music. Only the natural sounds ;)

The complete version have the musics and it weights almost 10MB. Unthinkable for a server...
Minetestforfun uses the ambience mod with music in his server. It works. When loading, it takes 1-3 minutes on "Media" (less on my machine, but a lot much more on my Grandmother's computer !) , but I am willing to wait a little if it is to have the music.

Amethystium is a very good choice. And there is a piece from Jordach also. I suppose that this one is specially made for Minetest.

I enjoy this mod, really !
Just realize how bored we would be if the world was perfect.

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by AgentNagel42 » Post

Hey so since i first started playing minetest i have been using this mod, and btw i consider it one of the "necessary" mods for the full minetest experience. :) great work guys! personally amathystium is not my type of music as it makes me kind of creeped out really. but i was thinking of adding some other music like the music from Two Steps from Hell - Miracles so yea. the only issue i am really having is the audio length, i don't quite understand what the star symbol means. could somebody tell me please?
My Youtube Channel "NoobsPlayGames": https://www.youtube.com/channel/UCaqGwT ... j_qpqNTyOQ

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by leeminer » Post

Just wanted to thank the team for this mod. For me it adds a lot of fun an immersion to this game. Which is a bonus since I'm playing on a laptop with no vid card.

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Re: [Mod] Immersive Sounds [.36] [ambience]-Got rid of flyin

by jp » Post

Ambience - UltraLite Edition v2

... is released ! Twice lighter than the 1st edition (only 500 KB !) and a simplified code.

See here : viewtopic.php?p=151166#p151166

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TenPlus1
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[mod] Ambience [jkedit]

by TenPlus1 » Post

Here is the Ambience mod that I use on Xanadu server which uses brand new code to be small and fast for multi-player servers (less laggy code)...

Includes Scuba sounds and fire sounds for Fire Redo mod...
Last edited by TenPlus1 on Mon Feb 16, 2015 15:53, edited 2 times in total.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Ubliq » Post

Hello everyone,
I'm trying this wonderful mod, and I have these error messages:

12:52:15: ERROR[ServerThread]: Assignment to undeclared global "minp" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:394.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "maxp" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:395.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "nodes" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:244.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "air_plus_ignore_under" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:398.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "totalnodes" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:259.
12:52:15: ERROR[ServerThread]: Assignment to undeclared global "desert_in_range" inside a function at D:\Minetest\bin\..\mods\ambience\init.lua:448.

I installed the "ambience" folder in the folder mods,I hear sounds and music, and the command / mvol works perfectly.
What I did wrong?

Thanks for this mod and your attention.

Ubliq

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jp
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Re: [Mod] Immersive Sounds [.36] [ambience]

by jp » Post

Ubliq wrote: What I did wrong?
Nothing. Some variables are just undeclared, but that not compromise the functionality.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Ubliq » Post

jp wrote:
Ubliq wrote: What I did wrong?
Nothing. Some variables are just undeclared, but that not compromise the functionality.
Well, thanks for the quick reply!

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Post

Could you clean up the git repo? It's a bit of a mess, with various unused init.lua versions around, and I don't see why you have it as a modpack, when everything is in a single module. There's also a stackdump in your git tree. lol.

Sounds are great. I'd like a longer decay at some of the ambience sounds to make transitions sound better, but they work well.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Post

jp wrote:
Ubliq wrote: What I did wrong?
Nothing. Some variables are just undeclared, but that not compromise the functionality.
Good code quality will benefit the longevity of this project. Raising the overall quality will help you maintain the project in the future. Please consider cleaning up the warnings, thanks!

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