[Mod] Immersive Sounds [.36] [ambience]

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TenPlus1
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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Ambiance Redo 0.5 released with code changes, smaller sound files thanks to Kilbith and some timing changes...

https://github.com/tenplus1/ambience

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Post

Big thumbs up!

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Re: [Mod] Immersive Sounds [.36] [ambience]

by dannyplaysminetest » Post

Thanks for this awesome Mod, this one makes the Gaming experience for MT complete!
i downloaded : Immersive Sounds Mod .36 Full version with music.
i only removed the Bats in Cave.ogg file and that loud Seagull.ogg file, other than that it´s a realy nice Mod with a perfect choice (selection) of relaxing music. And loading it does not take that long at all, i removed a lot of Mods and installed this Mod again maybe that did it... I also like the fact you guys and girls added that Earth sound effect when inside the Nether (or deep underground in a cave) you can hear the earth rumble like a vulcano is about to explode, gets me into a slight state of panic and hurry when visiting those places, take what you need and get the h3ll out! lol realy cool, Thanks! ^_^

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Post

This is an awesome mod :P
Actually, I have it on a personal server, it slows it down, but not that bad!

Could someone please make a version of this that, instead of being lightweight because of lacking music, being lightweight because of lacking sound FX?

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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Here is the lite version I use on Xanadu server which uses voxelmanip to speed up everything:

Try this: https://github.com/tenplus1/ambience
Last edited by TenPlus1 on Fri Oct 09, 2015 07:57, edited 1 time in total.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Minerz » Post

Wow, I know this a a year-old topic, but nice sounds!

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Minerz » Post

This is really cool.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Post

Awesome mod. :) I will make use of this instead of putting music (which are usually too loud) in my future videos.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Caerulean » Post

Huh, apparently one can't have the music in videos without receiving copyright claims. Still an awesome mod. Just wanted to mention that. Anyway, is there a stable version of this without the music?

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Nathan.S » Post

You could probably just delete the music files and outside of getting some missing file errors everything would probably work.
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Re: [Mod] Immersive Sounds [.36] [ambience]

by Ivà » Post

Caerulean wrote:Huh, apparently one can't have the music in videos without receiving copyright claims. Still an awesome mod. Just wanted to mention that. Anyway, is there a stable version of this without the music?
If you read the first post of this thread you'll find light versions that don't have music.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by trev » Post

Absolutely amazing! No other words. Totally revolutionizes the server.
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Re: [Mod] Immersive Sounds [.36] [ambience]

by Fixer » Post

This mod is simple as a brick and does the job, wonder if it is possible to play more sounds at one time and mix them differently depending on a situation, maybe even changing the volume.
What I don't like in its design is this: for example you go to fire node, it plays, but you walked away fast, but volume is not corrected, it feels unnatural. Point sources should be treated differently (if possible). Or maybe it is not the mod problem actually, fix me please.

This mod needs improving :}

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Post

I think that this mod should handle music, and that nodes should play sounds themselves.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

Nodes playing the actual sound would be really nice :)
/me starts writing an ambiance mod that handles ^
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Pixture

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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

Never paint white stripes on roads near Zebra crossings.

Pixture

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Post

Cool!

Maybe I'll get around to editing this mod and make it so that it only plays music, and exchange it for some CC music.

I wonder if any of ForeverBound's music would work....

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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

IMO music should depend on situation or be triggered by interaction, like the music players in Pixture.
Music would feel wrong if was positional.
Never paint white stripes on roads near Zebra crossings.

Pixture

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Post

benrob0329 wrote:Maybe I'll get around to editing this mod and make it so that it only plays music, and exchange it for some CC music.
The music in here already is CC-BY, see the license file.

https://github.com/Neuromancer56/Minete ... censes.txt

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Re: [Mod] Immersive Sounds [.36] [ambience]

by benrob0329 » Post

Code: Select all

--------------Music Lic:
Amethystium:
--Avalon
--Ethereal
--Faraway
--Strangely Beautiful
Used with kind permission from Øystein Ramfjord / AM.mu Records 
That's CC?

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Re: [Mod] Immersive Sounds [.36] [ambience]

by sofar » Post

benrob0329 wrote:

Code: Select all

Used with kind permission from Øystein Ramfjord / AM.mu Records 
That's CC?
shrug, not like it would be hard to fix that.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by Neuromancer » Post

I like the concept, but am wondering if you are considering taking all the sounds of the original mod and making them positional. It sounds like you only did this for 1 bird sound and crickets.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by TenPlus1 » Post

Doing this for every sound in the original ambiance set will cause a lot of area checking and probably lagg unless done another way.

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Re: [Mod] Immersive Sounds [.36] [ambience]

by rubenwardy » Post

This should be done client side anyway. It's hard to make a satisfactory server side mod.
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Re: [Mod] Immersive Sounds [.36] [ambience]

by kaadmy » Post

Yeah. My mod probably sucks up CPU, but works for now, I'll optimize it now..
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Pixture

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