[Mod] Immersive Sounds [.36] [ambience]
Re: [Mod] Immersive Sounds [.36] [ambience]
kaadmy: my ambiance lite checks a 6 block radius around player and has a counter to check for nodes using voxelmanip for speed, just add new counters for leaves and grass and add if statements for the sounds you need to change.
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Re: [Mod] Immersive Sounds [.36] [ambience]
I wanted mine to be very configurable; I also had the problem that you can't have 3d sounds played to a single player.
I had to check for nearby players, too.
I had to check for nearby players, too.
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Re: [Mod] Immersive Sounds [.36] [ambience]
What do you mean by 3d sounds?kaadmy wrote:I wanted mine to be very configurable; I also had the problem that you can't have 3d sounds played to a single player.
I had to check for nearby players, too.
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Re: [Mod] Immersive Sounds [.36] [ambience]
Spatial sounds, so it's directional and works with a stereo speaker setup.
When you're farther from the sound, it fades out.
When you're farther from the sound, it fades out.
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Re: [Mod] Immersive Sounds [.36] [ambience]
Some time ago I was working on an ambiance mod. It would just have a list of nodes and sounds (plus some more definitions), then for every player randomly get a node near by and play the linked sound on that position.
Just pushed it to github: https://github.com/CasimirKaPazi/areasound
Also with the option to disable catchup, couldn't we just use ABMs?
Just pushed it to github: https://github.com/CasimirKaPazi/areasound
Also with the option to disable catchup, couldn't we just use ABMs?
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Re: [Mod] Immersive Sounds [.36] [ambience]
@Casimir: what's the sound licenses? I haven't tried them, but they might sound better to replace the ones in my mod.
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Re: [Mod] Immersive Sounds [.36] [ambience]
Those are just placeholders, taken from ambience and the default game. So in both cases probably cc-by-sa.
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Re: [Mod] Immersive Sounds [.36] [ambience]
Ah, I'd prefer CC0/WTFPL for them, or in fact anything compatible with Minetest's licencing.
Edit: I know that minetest_game's license allows CC-BY-SA.
Edit: I know that minetest_game's license allows CC-BY-SA.
Last edited by kaadmy on Sun Dec 20, 2015 16:38, edited 1 time in total.
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Re: [Mod] Immersive Sounds [.36] [ambience]
Um...kaadmy wrote:or in fact anything compatible with Minetest's licencing
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Re: [Mod] Immersive Sounds [.36] [ambience]
I know, most of MT's assets are already CC-BY-SA, I wasn't trying to imply they're incompatible with MT's license.
Re: [Mod] Immersive Sounds [.36] [ambience]
Just an idea: I like to have different playlists for day, night and underground. Is that possible?
Re: [Mod] Immersive Sounds [.36] [ambience]
Ambience Redo 0.7 released:
- Tweaked code for performance
- Added jungle sounds for night and day time
https://github.com/tenplus1/ambience
- Tweaked code for performance
- Added jungle sounds for night and day time
https://github.com/tenplus1/ambience
Re: [Mod] Immersive Sounds [.36] [ambience]
Still hoping for a version without music, or with music that can don't have commercial restrictions. :3
freemusicarchive.org has a huge collection of free music, and those under Attribution (share-alike, derivative) licenses can be used without commercial restrictions. I still have yet to find such that have the same color and vibe as Amethystium music though.
freemusicarchive.org has a huge collection of free music, and those under Attribution (share-alike, derivative) licenses can be used without commercial restrictions. I still have yet to find such that have the same color and vibe as Amethystium music though.
Re: [Mod] Immersive Sounds [.36] [ambience]
Caerulean: Click the link above your post, my Ambience Redo has no music and is server friendly in size and speed.
Re: [Mod] Immersive Sounds [.36] [ambience]
Oh, thank you!TenPlus1 wrote:Caerulean: Click the link above your post, my Ambience Redo has no music and is server friendly in size and speed.
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Re: [Mod] Immersive Sounds [.36] [ambience]
This project is discontinued?
There are several issues on github.
There are several issues on github.
Re: [Mod] Immersive Sounds [.36] [ambience]
Where this project has died, another has thrived:BrunoMine wrote:This project is discontinued?
There are several issues on github.
viewtopic.php?f=9&t=14814
Of course, there is also the link that TenPlus1 provided a few posts above (leads to Ambience Redo.)
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
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Re: [Mod] Immersive Sounds [.36] [ambience]
I actually enjoy installing both this mod and the one you mention at the same time. It really adds depth. They compliment each other quite nicely.Inocudom wrote:Where this project has died, another has thrived:BrunoMine wrote:This project is discontinued?
There are several issues on github.
viewtopic.php?f=9&t=14814
Of course, there is also the link that TenPlus1 provided a few posts above (leads to Ambience Redo.)
Re: [Mod] Immersive Sounds [.36] [ambience]
My mod is highly wip. So expect some bugs and odd behaviours. Feel free to report anything you noticed
Re: [Mod] Immersive Sounds [.36] [ambience]
Ambience Redo 0.9 released:
- Music plays at midnight and is loaded from server or local client (not included)
- "ambience_music.01.ogg" "ambience_music.02.ogg" etc. in mod sound folder or .minetest/sounds for client.
https://github.com/tenplus1/ambience
- Music plays at midnight and is loaded from server or local client (not included)
- "ambience_music.01.ogg" "ambience_music.02.ogg" etc. in mod sound folder or .minetest/sounds for client.
https://github.com/tenplus1/ambience
Re: [Mod] Immersive Sounds [.36] [ambience]
Ambience Redo updated to version 1.1:
- Snow and Ice biomes have wind and ice cracking sounds added
- Now uses newer 0.4.16 functions
- Has PlayerPlus compabitility
- Removed fire sound files to use local versions (giving a smaller mod size)
- Flowing Water and Lava have multiple volumes depending on count
- Snow and Ice biomes have wind and ice cracking sounds added
- Now uses newer 0.4.16 functions
- Has PlayerPlus compabitility
- Removed fire sound files to use local versions (giving a smaller mod size)
- Flowing Water and Lava have multiple volumes depending on count
Re: [Mod] Immersive Sounds [.36] [ambience]
Link, please? :) It says 'page not found'.
Re: [Mod] Immersive Sounds [.36] [ambience]
Oops, moved to notabug.org for git hosting :) here's the new link:
https://notabug.org/tenplus1/ambience
https://notabug.org/tenplus1/ambience
[Mod] Ambience Lite 1.13 [ambience]
Updated to version 1.13:
- Added API so that mods can add their own sound sets.
- Reworked code
https://notabug.org/TenPlus1/ambience
- Added API so that mods can add their own sound sets.
- Reworked code
https://notabug.org/TenPlus1/ambience
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