[Modpack] Food [2.3] [food][food_basic]

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rubenwardy
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by rubenwardy » Wed Apr 02, 2014 16:15

JPRuehmann wrote:Hello

There is an error in your code.
food/init.lua references in row 123 to animalmaterials:glas
that is not existing.

Thanks,
JPR


It was removed from mobf, but I still keep it for legacy.
Last edited by rubenwardy on Wed Apr 02, 2014 16:18, edited 1 time in total.
 

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JPRuehmann
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by JPRuehmann » Thu Apr 03, 2014 07:55

OK?

But it produces Crashes with awards.

so it would be better to comment out.

Till then,
JPR
 

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by rubenwardy » Thu Apr 10, 2014 18:41

[h]2.1 released![/h]

Including bug fixes, german translation, and cleaning up.

Sweet foods, the first expansion pack, is being made.
You can find it on github. It works, but more food needs to be added.

  • Strawberry cheese cake
  • Blueberry cheese cake
  • Triple chocolate cake
  • Coffee and walnut cheese cake
  • Rhubarb crumble
  • Wedding cake
Last edited by rubenwardy on Thu Apr 10, 2014 18:41, edited 1 time in total.
 

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by Achilles » Thu Apr 10, 2014 18:53

Nice mod... Servers could do with the extra food in Minetest :D
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by Achilles » Thu Apr 10, 2014 18:54

Nice, Strawberry cheese cake. Best cake on Earth :P
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rubenwardy
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by rubenwardy » Tue Apr 15, 2014 13:43

Thanks to CiaranG, the problem with everything making baked potato and stuff like that has been fixed.

Commit 3a335e9
Last edited by rubenwardy on Tue Apr 15, 2014 13:44, edited 1 time in total.
 

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by nater6927 » Thu Apr 17, 2014 23:46

Whenever I run the mod it says:
ERROR: ModError: Failed to load and run
C:UsersXXXXDesktopminetest-0.4.9bin..modsfoodinit.lua
|
Name
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by rommiekerova » Thu Apr 17, 2014 23:47

Same issue happens for me though on windows XP.
My Mods: Kerova - https://forum.minetest.net/viewtopic.php?id=8054
My Server: Kalisae - https://forum.minetest.net/viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
 

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rubenwardy
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by rubenwardy » Fri Apr 18, 2014 07:40

  • what is the error? Paste the last 20 lines of debug
    Txt
  • what other mods do you have?
  • Update to the latest version from the download in this topic- I just noticed a bug and fixed it.

Thank you for the report.
Last edited by rubenwardy on Fri Apr 18, 2014 07:51, edited 1 time in total.
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by nater6927 » Wed Apr 30, 2014 21:10

Food Mod - Version 2.2
16:04:07: ERROR[main]: ========== ERROR FROM LUA ===========
16:04:07: ERROR[main]: Failed to load and run script from
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: attempt to call field 'override_item' (a nil value)
16:04:07: ERROR[main]: stack traceback:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: in function 'support'
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:147: in main chunk
16:04:07: ERROR[main]: ======= END OF ERROR FROM LUA ========
16:04:07: ERROR[main]: Server: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:04:07: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:05:00: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by rubenwardy » Thu May 01, 2014 07:38

nater6927 wrote:Food Mod - Version 2.2
16:04:07: ERROR[main]: ========== ERROR FROM LUA ===========
16:04:07: ERROR[main]: Failed to load and run script from
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: attempt to call field 'override_item' (a nil value)
16:04:07: ERROR[main]: stack traceback:
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:54: in function 'support'
16:04:07: ERROR[main]: C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua:147: in main chunk
16:04:07: ERROR[main]: ======= END OF ERROR FROM LUA ========
16:04:07: ERROR[main]: Server: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:04:07: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\Nathan\Desktop\Minetest\bin\..\mods\food\init.lua
16:05:00: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.


Looks like you have an outdated version of Minetest.

If you have 0.4.9, I recommend you get a newer build in one of the general discussion window build topic, or if you are on Linux, build it yourself.

Sometime in the future I will make it so it works with older versions.
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by Calinou » Mon May 05, 2014 08:47

This is a bit offtopic, but on your screenshot, the iron checkers are poorly placed. ;)

They use facedir, so you should keep the same orientation while placing them, except if you want to create a specific effect using them.
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by RebelD » Tue Jul 08, 2014 17:03

I've added some pumkin juice, based on the pumpkins from farming_plus. Only thing I got problems with is the crafting...
Maybe I'll can finish it or maybe it could be added.

I'm a total noob and idiot, so doubt I got anything useful. But i'm trying to finish it anyways. But if I fail I wonder if you could add it anyways or so. You know, the craft. ^^
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by rubenwardy » Tue Jul 08, 2014 17:33

For recipes use these:
Code: Select all
group:food_pumpkin


You need to add pumpkins to the support list like
Code: Select all
food.support("pumpkin", "farming_plus", "farming_plus:pumpkin_or_whatever_it_is_called")


You also need to add a fall back pumpkin, if farming_plus is not installed
Code: Select all
food.asupport("pumpkin", function()
    minetest.register_craftitem(....
    -- remember to include groups = {food_pumkin = 1}
end)
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by RebelD » Tue Jul 08, 2014 22:05

rubenwardy wrote:For recipes use these:
Code: Select all
group:food_pumpkin


You need to add pumpkins to the support list like
Code: Select all
food.support("pumpkin", "farming_plus", "farming_plus:pumpkin_or_whatever_it_is_called")


You also need to add a fall back pumpkin, if farming_plus is not installed
Code: Select all
food.asupport("pumpkin", function()
    minetest.register_craftitem(....
    -- remember to include groups = {food_pumkin = 1}
end)

Thanks. Found out that the pumpkin is actually in the basic farming... But it works now thanks to you :D
Thank you so much for your help :)
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by sortedaniel » Tue Jul 22, 2014 22:40

traduça esse comentario adiciona comidas : como salada e bife :) minha lingua e portugues então traduza
 

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Re: [Mod] Food [2.2 - diet mod support] [food]

by rubenwardy » Tue Jul 22, 2014 22:47

See locale/template.txt

Each line is a translation

Code: Select all
Food name in English = translation in foreign language


Copy locale/template.txt to locales/pt.txt

Add translation to each line.


You need to install "localisation by kaeza". Set it up for Portuguese.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Napiophelios » Fri Sep 05, 2014 22:43

This mod wont load unless the "Enable Damage" option is checked,
Is this on purpose? I dont remember version 2.1 being like this.

I am using minetest 0.4.10 MSVC dev 140802 by Krock on WindowsXP
 

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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Wed Sep 10, 2014 18:47

I do not have that error. Please post a debug log and a list of your mods installed.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by mojuave » Thu Sep 18, 2014 00:06

hello Ruben I really like this to create foods but I get an error I tried deleting and reinstall but I get the same and this one I don't understand

Food Mod - Version 2.1
20:00:15: ERROR[main]: ========== ERROR FROM LUA ===========
20:00:15: ERROR[main]: Failed to load and run script from
20:00:15: ERROR[main]: C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:86: attempt to call field 'item_eat' (a nil value)
20:00:15: ERROR[main]: stack traceback:
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:86: in function 'item_eat'
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:248: in function 'add'
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:80: in function 'asupport'
20:00:15: ERROR[main]: ...Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua:243: in main chunk
20:00:15: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:00:15: ERROR[main]: Server: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua
20:00:15: ERROR[main]: ModError: ModError: Failed to load and run C:\Users\MIKE\Desktop\server\minetest-0.4.10\bin\..\mods\food\init.lua
 

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Re: [Mod] Food [2.3] [food] – restructuring

by Inocudom » Thu Sep 18, 2014 03:14

https://forum.minetest.net/viewtopic.php?f=11&t=9019
This magnificent farming mod by TenPlus1 would become more popular if your food mod supported it. Give it a chance.
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Re: [Mod] Food [2.3] [food] – restructuring

by rubenwardy » Thu Sep 18, 2014 06:41

Farming redo is supported.

@mojuave: it looks like better HUD is not installed properly on your system. Or better HUD has changed something.

Also, the version in the mod store is out of date. I'll update it in the next hour. Until then you should get the mod from the download link.
 

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Re: [Mod] Food [2.3] [food] – restructuring

by TenPlus1 » Thu Sep 18, 2014 08:10

Thanks for the Farming Redo support :) would it be possible to add Mobs Redo support as well since that has pork, milk, cheese, chicken, eggs, honey and so on added...

https://forum.minetest.net/viewtopic.php?f=11&t=9917

You will need this:

Code: Select all
minetest.after(1.0, function()
   if minetest.get_modpath("mobs") then
      if mobs.mod and mobs.mod == "redo" then
         print ("MOBS REDO DETECTED")
      else
         print ("SIMPLE MOBS DETECTED")
      end
   end
end)
 

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