[Mod] Slimes [GitHub] [slimes]

sfan5
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by sfan5 » Post

Dragonop wrote:I use minetest 0.4.3-c55 and mesecons but the mod dont work
appears to be an error on init.lua
Post the Error Code
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

Dragonop
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by Dragonop » Post

The error is:

Code: Select all

[main]: error_message = ServerError: LuaError: error running function 'on_step': ...rs_chkbox-win32\bin\..\mods\minetest\slimes\init.lua:391: attempt to index a nil value

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Chinchow
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by Chinchow » Post

Hey Jieja if you know who Captainsparkelz is then you know Jerry the Slime I'm working on a nondespawning, rare, unkillable slime named of course Jerry in his memory.
Sometimes, it's harder to think up a mod than it is to create it.
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Dragonop
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by Dragonop » Post

my error have solution

????????????????????????

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Chinchow
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by Chinchow » Post

Dragonop wrote:my error have solution

????????????????????????
I'm sorry do you mean that it says in the debug
????????????????????????
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests

Dragonop
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by Dragonop » Post

yep

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by Dragonop » Post

mmm hello!
ANYONE!

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Topywo
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by Topywo » Post

Dragonop wrote:mmm hello!
ANYONE!
I don't get the error. I works for me in the versions celeron55-minetest-25cf375 and celeron55-minetest-8c3ffa3 (I got them following the steps of the readme.txt under minetest.net/github: https://github.com/celeron55/minetest)

If that isn't the problem, try downloading the latest slimes mod.

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by Dragonop » Post

I don't get the error. I works for me in the versions celeron55-minetest-25cf375 and celeron55-minetest-8c3ffa3 (I got them following the steps of the readme.txt under minetest.net/github: https://github.com/celeron55/minetest)
If that isn't the problem, try downloading the latest slimes mod.
WHAT THA PAGE GET TO ME THE ERROR 404

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Topywo
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by Topywo » Post

Dragonop wrote:
https://github.com/celeron55/minetest
If that isn't the problem, try downloading the latest slimes mod.
WHAT THA PAGE GET TO ME THE ERROR 404
Yes, my mistake --> )

You can try the link again in this post.

Dragonop
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by Dragonop » Post

mmm what post?

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Topywo
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by Topywo » Post

Dragonop wrote:mmm what post?
Nvm, use this link :-)

https://github.com/celeron55/minetest

sky
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by sky » Post

this mod realy requires 0.4.3 ??

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Chinchow
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by Chinchow » Post

Jeija on my github I have an init for a slimes mod if you wanna check it out

Link:https://gist.github.com/4187740
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests

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VanessaE
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by VanessaE » Post

Hey Jeija... given the change that just went into Mese (http://minetest.net/forum/viewtopic.php?id=4154), you might want to add an extra option regarding the stuff - if a regular Mese (now Crystals-in-Stone) object just keeps nearby slimes from disappearing, maybe one of the new Mese Blocks could attract them.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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Chinchow
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by Chinchow » Post

Chinchow wrote:Jeija on my github I have an init for a slimes mod if you wanna check it out

Link:https://gist.github.com/4187740
Jieja did you not see this, not like it, was there something wrong with the code?
Just wanna know
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests

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Jeija
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by Jeija » Post

Order that code again, remove all the functions, you don't need to put them 10 times (like approx) so that at the end you should only have around 200 lines of code instead of 1368 (wtf?) and send a pull request on github.
You can accomplish that number by using a function register_slime(size, tiles, spawnblock)
If you don't know how to do that, ask me and I will create that part for you so that you basically just have to do the textures.
Redstone for minetest: Mesecons (mesecons.net)

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Dyrk
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by Dyrk » Post

PilzAdam wrote: because they are so cuuuuuuute!
because they are so cuuuube :)

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Re: [Mod] Slimes [GitHub] [slimes]

by davidthecreator » Post

you could add coloured slimes of difrent colours

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Krock
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Re: [Mod] Slimes [GitHub] [slimes]

by Krock » Post

Yay! An other mod which I've never heard of. *downloads*
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Slimes [GitHub] [slimes]

by dannyplaysminetest » Post

Thanks this mod is what my world needed, i already had the Creatures and Mobs (the redo version with ghosts) installed plus the BadPlayer mod wich add another 30 mobs (good and evil) nice to have some friendly slimes bumping around while i explore the map around my new city ^_^

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