[Mod] StreetsMod [2.0.1] – create modern cities

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webdesigner97
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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Wed Jun 04, 2014 05:52

cheapie wrote:I was just thinking that if you make "T" pieces for the poles, not only will it allow more complex arrangements of lights, but it will also allow streetlights to be placed on top of traffic light poles (common here) and signs would visually attach to them.

That's quite easy to do :) Just some new nodes. Expect it within the next few days.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by Inocudom » Sat Jul 05, 2014 16:59

Webdesigner97, there is no way that I can download a .zip file of this mod from GitHub and have it work. You should consider making a new release.
My whole legacy is an abomination.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by webdesigner97 » Sat Jul 05, 2014 17:33

Inocudom wrote:Webdesigner97, there is no way that I can download a .zip file of this mod from GitHub and have it work. You should consider making a new release.

The zips on Github don't work because of the used submodules. I should consider removing them again, the current implementation of them is poor, very poor.
 

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Re: [Mod] Create modern cities: StreetsMod [1.5][UPDATE]

by alejandroosorto » Thu Jul 10, 2014 21:46

Hey, can someone make a mod of Dragon ball z that would be great
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by webdesigner97 » Sat Aug 30, 2014 13:00

IMO just placing streets:asphalt th the point where a cross would be is enough ;) Why do you think another node is required?
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by CraigyDavi » Tue Sep 02, 2014 20:29

balthazariv wrote:A simple cross would be perfect for intersections.

Image

What about a manhole?
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by balthazariv » Wed Sep 03, 2014 20:24

CraigyDavi wrote:What about a manhole?


Yes that's what I use. It's just an idea of a block that could be useful.

Another idea would see what could be done to create sidewalks with slabs.
Why have you two slabs because it can return them easily with screwdriver ?
It would be useful to have slabs that make angles.
One with just a point in an angle and one with two lines in right angle.
Image

Thanks again for all your work
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by SAMIAMNOT » Fri Sep 12, 2014 01:16

Looks awesome, will try.

EDIT 1: I did try, and got this error:

14:43:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:43:40: ERROR[main]: Failed to load and run script from
14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: attempt to concatenate a nil value
14:43:40: ERROR[main]: stack traceback:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: in main chunk
14:43:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:43:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:43:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:47:39: ERROR[main]: mod "peaceful_npc_master" has unsatisfied dependencies: "plants_lib"
14:47:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:47:40: ERROR[main]: Failed to load and run script from
14:47:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:
14:47:40: ERROR[main]: ...est-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:11: attempt to concatenate a nil value
14:47:40: ERROR[main]: stack traceback:
14:47:40: ERROR[main]: ...est-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:11: in main chunk
14:47:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:47:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua
14:47:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua
14:50:14: ERROR[main]: mod "peaceful_npc_master" has unsatisfied dependencies: "plants_lib"
14:50:14: ERROR[main]: ========== ERROR FROM LUA ===========
14:50:14: ERROR[main]: Failed to load and run script from
14:50:14: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua:
14:50:14: ERROR[main]: cannot open E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua: No such file or directory
14:50:14: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:50:14: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua
14:50:14: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua

WHY OH WHY do the best looking mods have errors!?!? Was is something I did?
I test mines.
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by bjrohan » Sat Oct 04, 2014 15:18

Hi Webdesinger97,

I am using, and really liking this mod. I have a request for 3 new blocks. You have asphalt blocks with a solid white line in the middle of the block. Would you mind adding another block that has a solid white 90 degree line in the middle if the block, that way it can correctly connect 2 intersecting roads? The 2nd block would be one that has a white line in a diagonal direction (one white, one yellow). This block would allow for a "curve" in a street. I suppose this is in conjunction with the post above, with adding a white cross

Thank you!
Last edited by bjrohan on Sun Oct 05, 2014 00:35, edited 1 time in total.
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by webdesigner97 » Sat Oct 04, 2014 19:48

SAMIAMNOT wrote:Looks awesome, will try.

EDIT 1: I did try, and got this error:

14:43:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:43:40: ERROR[main]: Failed to load and run script from
14:43:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: attempt to concatenate a nil value
14:43:40: ERROR[main]: stack traceback:
14:43:40: ERROR[main]: ...st-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua:6: in main chunk
14:43:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:43:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:43:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\peaceful_npc_master\init.lua
14:47:39: ERROR[main]: mod "peaceful_npc_master" has unsatisfied dependencies: "plants_lib"
14:47:40: ERROR[main]: ========== ERROR FROM LUA ===========
14:47:40: ERROR[main]: Failed to load and run script from
14:47:40: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:
14:47:40: ERROR[main]: ...est-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:11: attempt to concatenate a nil value
14:47:40: ERROR[main]: stack traceback:
14:47:40: ERROR[main]: ...est-0.4.10-win32\bin\..\mods\streetscars_master\init.lua:11: in main chunk
14:47:40: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:47:40: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua
14:47:40: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streetscars_master\init.lua
14:50:14: ERROR[main]: mod "peaceful_npc_master" has unsatisfied dependencies: "plants_lib"
14:50:14: ERROR[main]: ========== ERROR FROM LUA ===========
14:50:14: ERROR[main]: Failed to load and run script from
14:50:14: ERROR[main]: E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua:
14:50:14: ERROR[main]: cannot open E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua: No such file or directory
14:50:14: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:50:14: ERROR[main]: Server: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua
14:50:14: ERROR[main]: ModError: ModError: Failed to load and run E:\Minecraft and da like\minetest-0.4.10-win32\bin\..\mods\streets_1_5\init.lua

WHY OH WHY do the best looking mods have errors!?!? Was is something I did?

There are multiple problems in your mod config. Install plants_lib to fix the missing dependencies. Please show me the directory structure of your mods directory, somehting sems wrong there, but I need to see it.
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by webdesigner97 » Sat Oct 04, 2014 19:49

bjrohan wrote:Hi Webdesinger97,

I am using, and really liking this mod. I have a request for 3 new blocks. You have asphalt blocks with a solid white line in the middle of the block. Would you mind adding another block that has a solid white 90 degree line in the middle if the block, that way it can correctly connect 2 intersecting roads? The 2nd block would be one that has a white line in a diagonal direction (one white, one yellow). This block would allow for a "curve" in a street. I suppose this is in conjunction with the post above, with adding a white cross

Thank you!

I might add this in a future version, but I can't tell when this will be. I'm too busy in RL right now...
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by SAMIAMNOT » Sat Oct 04, 2014 22:54

Sorry. The other errors were due to the fact that I installed plants lib incorrectly. Here's my structure:
>Minetest-win32
>>bin
>>mods
>>>weather
>>>plantlife
>>>streets
>>>cars
>>>crafting
>>games
>>>RPi
>>>minetest
>>>minimal
>>>Overcraft Origins

I only listed folders that I placed files in..
If i remember right bin contains the other files but then again i dunno... wil check next weekend.
I test mines.
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by webdesigner97 » Sun Oct 05, 2014 07:38

SAMIAMNOT wrote:Sorry. The other errors were due to the fact that I installed plants lib incorrectly. Here's my structure:
>Minetest-win32
>>bin
>>mods
>>>weather
>>>plantlife
>>>streets
>>>cars
>>>crafting
>>games
>>>RPi
>>>minetest
>>>minimal
>>>Overcraft Origins

I only listed folders that I placed files in..
If i remember right bin contains the other files but then again i dunno... wil check next weekend.

I have a very small idea what your problem might be.... The mod directory should look like this:

Code: Select all
mods
--streets
-----streetsmod
-----streetsblablabla
--otherMod
--yetAnotherMod


But according to the error message it seems to look like this:

Code: Select all
mods
--streets_1_5
-----streets
--------streetsmod
--------streetsblablabla
--otherMod
--yetAnotherMod


And PLEASE, rename streetscars_master to cars :)
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by ExeterDad » Sun Oct 12, 2014 03:15

Playing around with some nodes I made that make diagonal roads.
Image
Now I can make more scenic roads that follow the terrain more closely. Fun!
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by webdesigner97 » Sun Oct 12, 2014 07:51

45° nodes are a thing I thought about several times, but I never decided to add that, because I didn't know what to do with the other half od the node that isn't covered by asphalt. How did you solve that? Did you just add grass there?
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by RHR » Sun Oct 12, 2014 08:26

@webdesigner97: You could create a super thin 45° asphalt node or just a texture (is probably better than many thin nodeboxes), which could be built on the ground like a carpet. This would be independent from the ground node (grass, dirt, sand, ...)
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by ExeterDad » Sun Oct 12, 2014 10:40

webdesigner97 wrote:45° nodes are a thing I thought about several times, but I never decided to add that, because I didn't know what to do with the other half od the node that isn't covered by asphalt. How did you solve that? Did you just add grass there?


As I should be rushing to ready myself for work, I can't take the time for a screenshot. But if you look closely at the second inventory item in the hotbar above you can see a tiny half grass half asphalt block.
I originally wanted to overlay a half asphalt and paint stripe over a default_grass texture so the grass would be dynamic and match whatever texture pack was in use. But it didn't work. default_grass that comes by default is 16px and doesn't upscale to match the 64px of the asphalt so the textures wouldn't mix. Maybe someday it can be fixed upstream.
Also trying to get 22.5 degree nodes figured out for a softer curve. But getting that seamless from block to block it hurting my brain :D
 

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Re: [Mod] StreetsMod [1.5] – create modern cities

by Sokomine » Thu Oct 16, 2014 01:35

ExeterDad wrote:Playing around with some nodes I made that make diagonal roads.

Looks very fine. Roads are hard to do in a cubic world.

RHR wrote:@webdesigner97: You could create a super thin 45° asphalt node or just a texture (is probably better than many thin nodeboxes), which could be built on the ground like a carpet. This would be independent from the ground node (grass, dirt, sand, ...)

Sounds like a good idea. Might require some testing though in order to get a well-working drawtype.

ExeterDad wrote:Also trying to get 22.5 degree nodes figured out for a softer curve. But getting that seamless from block to block it hurting my brain :D

Yes, that's the trouble with that. It is even worse with railways.
A list of my mods can be found here.
 

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