[Mod] StreetsMod [2.0.1] – create modern cities

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Hybrid Dog
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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by Hybrid Dog » Mon May 09, 2016 13:25

Where can l find the todo list?

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Mon May 09, 2016 13:40

Hybrid Dog wrote:Where can l find the todo list?

I've got it on a piece of paper on my desk ;) if you're interested, I'll create a digital one asap.
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by Hybrid Dog » Mon May 09, 2016 14:10

webdesigner97 wrote:
Hybrid Dog wrote:Where can l find the todo list?

I've got it on a piece of paper on my desk ;) if you're interested, I'll create a digital one asap.

yes, thanks

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Mon May 09, 2016 21:06

There you go, I created a simplified and shortened todo list focusing on the features, it does not contain every single texture, nodebox, model, etc., but it should be ok for a rough overview: todo.txt. I hope I didn't forget anything esssential, it's getting late and I'm tired ^^
 

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Matrix Display

by Hybrid Dog » Tue May 10, 2016 15:19

l added a digiline controllable matrix screen, it can be used for displaying custom pictures. (l have seen such kinds of displays in real life)
Image
Here's the luacontroller code used to display this smiley:
Image
Note that animations are possible, you only need to program them on the luacontroller.
There's the commit:
https://github.com/HybridDog/streets/co ... 04ab31bb1e
Attachments
screenshot_20160510_170740.png
(45.51 KiB) Not downloaded yet
screenshot_20160510_170750.png
(111.28 KiB) Not downloaded yet

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Tue May 10, 2016 20:27

Wow, this looks very cool! I'm too tired to look at the code right now, but the concept looks great! Very useful for the section of active traffic accessories!
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Tue May 10, 2016 20:43

I just made these for my fork. You're welcome to "steal" (:P) them if you want, of course.

Image
Image
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Wed May 11, 2016 20:07

Not bad! I'll just them as a visual reference, I don't like "stealing" ;)

@Hybrid Dog: I'm still trying to understand the code, but I'm sure I'll get it soon :) From what I can see, this seems to be very flexible and extensible, it's really inspiring...
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by snowflake » Thu May 12, 2016 15:23

cheapie wrote:I just made these for my fork. You're welcome to "steal" (:P) them if you want, of course.

Image
Image



is this update added in the download link.. or not..

i like this..
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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Thu May 12, 2016 15:26

snowflake wrote:
cheapie wrote:I just made these for my fork. You're welcome to "steal" (:P) them if you want, of course.

Image
Image



is this update added in the download link.. or not..

i like this..


It's only in my fork for now, but it sounds like this version might be getting it at some point.
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Sun May 22, 2016 13:54

Listen, roadbuilders!
The next release allows you to be more creative than ever before. Urban roads have never been so beautiful and feature-rich!
Image
Contens may change. This is not a full representation of what's included in the final release. Everything is WIP.
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Last edited by webdesigner97 on Mon May 23, 2016 11:11, edited 1 time in total.
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Sun May 22, 2016 21:14

philipbenr wrote:Looking good. I like the crosswalks and parking slots

Thank you, this really motivates me!
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Sun May 22, 2016 21:16

I decdied to set up a little devblog to make it easier for interested people to follow the development. I'll announce new posts in it here. Let's start with the first one:

Devblog | Topic: Getting rid of craft recipes
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Mon May 23, 2016 02:13

webdesigner97 wrote:I decdied to set up a little devblog to make it easier for interested people to follow the development. I'll announce new posts in it here. Let's start with the first one:

Devblog | Topic: Getting rid of craft recipes


I ended up doing something similar for mine, but slightly different. Here's how mine works, if you're interested (or want to "borrow" some ideas):

Dye can be crafted into "ink cartridges" (and they can be refilled with more dye, too). These go into a "printer" along with paper, and it makes "marking overlays" that are basically just the marking itself, using an interface similar to moreblocks' circular saw. Each marking takes a different amount of "ink" from the cartridge. These overlays can be placed on any node, but if they are placed on asphalt or crafted (shapelessly) with it, they turn into an "asphalt with marking" node. This way, another marking can be placed on top of that one.

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Mon May 23, 2016 06:15

I like the idea of using paper as medium for independent markings and the automatic transformation into asphalt with markings. But I'm pretty sure I'm not going to add the ink cartridges. We've got enough trouble with them in real life ;)
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by Thomas-S » Mon May 23, 2016 07:17

I really look forward to the new release. The new features seem to be really interesting.
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by snowflake » Mon May 23, 2016 15:12

Thomas-S wrote:I really look forward to the new release. The new features seem to be really interesting.


Yeah... , Same i like all the ideas , looking forward for further ideas
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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by benrob0329 » Mon May 23, 2016 15:19

Perhaps something other than a printer, as a lot of mods add a printer.
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Mon May 23, 2016 16:04

benrob0329 wrote:Perhaps something other than a printer, as a lot of mods add a printer.

Technically it is a printer ^^ how else should the paint be put onto a surface? ^^ At least I didn't call it "printer", but "workshop" ;)
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Sat May 28, 2016 01:20

Some more features that are done already and will (most likely) be in the release:

  • Lots of kinds of markings (way more than older versions of streets)
  • Markings placeable on any surface, and up to two on asphalt
  • More kinds of traffic lights (arrows, pedestrian signals, etc.)
  • More commands for traffic lights
  • Flashing beacons
  • Railroad crossing equipment
  • Lane use signals
  • Asphalt workshop (but working now)
  • Sign workshop improvements

Those of you that have seen my "roads" modpack might recognize a few of these...
 

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Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by snowflake » Sat May 28, 2016 01:36

cool
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