[Mod] StreetsMod [2.0.1] – create modern cities

Thomas-S
Member
Posts: 115
Joined: Sun Sep 06, 2015 12:23
GitHub: Thomas--S
IRC: Thomas-S
In-game: Thomas-S
Location: Bavaria, Germany

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by Thomas-S » Post

Please rename the mod directory from streets201 to streets.

User avatar
HimbeerserverDE
New member
Posts: 6
Joined: Thu May 14, 2020 07:10
GitHub: HimbeerserverDE
IRC: HimbeerserverDE
In-game: HimbeerserverDE
Contact:

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by HimbeerserverDE » Post

I'd love to see pedestrian signals with countdown timers (the roads mod already has them)!

Boingo
New member
Posts: 1
Joined: Tue Jul 28, 2020 16:52
IRC: Boingo

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by Boingo » Post

New to using Streets... It looks great! So detailed and comprehensive! I would like to use it on my server but once I install it, it uses over 20,000 nodes! That makes it hard to use with a few other mods. Is there a way to reduce the number of nodes (possibly reusing texture parameters)?

Thank you for making the mod, I appreciate it!

Thomas-S
Member
Posts: 115
Joined: Sun Sep 06, 2015 12:23
GitHub: Thomas--S
IRC: Thomas-S
In-game: Thomas-S
Location: Bavaria, Germany

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by Thomas-S » Post

Some years ago, we started the development of a third, improved and more configurable version.

However, due to lack of time and other, more important projects, there is currently no progress on this version 3.

I think there's no really good way in version 2 for reducing the number of nodes.

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by VanessaE » Post

You might consider cheapie's roads modpack. It's a melding of Streets and Infrastructure. Works great on my servers. https://cheapiesystems.com/git/roads/
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

medienfux
New member
Posts: 6
Joined: Thu Dec 31, 2020 03:03
GitHub: medienfux gGmbH
IRC: medienfux gGmbH
In-game: medienfux

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by medienfux » Post

Hello There ...
I am looking how to create the middle line for streets could not find it :( ... I was hoping there is a block for it.
Is there a crafting possibility?

greetings

mase
Member
Posts: 91
Joined: Tue Feb 21, 2017 20:16
In-game: mase

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by mase » Post

How can I remove a delineator again? Once placed, neither left, nor right click removes it.

Benjamin1817
New member
Posts: 4
Joined: Mon Jul 03, 2023 02:33
GitHub: BenjaminVallejo
IRC: BenjaminV
In-game: BenjaminV

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by Benjamin1817 » Post

Hallo Webdesigner97 Kannst du vielleicht den Mod aktualisieren undeinige neue EU- und US-Schilder hinzufügen

User avatar
Blockhead
Member
Posts: 1602
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: [Mod] StreetsMod [2.0.1] – create modern cities

by Blockhead » Post

Benjamin1817 wrote:
Mon Jul 03, 2023 23:18
Hallo Webdesigner97 Kannst du vielleicht den Mod aktualisieren undeinige neue EU- und US-Schilder hinzufügen
1. First, this is the English forums. It would help us out if you were to post a translated version of your comment when you post in German.

2. New signs: New to real life or just additional signs that aren't in it yet? Make some concrete suggestions.

3. I suggest using the streetsmod content available in roads modpack since that is a nicely maintained modpack. I'm not sure about whether it has more signs, but probably.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests