[Mod] StreetsMod [2.0.1] – create modern cities

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by Hybrid Dog » Post

Where can l find the todo list?

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

Hybrid Dog wrote:Where can l find the todo list?
I've got it on a piece of paper on my desk ;) if you're interested, I'll create a digital one asap.

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by benrob0329 » Post

Cool! I'll have to do a review of it when it comes out!

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by Hybrid Dog » Post

webdesigner97 wrote:
Hybrid Dog wrote:Where can l find the todo list?
I've got it on a piece of paper on my desk ;) if you're interested, I'll create a digital one asap.
yes, thanks

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by philipbenr » Post

+1 @ HybridDog's comment

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

There you go, I created a simplified and shortened todo list focusing on the features, it does not contain every single texture, nodebox, model, etc., but it should be ok for a rough overview: todo.txt. I hope I didn't forget anything esssential, it's getting late and I'm tired ^^

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Matrix Display

by Hybrid Dog » Post

l added a digiline controllable matrix screen, it can be used for displaying custom pictures. (l have seen such kinds of displays in real life)
Image
Here's the luacontroller code used to display this smiley:
Image
Note that animations are possible, you only need to program them on the luacontroller.
There's the commit:
https://github.com/HybridDog/streets/co ... 04ab31bb1e
Attachments
screenshot_20160510_170740.png
screenshot_20160510_170740.png (45.51 KiB) Viewed 1216 times
screenshot_20160510_170750.png
screenshot_20160510_170750.png (111.28 KiB) Viewed 1216 times

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

Wow, this looks very cool! I'm too tired to look at the code right now, but the concept looks great! Very useful for the section of active traffic accessories!

User avatar
cheapie
Member
Posts: 316
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Post

I just made these for my fork. You're welcome to "steal" (:P) them if you want, of course.

Image
Image

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

Not bad! I'll just them as a visual reference, I don't like "stealing" ;)

@Hybrid Dog: I'm still trying to understand the code, but I'm sure I'll get it soon :) From what I can see, this seems to be very flexible and extensible, it's really inspiring...

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by snowflake » Post

cheapie wrote:I just made these for my fork. You're welcome to "steal" (:P) them if you want, of course.

Image
Image


is this update added in the download link.. or not..

i like this..

User avatar
cheapie
Member
Posts: 316
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Post

snowflake wrote:
cheapie wrote:I just made these for my fork. You're welcome to "steal" (:P) them if you want, of course.

Image
Image


is this update added in the download link.. or not..

i like this..
It's only in my fork for now, but it sounds like this version might be getting it at some point.

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

@cheapie&@snowflake: Yep, it will.

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

Listen, roadbuilders!
The next release allows you to be more creative than ever before. Urban roads have never been so beautiful and feature-rich!
Image
Contens may change. This is not a full representation of what's included in the final release. Everything is WIP.
Attachments
Preview #1
Preview #1
screenshot_20160522_154904.png (778.74 KiB) Viewed 1216 times
Last edited by webdesigner97 on Mon May 23, 2016 11:11, edited 1 time in total.

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by philipbenr » Post

Looking good. I like the crosswalks and parking slots

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

philipbenr wrote:Looking good. I like the crosswalks and parking slots
Thank you, this really motivates me!

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

I decdied to set up a little devblog to make it easier for interested people to follow the development. I'll announce new posts in it here. Let's start with the first one:

Devblog | Topic: Getting rid of craft recipes

User avatar
cheapie
Member
Posts: 316
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Post

webdesigner97 wrote:I decdied to set up a little devblog to make it easier for interested people to follow the development. I'll announce new posts in it here. Let's start with the first one:

Devblog | Topic: Getting rid of craft recipes
I ended up doing something similar for mine, but slightly different. Here's how mine works, if you're interested (or want to "borrow" some ideas):

Dye can be crafted into "ink cartridges" (and they can be refilled with more dye, too). These go into a "printer" along with paper, and it makes "marking overlays" that are basically just the marking itself, using an interface similar to moreblocks' circular saw. Each marking takes a different amount of "ink" from the cartridge. These overlays can be placed on any node, but if they are placed on asphalt or crafted (shapelessly) with it, they turn into an "asphalt with marking" node. This way, another marking can be placed on top of that one.

Image

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

I like the idea of using paper as medium for independent markings and the automatic transformation into asphalt with markings. But I'm pretty sure I'm not going to add the ink cartridges. We've got enough trouble with them in real life ;)

Thomas-S
Member
Posts: 115
Joined: Sun Sep 06, 2015 12:23
GitHub: Thomas--S
IRC: Thomas-S
In-game: Thomas-S
Location: Bavaria, Germany

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by Thomas-S » Post

I really look forward to the new release. The new features seem to be really interesting.

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by snowflake » Post

Thomas-S wrote:I really look forward to the new release. The new features seem to be really interesting.
Yeah... , Same i like all the ideas , looking forward for further ideas

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by benrob0329 » Post

Perhaps something other than a printer, as a lot of mods add a printer.

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by webdesigner97 » Post

benrob0329 wrote:Perhaps something other than a printer, as a lot of mods add a printer.
Technically it is a printer ^^ how else should the paint be put onto a surface? ^^ At least I didn't call it "printer", but "workshop" ;)

User avatar
cheapie
Member
Posts: 316
Joined: Mon May 14, 2012 00:59
GitHub: cheapie
IRC: cheapie
In-game: cheapie

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by cheapie » Post

Some more features that are done already and will (most likely) be in the release:
  • Lots of kinds of markings (way more than older versions of streets)
  • Markings placeable on any surface, and up to two on asphalt
  • More kinds of traffic lights (arrows, pedestrian signals, etc.)
  • More commands for traffic lights
  • Flashing beacons
  • Railroad crossing equipment
  • Lane use signals
  • Asphalt workshop (but working now)
  • Sign workshop improvements
Those of you that have seen my "roads" modpack might recognize a few of these...

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: [Mod][RELAUNCH+POLL] StreetsMod [1.5] – create modern ci

by snowflake » Post

cool

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests