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PostPosted: Mon Aug 26, 2013 16:44
by webdesigner97
onpon4 wrote:
webdesigner97 wrote:Yes, I found that out some days ago. I accidently mixed the licenses between forum ans the mod itself :/ I already fixed that in Github. The real license is CC-BY-SA 3.0 unported. I'm very sorry about that!


Alright, that's OK then. Thanks for the clarification.

ok :) But hey, it's good that people pay attention on licensing!

PostPosted: Tue Aug 27, 2013 02:08
by VanessaE
I just brought in the latest for for this mod, and it seems to lack aliases for the old stairs/slabs blocks - so most of the roadways on my creative server have unknown blocks now. :-(

PostPosted: Tue Aug 27, 2013 04:57
by webdesigner97
VanessaE wrote:I just brought in the latest for for this mod, and it seems to lack aliases for the old stairs/slabs blocks - so most of the roadways on my creative server have unknown blocks now. :-(

Really? I thought I made aliases :/ This definetly needs to be fixed. Thanks for reporting this (I guess you use the current git?)

PostPosted: Tue Aug 27, 2013 06:37
by VanessaE
Yep, that's with current git.

PostPosted: Tue Aug 27, 2013 17:12
by Sokomine
philipbenr wrote:https://www.dropbox.com/s/r19ai6fxch8gjgo/Car01.7z

Melkor's 3d car model is out download link above (if you didn't already notice).

That's great! Hope it will be added soon. Already on Minecraft classic, I dreamed of cars running along the streets. Now this may be possible :-) We need car-"mobs"!

PostPosted: Tue Aug 27, 2013 17:17
by webdesigner97
Sokomine wrote:
philipbenr wrote:https://www.dropbox.com/s/r19ai6fxch8gjgo/Car01.7z

Melkor's 3d car model is out download link above (if you didn't already notice).

That's great! Hope it will be added soon. Already on Minecraft classic, I dreamed of cars running along the streets. Now this may be possible :-) We need car-"mobs"!

haha :D Once again, here is the repo for cars. Not much done yet. Only the car mesh added and some gravity, but hey, at least a beginning ;)
Repo

Edit: Can be spawned using /spawnentity streets:melcar (<-- a combination of car and melkor)

PostPosted: Fri Aug 30, 2013 12:34
by CraigyDavi
I've got a suggestion.
Image
Have these blocks^. As asphalt stairs.
Basically just have lines on the left and right of the asphalt stairs. If that makes sense.

PostPosted: Fri Aug 30, 2013 13:11
by webdesigner97
CraigyDavi wrote:I've got a suggestion.
http://im.bilderkiste.org/3135668864549/sideline.PNG
Have these blocks^. As asphalt stairs.
Basically just have lines on the left and right of the asphalt stairs. If that makes sense.

Already done it latest git, but not released yet. But thanks for the suggestion :)

Edit: Here

PostPosted: Fri Aug 30, 2013 14:48
by CraigyDavi
webdesigner97 wrote:
CraigyDavi wrote:I've got a suggestion.
http://im.bilderkiste.org/3135668864549/sideline.PNG
Have these blocks^. As asphalt stairs.
Basically just have lines on the left and right of the asphalt stairs. If that makes sense.

Already done it latest git, but not released yet. But thanks for the suggestion :)

Edit: Here


Yey! This this will be great for making roads uphill.

PostPosted: Fri Aug 30, 2013 15:05
by webdesigner97
CraigyDavi wrote:
webdesigner97 wrote:
CraigyDavi wrote:I've got a suggestion.
http://im.bilderkiste.org/3135668864549/sideline.PNG
Have these blocks^. As asphalt stairs.
Basically just have lines on the left and right of the asphalt stairs. If that makes sense.

Already done it latest git, but not released yet. But thanks for the suggestion :)

Edit: Here


Yey! This this will be great for making roads uphill.

Yep :)

PostPosted: Fri Aug 30, 2013 15:58
by philipbenr
cool
:)

[spoiler=???]
EDIT: for kicks, this is what I look like:

Image

In minetest at least[/spoiler]

PostPosted: Fri Aug 30, 2013 16:47
by webdesigner97
philipbenr wrote:cool
:)

[spoiler=???]
EDIT: for kicks, this is what I look like:

http://i.imgur.com/RhvoVRj.png

In minetest at least[/spoiler]

huh? :D

PostPosted: Fri Aug 30, 2013 17:00
by philipbenr
I told you, just
webdesigner97 wrote:
philipbenr wrote:Just for kicks*
In minetest at least

huh? :D


that's sorta what I look like as a MT person.

*for fun

PostPosted: Fri Aug 30, 2013 18:04
by webdesigner97
philipbenr wrote:I told you, just
webdesigner97 wrote:
philipbenr wrote:Just for kicks*
In minetest at least

huh? :D


that's sorta what I look like as a MT person.

*for fun

Oh, ok :D Just wondered ;)

PostPosted: Sun Sep 08, 2013 03:19
by ak399g
"/giveme streets:emergencyphone" does not work

EDIT: actually, the strange thing is emergency phone is in the zcg craft guide, but I didn't actually have the sub-mod enabled.

PostPosted: Sun Sep 08, 2013 15:09
by webdesigner97
ak399g wrote:"/giveme streets:emergencyphone" does not work

EDIT: actually, the strange thing is emergency phone is in the zcg craft guide, but I didn't actually have the sub-mod enabled.

Weird...
Does it work now? Do you still need help?

PostPosted: Sun Sep 08, 2013 15:18
by ak399g
webdesigner97 wrote:
ak399g wrote:"/giveme streets:emergencyphone" does not work

EDIT: actually, the strange thing is emergency phone is in the zcg craft guide, but I didn't actually have the sub-mod enabled.

Weird...
Does it work now? Do you still need help?


No, it's fine now, I was just confused as to why emergencyphone shows up in the craft guide, recipe and all, even though I didn't have that sub-mod enabled.

PostPosted: Sun Sep 08, 2013 16:54
by webdesigner97
ak399g wrote:
webdesigner97 wrote:
ak399g wrote:"/giveme streets:emergencyphone" does not work

EDIT: actually, the strange thing is emergency phone is in the zcg craft guide, but I didn't actually have the sub-mod enabled.

Weird...
Does it work now? Do you still need help?


No, it's fine now, I was just confused as to why emergencyphone shows up in the craft guide, recipe and all, even though I didn't have that sub-mod enabled.

ok :)

PostPosted: Thu Oct 10, 2013 00:03
by philipbenr
[url=download1076.mediafire.com/27b87yrej4bg/d3slv2wc1g9jbo2/lamp.zip]Dowload[/url] the lamp. I made a rough set of nodeboxs, and put textures to them. They should work on your's if I guessed pretty close...

PostPosted: Mon Oct 28, 2013 16:21
by Gabriele
+1 for cool color +1 for very decoful :D


One stupid thing detected:

asphalt+3wool=asphalt with line 6 (normal)
BUT
asphalt with line (a)

a - -
a a - = 1 stair for me is hard to get that many wool to get only one stair maybe add 2-4 please ;>
a a a

PostPosted: Mon Oct 28, 2013 17:12
by webdesigner97
Gabriele wrote:+1 for cool color +1 for very decoful :D


One stupid thing detected:

asphalt+3wool=asphalt with line 6 (normal)
BUT
asphalt with line (a)

a - -
a a - = 1 stair for me is hard to get that many wool to get only one stair maybe add 2-4 please ;>
a a a


I'll check this, thanks for telling me! I usually don't see such things!
This improvement will be available in the next release which will come within the next 2 or 3 weeks.

PostPosted: Mon Oct 28, 2013 17:54
by Gabriele
But odnt forget to see not only one stair with line there i tihnk lot more :D

PostPosted: Mon Oct 28, 2013 19:21
by webdesigner97
Gabriele wrote:But odnt forget to see not only one stair with line there i tihnk lot more :D

I changed multiple nodes :)

PostPosted: Mon Nov 25, 2013 10:58
by webdesigner97
[h]Update to 1.4[/h]
StreetsMod has been updated to 1.4! See the Changelog for all changes, or download now.

PostPosted: Wed Nov 27, 2013 17:25
by webdesigner97
Update to 1.4.2:

Fixed "no output when digging streetlamp" bug

Download