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Posted: Fri Dec 06, 2013 11:16
by i love minetest
how do I control the traffic lights

Posted: Fri Dec 06, 2013 12:01
by webdesigner97
Image
Can be controlled via Digiline messages. Right-click the trafficlight-controller under it, then give it a channel. In your luacontroller do

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 digiline_send("channel","light_code")
where "light_code" is one of the following possibilities:
  • "red"
  • "green"
  • "warn"
  • "off"

Posted: Fri Dec 06, 2013 16:26
by i love minetest
Thanks
but I am still confused

Posted: Fri Dec 06, 2013 20:21
by Sokomine
The traffic lights are fun :-)

Posted: Fri Dec 06, 2013 20:38
by hoodedice
i love minetest wrote:Thanks
but I am still confused
About?

Posted: Sat Dec 07, 2013 07:28
by webdesigner97
hoodedice wrote:
i love minetest wrote:Thanks
but I am still confused
About?
I should do a tutorial :D

Posted: Sat Dec 07, 2013 08:05
by webdesigner97
Here we go:

Image

Posted: Sat Dec 07, 2013 08:59
by philipbenr
Nice addition Webdesigner! Like it. +1 and keep up the good work.

Posted: Sat Dec 07, 2013 12:18
by webdesigner97
philipbenr wrote:Nice addition Webdesigner! Like it. +1 and keep up the good work.
Great to hear! Thanks! Btw, the trafficlight is always open for better textures ;)

Posted: Tue Dec 10, 2013 11:29
by hoodedice
How do you switch on the streetlamps?

Posted: Tue Dec 10, 2013 13:26
by webdesigner97
hoodedice wrote:How do you switch on the streetlamps?
They are always on.

Posted: Tue Dec 10, 2013 17:08
by hoodedice
webdesigner97 wrote:
hoodedice wrote:How do you switch on the streetlamps?
They are always on.
Hmm, and I guess the light is very faint...
I placed them about nodes high, and was trying to 'switch it on' after that. Guess some torch's light from the BG made this light irrelevant. I'll try it again.

Posted: Tue Dec 10, 2013 18:56
by philipbenr
webdesigner97 wrote:
philipbenr wrote:Nice addition Webdesigner! Like it. +1 and keep up the good work.
Great to hear! Thanks! Btw, the trafficlight is always open for better textures ;)
You shouldn't have opened your mouth. :) I'm wotking on textures for my pack, Mtfoods, and freeminer. It is a very large list of to do. I'll get it done though. :) keep up the good work!

Posted: Tue Dec 10, 2013 19:03
by webdesigner97
philipbenr wrote:
webdesigner97 wrote:
philipbenr wrote:Nice addition Webdesigner! Like it. +1 and keep up the good work.
Great to hear! Thanks! Btw, the trafficlight is always open for better textures ;)
You shouldn't have opened your mouth. :) I'm wotking on textures for my pack, Mtfoods, and freeminer. It is a very large list of to do. I'll get it done though. :) keep up the good work!
I won't force you, just wanted to announce this to the public :)

Posted: Thu Dec 12, 2013 03:15
by philipbenr
No, I want to do it, but I will have to make time around next weekend, because my robotics competition is this weekend... Maybe during freetime in computer design. :P I will get it done though.

Posted: Thu Dec 12, 2013 15:45
by webdesigner97
philipbenr wrote:No, I want to do it, but I will have to make time around next weekend, because my robotics competition is this weekend... Maybe during freetime in computer design. :P I will get it done though.
Take your time :) I also want to improve the nodebox a bit at the weekend.

Posted: Fri Dec 13, 2013 03:59
by philipbenr
Ok. :)

Posted: Fri Dec 13, 2013 09:08
by rubenwardy
Wow, this is getting better!

Well done wd97!

Posted: Fri Dec 13, 2013 11:38
by webdesigner97
rubenwardy wrote:Wow, this is getting better!

Well done wd97!
Thank you so much, ruben!

Posted: Fri Dec 13, 2013 15:34
by philipbenr
webdesigner97 wrote:
rubenwardy wrote:Wow, this is getting better!

Well done wd97!
Thank you so much, ruben!
It is very true and you should be proud of yourself and this work. It is truly astonishing.

Posted: Fri Dec 13, 2013 17:16
by webdesigner97
philipbenr wrote:
webdesigner97 wrote:
rubenwardy wrote:Wow, this is getting better!

Well done wd97!
Thank you so much, ruben!
It is very true and you should be proud of yourself and this work. It is truly astonishing.
I am proud, but the visual part (at least most of it) wasn't done by me, but by you and Immanuel_Kant :)

Posted: Sat Dec 14, 2013 05:21
by philipbenr
It's the guy who works hardest behind the scenes that deserves the most credit. :)

Posted: Sun Dec 15, 2013 12:46
by webdesigner97
Added a new screenshot to first post :) Have a look at it!

Posted: Tue Dec 17, 2013 16:44
by webdesigner97
qwrwed opened this issue a day ago:
Delineators and streetlamps have the same craft

Pls post ideas for a new craft recipe for one of those nodes :)

Posted: Tue Dec 17, 2013 19:22
by qwrwed
How about

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default:torch
default:fence
To make 4 (it would be odd if it was more expensive than the streetlamp)?