Tons of signs:

This many... and we're not even done yet:

Bollards (manual and mesecon-activated):

Portable traffic light (built-in controller):

Not all of that stuff in that post was stuff I made (to be a bit more specific, the bollards were made by webdesigner97 and improved by me, then by Thomas--S, the sign artwork in the pictures was made by the US Federal Highway Administration, etc...)snowflake wrote:NICE! cheapie your the best modder...
The horizontal road markings are made in the asphalt workshop by inserting dye (yellow or white). (Notice that there is another tab in the asphalt workshop that you can't see [the "Other" tab], just so you know.)Codesound wrote:Hi,
first: thanks a lot for this mod!!!
I have one problem: in the old "streets 1.n" version I found all the asphalt horizontal signs in the inventory (Image 3) , but with this version I don't find nothing (images 1,2). What I wrong?
*Snip*
and....
I see that some users hawe some different vertical signals... How can I do them? I do not know how to use this mod ...
Thanks again,
R
The traffic lights require digilines to work and appear in-game. Don't ask me how to use them, though. I'm completely clueless, and no one will answer me when I ask.BirgitLachner wrote:The mod is really amazing ... to may cool features.
But ... I can't find the trafific light. I searched to light, traffic, street, ...
Once again, really great mod. We are building a PVP-game and want to call it Sky-Battle, a mixture between Bedwars and Skywars mey be ... Our first map has the theme "City" and therefore the Mod is usefull.
I've read that. But what message do I send through it?webdesigner97 wrote:You might find the Luacontroller's documentation useful :)
Code: Select all
2017-08-05 14:27:48: ERROR[Main]: ServerError: AsyncErr: environment_Step: OOM error from mod 'default' in callback environment_Step(): not enough memory
2017-08-05 14:27:48: ERROR[Main]: Current Lua memory usage: 5 MB
2017-08-05 14:27:48: ERROR[Main]: stack traceback:
Code: Select all
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Separator
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2017-08-05 14:55:11: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-08-05 14:55:11: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-08-05 14:55:11: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-08-05 14:55:11: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-08-05 14:55:11: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-08-05 14:55:11: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2017-08-05 14:55:11: ACTION[Main]: .__ __ __
2017-08-05 14:55:11: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2017-08-05 14:55:11: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2017-08-05 14:55:11: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2017-08-05 14:55:11: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2017-08-05 14:55:11: ACTION[Main]: \/ \/ \/ \/ \/
2017-08-05 14:55:11: ACTION[Main]: World at [C:\Games\minetest-0.4.16-win64\bin\..\worlds\asd]
2017-08-05 14:55:11: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:51969.
2017-08-05 14:55:17: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-08-05 14:55:17: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-08-05 14:55:17: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-08-05 14:55:17: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-08-05 14:55:18: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-08-05 14:55:38: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2017-08-05 14:55:38: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2017-08-05 14:55:43: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: OOM error from mod 'default' in callback LuaABM::trigger(): not enough memory
2017-08-05 14:55:43: ERROR[Main]: Current Lua memory usage: 5 MB
2017-08-05 14:55:43: ACTION[Server]: singleplayer leaves game. List of players:
WOW!webdesigner97 wrote:A normale Asphalt node is streets:asphalt
Thank you! But it's not me alone, there's also cheapie and Thomas_S ;)Codesound wrote:WOW!webdesigner97 wrote:A normale Asphalt node is streets:asphalt
You have a lot of good reasons to keep mods programming (...or whatever you want!) You are very good at doing it and in the support!!!
Many thanks again!
R
That's my problem. 5 megabytes are used, to be exact. This is the stable version of 2.0.BirgitLachner wrote:Hi ...
at the moment I'm setting up a server for my pupils and looking for the use of memory of the mods I want to use. Unfortunately the streets mod causes an increase of memory use from about ~20 % of my 1 GB up to ~45% without using any piece, just after activating the mod.
Des anyone has an idea for that?
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