[Mod] StreetsMod [2.0.1] – create modern cities

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VanessaE
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by VanessaE » Post

You should rename the "concrete" mod in v1.3 of this modpack to something else - it conflicts with the one in Technic. I'd suggest you use the same node names as technic uses, that way deleting either of the two doesn't result in unknown blocks.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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webdesigner97
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by webdesigner97 » Post

VanessaE wrote:You should rename the "concrete" mod in v1.3 of this modpack to something else - it conflicts with the one in Technic. I'd suggest you use the same node names as technic uses, that way deleting either of the two doesn't result in unknown blocks.
Done, streets:concrete is now renamed to technic:concrete and alias set: streets:concrete->technic:concrete

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bob
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by bob » Post

You should make the manhole like a version of the trap door.
Last edited by bob on Thu Jul 11, 2013 06:48, edited 1 time in total.

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webdesigner97
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by webdesigner97 » Post

bob wrote:You should make the manhole like a version of the trap door.
You mean it should open 90°? That's unrealistic. (Which manhole do you mean? Simple or advanced?)

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VanessaE
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by VanessaE » Post

Hah, well I guess that works too. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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webdesigner97
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by webdesigner97 » Post

VanessaE wrote:Hah, well I guess that works too. :-)
/me still don't understands :D

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VanessaE
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by VanessaE » Post

You still have to rename the "concrete" folder itself to something else.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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webdesigner97
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by webdesigner97 » Post

VanessaE wrote:You still have to rename the "concrete" folder itself to something else.
:/ I'll do this ;)

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webdesigner97
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by webdesigner97 » Post

webdesigner97 wrote:
VanessaE wrote:You still have to rename the "concrete" folder itself to something else.
:/ I'll do this ;)
Done

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FALCONSWAG32
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by FALCONSWAG32 » Post

this is very hard. I dont know how to download mods

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by Jordach » Post

This looks awesome!
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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by philipbenr » Post

I like this mod more than Infrastructure, because this mod doesn't create another 30 pages to my creative inventory. (Minetest Single-player is about being creative, am I right?
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"

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webdesigner97
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by webdesigner97 » Post

philipbenr wrote:I like this mod more than Infrastructure, because this mod doesn't create another 30 pages to my creative inventory. (Minetest Single-player is about being creative, am I right?
Great to hear! :D
I already thought that this mod was getting old :D

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webdesigner97
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by webdesigner97 » Post

FALCONSWAG32 wrote:this is very hard. I dont know how to download mods
You visit the download link in 1st post and download the zip file. Then extract it to minetest/mods.
Done!

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webdesigner97
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by webdesigner97 » Post

Jordach wrote:This looks awesome!
thx jordach! :)

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by philipbenr » Post

so... have you started on the cars, or are you going to do it? If so, awesome.
“Would it save you a lot of time if I just gave up and went mad now?”

“I'd far rather be happy than right any day.”

“What, are you, crazy?" "It's a possibility I haven't ruled out yet"

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webdesigner97
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by webdesigner97 » Post

philipbenr wrote:so... have you started on the cars, or are you going to do it? If so, awesome.
I plan doing it, but I haven't started yet...

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VanessaE
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by VanessaE » Post

I've noticed a glitch: placing a yellow line/arrow/etc and then placing another on it deletes the first without picking it back up, replaces it with the second, and deducts the second from your inventory, so if you do this, you lose materials. Is this intentional?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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webdesigner97
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by webdesigner97 » Post

VanessaE wrote:I've noticed a glitch: placing a yellow line/arrow/etc and then placing another on it deletes the first without picking it back up, replaces it with the second, and deducts the second from your inventory, so if you do this, you lose materials. Is this intentional?
Well, not really. And to be honest: I don't know why this happens... I'll check the code and try to bring a fix. :/

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by DeepGaze » Post

for cars could you edit the hovercraft mod by slowing the effects it has in acceleration and slowing down and the shape a bit. but this might help with cars. please a cars mod with roads would be epic
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards

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webdesigner97
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by webdesigner97 » Post

Yes, I know. I also want cars ;) But I'm still waiting for Melkor's meshes...

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by webdesigner97 » Post

This mod is now on Github, like many others too :)

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by webdesigner97 » Post

And now it is listed in the mod database

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by webdesigner97 » Post

Update to 1.3.3:

Fixed a bug in the raodworks module, found by VanessaE (thank you!)

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by webdesigner97 » Post

Reorganized first post a bit. Should be more clear now ;)

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