[Mod] Bags [bags] Attach bags to your inventory to increase

cornernote
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[Mod] Bags [bags] Attach bags to your inventory to increase

by cornernote » Post

Bags for Minetest

Attach bags to your inventory to increase item storage capacity.

Documentation | GitHub Project

Requirements
Image

About

This module is open source, so it's distributed freely. If you find it useful then I ask not for your wealth, but simply to spare your time to consider the world we share by watching Earthlings, a multi-award winning film available to watch online for free. A must-see for anyone who wishes to make the world a better place.

Credits

Tonyka - created the amazing bag textures

License

BSD-3-Clause, Copyright © 2014 Brett O'Donnell
Last edited by cornernote on Thu Jan 16, 2014 10:55, edited 1 time in total.

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Aqua
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by Aqua » Post

this is great especially for me i hav to use the crafting to store this helps alot thx!! :)
Hi there ^.~

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Topywo
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by Topywo » Post

I really would like to see this mod on a server I play. It's huge!

One thing, making the small/first bag --> you need to use in the middle slot sticks instead of wood.

cornernote
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by cornernote » Post

@Topywo, thanks for pointing that out... will fix the craft in the next update...

for now, here is a preview of what the next update will be

Image
armor textures are kindly donated as GPL3 by Jordach
Last edited by cornernote on Sun Sep 16, 2012 13:33, edited 1 time in total.

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rubenwardy
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by rubenwardy » Post

cornernote wrote:@Topywo, thanks for pointing that out... will fix the craft in the next update...

for now, here is a preview of what the next update will be

Image
armor textures are kindly donated as GPL3 by Jordach
You should make it so when you are on the main bit there is only one button - "bags"
and when you are on the bags bit the button is "back"
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tonyka
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by tonyka » Post

Great Mod!
I add it to my list of projects a texturepack for this mod ...
:D
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

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tonyka
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by tonyka » Post

68 -- register armor
69 for material,name in pairs({wood="Wooden",iron="Iron",mese="Mese"}) do
70 -- craftitems
default:iron does not exist

recommend changing iron by steel_ingot in init.lua and images
68 -- register armor
69 for material,name in pairs({wood="Wooden",steel_ingot="Iron",mese="Mese"}) do
70 -- craftitems
Image
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

cornernote
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by cornernote » Post

Those bag textures look great, thats just what i imagined they should look like. A sack and a backpack. Very nice work.

Can I ask what res they are?

Also, I committed the fix for the armor registration (and renamed it to Steel Armor, i think makes more sense). I was getting tired when I finished it up and just wanted to get it posted =)

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InfinityProject
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by InfinityProject » Post

Do my eyes deceive me or is that actual armor in minetest!?!

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tonyka
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by tonyka » Post

cornernote wrote:Those bag textures look great, thats just what i imagined they should look like. A sack and a backpack. Very nice work.

Can I ask what res they are?

Also, I committed the fix for the armor registration (and renamed it to Steel Armor, i think makes more sense). I was getting tired when I finished it up and just wanted to get it posted =)
I'm glad you like ...
16X16 Px
When finished the textures, I send link by email
so if you want to be included by default in the mod can do

I do not know much about licenses, GPL can be applied to images?
Last edited by tonyka on Mon Sep 17, 2012 02:21, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)

cornernote
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by cornernote » Post

Im not sure. I think GPL is intended for code, but I can't see why it can't be applied to images.

Josh
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by Josh » Post

cornernote wrote:@Topywo, thanks for pointing that out... will fix the craft in the next update...

for now, here is a preview of what the next update will be

Image
armor textures are kindly donated as GPL3 by Jordach
Awesome job Cornernote! That armor system you got going there looks great.

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Mito551
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by Mito551 » Post

you really did manage to implement armor system without touching the source code???

cornernote
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by cornernote » Post

Mito551 wrote:you really did manage to implement armor system without touching the source code???
not yet, its just a formspec.. eg the right items can fit into the right slots, etc...

still working on getting it to change actual player values... might not be in 0.4.3 of MT, not sure yet.

cornernote
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by cornernote » Post

armor has been moved to a different mod
[Mod] Armor

mikey2020
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by mikey2020 » Post

how do you make the armor show and the crafting thing show at the same time?

cornernote
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by cornernote » Post

mikey2020 wrote:how do you make the armor show and the crafting thing show at the same time?
That was an older version. I split them into different mods. You can go back through the changelog in bags on git to get the old version.

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Ragnarok
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by Ragnarok » Post

When I move back empty bag to the inventory Minetest crashes.

Code: Select all

17:49:00: ERROR[main]: ServerError: LuaError: error: /home/radek/.minetest/mods/minetest/bags/init.lua:79: attempt to call method 'get_size' (a nil value)
17:49:00: ERROR[main]: stack traceback:
17:49:00: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Great mod by the way :)

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qwrwed
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by qwrwed » Post

Ragnarok wrote:When I move back empty bag to the inventory Minetest crashes.

Code: Select all

17:49:00: ERROR[main]: ServerError: LuaError: error: /home/radek/.minetest/mods/minetest/bags/init.lua:79: attempt to call method 'get_size' (a nil value)
17:49:00: ERROR[main]: stack traceback:
17:49:00: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
Great mod by the way :)
That happens with me as well.

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GloopMaster
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by GloopMaster » Post

I just edited my post with a fix for that. Win build plain crashes, but linux builds might not. Try it out.
Meow.

That is all.

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Ragnarok
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by Ragnarok » Post

Almost helped

Code: Select all

18:23:20: ERROR[main]: ServerError: LuaError: error: /home/radek/.minetest/mods/minetest/bags/init.lua:79: attempt to call method 'get_size' (a nil value)
18:23:20: ERROR[main]: stack traceback:
18:23:20: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist

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Topywo
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by Topywo » Post

Tried it out with my Lubuntu (Linux) and got the same error, also after changing to return=1

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GloopMaster
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by GloopMaster » Post

I'm sorry, but I'm not getting this error. Are you using an old version of inventory_plus or even minetest itself?
Meow.

That is all.

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Ragnarok
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by Ragnarok » Post

I'm using latest git snapshots of minetest and inventory_plus.

cornernote
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by cornernote » Post

Ragnarok wrote:Almost helped

Code: Select all

18:23:20: ERROR[main]: ServerError: LuaError: error: /home/radek/.minetest/mods/minetest/bags/init.lua:79: attempt to call method 'get_size' (a nil value)
18:23:20: ERROR[main]: stack traceback:
18:23:20: ERROR[main]: InventoryMenu: The selected inventory location "current_player" doesn't exist
fixed that bug

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