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Re: [Mod] DarkAge [0.4] [darkage]

Posted: Sun Nov 06, 2016 09:29
by addi
The dark ages are the time period between the end of the Roman empire and the Renaissance. Darkage adds various nodes that are used in this time period.
https://en.wikipedia.org/wiki/Dark_Ages ... riography)
ErrorNull wrote:yes please keep this mod going. i love the new blocks for building and the new nodes for the earth like mud, silts, etc. We need more nodes so that it's not boring stone all the time. I use the mg_villages mod and darkage makes a good combination with it.
I does not let this mod die. As I said before, if you have ideas or feature requests, please tell me.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Fri Dec 30, 2016 18:39
by Fixer
Important info:

In my experience Darkage can cause lua "Out Of Memory" (OOM) errors in default minetest builds. If you experience such problems, you can use unofficial minetest 0.4.15 stable build made by sfan5 that has simple lua, that provides much more memory, but is somewhat slower: https://kitsunemimi.pw/tmp/minetest-0.4 ... t-win64.7z You can also compile it yourself.

This build can also be used with other memory consuming mods, including worldedit for large scale work.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Fri Feb 24, 2017 09:03
by addi

New feature: Round and Square Glass

Round Glass:
ImageImage

Square Glass:
ImageImage

New feature: Colored Glass

If you have unifieddyes installed and if you are using a recent version of Minetest, you are now able to place colored glass like in the screenshots at end of this post.
For colorization you first need to craft milky glass:
Image
This is available for each of the 3 glass variants.
To change the color just punch the glass with a dye of the color you want.

If you does not want to install unified dyes, but still want to use colored glasses you might take a look into Semmett9's medieval mod. It works well together with darkage.

Screenshots:
Image
Image

Download

https://bitbucket.org/adrido/darkage/get/master.zip .zip
https://bitbucket.org/adrido/darkage/ Sourcecode

Have fun!

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Thu Jul 27, 2017 13:49
by ErrorNull
wonderful work Addi! I'm glad you are continuing updates on this darkage mod.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Mon Feb 19, 2018 13:45
by fireglow
(this made no sense, please delete it)

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Sun Sep 30, 2018 02:24
by Nordal
Hello Addi, a have a feature request. Can you make plastered chalked bricks which are plastered alongside on two sides for building "round" things like round towers, oval buildings etc? That would be great.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Sun Sep 30, 2018 13:53
by lilo
Hi,

with the current version of "Unified Dyes" it is no longer possible to dye the milky glass. My test of the versions revealed that the version of 20018-08-22-1 was the last working version.

Greetings

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Sat Jul 13, 2019 22:17
by Nordal
addi, I will send you a pull request in a few days. Must repeat a git lesson. :-)
The colorization of the milky glass works again.
I also added the "glow" effect to round and square glass. Glow glassvariants have a separate, yellow-orange inventory cube now.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Wed Jul 17, 2019 14:28
by Nordal
Hello addi, I sent you a pull request.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Sun Sep 29, 2019 21:19
by Hamlet
@Addi:

Localization support Part One: commit

EDIT: MT Engine's localization

Notes:
- Walls: Material + Object; should allow Object + Material for French, Italian, etc.
- Reinforced Nodename: Same as above.
- Slabs: Same as above.
- Stairs: Same as above.
- Inner stairs: Same as above; "Inner" can't be translated.
- Outer stairs: Same as above; "Outer" can't be translated.

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Thu Dec 19, 2019 17:17
by Hamlet

Code: Select all

2019-12-19 18:12:57: ERROR[Main]: generateImage(): Could not load image "unifieddyes_palette.png" while building texture; Creating a dummy image
As per https://gitlab.com/VanessaE/unifieddyes/issues/3
You're using a mod that still depends on an obsolete palette. That mod will need updating. "unifieddyes_palette.png" was removed when 89-color support was dropped with commit 7b183142 (Sept 2018).

Re: [Mod] DarkAge [0.4] [darkage]

Posted: Mon Mar 30, 2020 08:57
by LordVlad
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