[Mod] Reworked signs from xyz [signs]

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PilzAdam
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[Mod] Reworked signs from xyz [signs]

by PilzAdam » Thu Oct 04, 2012 17:25

Hello everyone!
I have reworked the signs mod from xyz (http://minetest.net/forum/viewtopic.php?id=2736).

Changelog:
  • A new input system; There is only one line and it is split up into lines automatically; you can force a newline with " | "
  • Remove the shadows under the sign
  • It overrides the default signs so you dont have 2 different signs in the creative inventory
GitHub:
https://github.com/PilzAdam/signs

Download:
https://github.com/PilzAdam/signs/zipball/master

License:
Same as in the mod from xyz; my changes are also WTFPL

Dependencies:
None.

Screenshot:
Image
Last edited by PilzAdam on Sun Jan 27, 2013 15:01, edited 1 time in total.
 

BZab
 

by BZab » Thu Oct 04, 2012 17:57

Nice, i need to check it
 

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cHyper
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by cHyper » Thu Oct 04, 2012 18:01

nice work... it should be added with the next mt-version... awesome...
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by jordan4ibanez » Thu Oct 04, 2012 18:11

I think i might just use this!
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by cornernote » Thu Oct 04, 2012 22:20

If you do clear objects, do you lose the sign text?
 

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by PilzAdam » Fri Oct 05, 2012 12:41

cornernote wrote:If you do clear objects, do you lose the sign text?

Yes. But rightclick the sign and hit enter will create a new object (this is also a fix i have done).
 

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by cornernote » Fri Oct 05, 2012 17:12

can you make it restore the letters when i punch it?
 

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by cornernote » Fri Oct 05, 2012 17:46

PilzAdam wrote:
cornernote wrote:can you make it restore the letters when i punch it?

Done: https://github.com/PilzAdam/signs/commit/fa72ba55df12565de7ddef4375a9b6fab1fdaf9e


+1000

i tried to do it when signs was 1st around, but gave up. thanks PilzAdam
 

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by mauvebic » Thu Oct 11, 2012 15:13

Can you extend this into a standalone text printing api? (or a seperate mod entirely?). Sans the sign (the node itself is irrelevant to me, i just want to print text dynamically with different items, resolutions and axis, ). Could also be handy for mods like mailboxes and such :-)
Last edited by mauvebic on Thu Oct 11, 2012 15:14, edited 1 time in total.
 

Guest2
 

by Guest2 » Thu Oct 11, 2012 15:43

I love this mod :D
Image
 

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VanessaE
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by VanessaE » Thu Oct 11, 2012 23:08

PilzAdam: There is a new version of the font work we were doing on IRC. This one fixes some missing characters from my previous copy, and also fixes the messed up sizes and alignment of some characters. All eight font sets have been reworked accordingly.

http://digitalaudioconcepts.com/vanessa/hobbies/minetest/signs-textures-20121010-3.zip

(note the -3 in the filename)
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by prof-turbo » Sat Nov 10, 2012 16:28

+ 3 for this mod ;). I love it!
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by Inocudom » Wed Jan 02, 2013 02:07

Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod, not the one this is based on.

Is it possible to make a larger version of this sign so that there is more room for text? Can there be locked versions of this sign?
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by PilzAdam » Wed Jan 02, 2013 02:28

Inocudom wrote:Are there any plans to update this mod for the present builds of minetest? This mod has a few issues with the text messages on the signs. Sometimes, objects and even other messages get stuck to them. Other times, the messages will not show up. If it helps, Zegatron's Server uses this mod, not the one this is based on.

This is an bug in the object attachment code in the engine. It is already (hopefully) fixed in the latest dev-version of Minetest.

Inocudom wrote:Is it possible to make a larger version of this sign so that there is more room for text? Can there be locked versions of this sign?

Smaller text isnt that good because it makes it unreadable on long distances.
And I am not a friend of locked signs, furnaces etc.
 

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by Inocudom » Wed Jan 02, 2013 03:51

I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.
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by jojoa1997 » Wed Jan 02, 2013 05:01

Inocudom wrote:I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.

So instead of four signs on a wall you would have a 4*4 sign on the wall
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by Inocudom » Wed Jan 02, 2013 05:38

jojoa1997 wrote:
Inocudom wrote:I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.

So instead of four signs on a wall you would have a 4*4 sign on the wall


I was thinking of more of a 2x2 sign. I don't know if it is possible for PilzAdam to make a 4x4 sign (nor how one could be placed accurately.)
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by jojoa1997 » Wed Jan 02, 2013 12:17

Inocudom wrote:
jojoa1997 wrote:
Inocudom wrote:I wasn't referring to changing the size of the text, but to making an additional type of sign that has double the width and double the length (thus room for more letters.) The sign would have to be made up of more than one block, just like your beds.

So instead of four signs on a wall you would have a 4*4 sign on the wall


I was thinking of more of a 2x2 sign. I don't know if it is possible for PilzAdam to make a 4x4 sign (nor how one could be placed accurately.)

yeah a 2*2 i was thinking of 4 square blocks
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by luk3yx » Fri Jan 04, 2013 21:03

I like the idea of this mod, and in my opinion, something similar should be added to minetest_game.
Last edited by luk3yx on Tue Dec 27, 2016 04:39, edited 1 time in total.
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by luk3yx » Fri Jan 04, 2013 21:04

Does this mod work on Minetest 0.4.4?
Last edited by luk3yx on Tue Dec 27, 2016 04:41, edited 2 times in total.
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by luk3yx » Fri Jan 04, 2013 21:07

It didn't work when I tested it.
Last edited by luk3yx on Tue Dec 27, 2016 04:41, edited 1 time in total.
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by luk3yx » Fri Jan 04, 2013 21:07

It may be just me, maybe a corrupt download, a missing file, or something else on my end. I hope the mod developer fixes this issue.
Last edited by luk3yx on Tue Dec 27, 2016 04:42, edited 1 time in total.
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