[Mod] Specialties [3.5] [specialties]

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Minetestforfun
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Re: [Mod] Specialties [3.5] [specialties]

by Minetestforfun » Post

if this mod is dead, it's too bad :(

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Don
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Re: [Mod] Specialties [3.5] [specialties]

by Don » Post

Its a great mod. I hope someone continues it
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

Sokomine
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Re: [Mod] Specialties [3.5] [specialties]

by Sokomine » Post

Don wrote: Its a great mod. I hope someone continues it
That's right! It didn't do terribly much; yet it felt right to have the mod enabled. It ran on Menches old server and worked pretty well there.

I think the mod ought to be combined with what RealTest and AdventureTest have. It would fit in there very well.
A list of my mods can be found here.

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Re: [Mod] Specialties [3.5] [specialties]

by Shammmmmm » Post

What is your texture pack?
You Can call me Sham
New mods incoming by me :)

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Napiophelios
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Re: [Mod] Specialties [3.5] [specialties]

by Napiophelios » Post

Shammmmmm wrote:What is your texture pack?
Its one of the Dokucraft packs I think.

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Re: [Mod] Specialties [3.5] [specialties]

by Shammmmmm » Post

Napiophelios wrote:
Shammmmmm wrote:What is your texture pack?
Its one of the Dokucraft packs I think.
Really ? the link sir XD
You Can call me Sham
New mods incoming by me :)

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Napiophelios
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Re: [Mod] Specialties [3.5] [specialties]

by Napiophelios » Post

Dokucraft For Minetest -- Inactive

download:
dark version http://www.mediafire.com/?rlvchy19h73mrt5
light version http://www.mediafire.com/?b1yomn283acf5zp

there is another variant by "Matt" but I cant look anymore right now

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Re: [Mod] Specialties [3.5] [specialties]

by DreamGuardian » Post

ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): ...test 5\bin\..\games\minetest_game\mods\default/torch.lua:62: attempt to index local 'itemstack' (a nil value)
2019-06-06 17:07:41: ERROR[Main]: stack traceback:
2019-06-06 17:07:41: ERROR[Main]: ...test 5\bin\..\games\minetest_game\mods\default/torch.lua:62: in function <...test 5\bin\..\games\minetest_game\mods\default/torch.lua:39>

The game crashes as soon as a torch is placed and after logging back in, the torch is placed but the amount of torches stay the same in inventory. This can be done with just the mods specialties, unified_inventory, and unified_inventory_plus on Minetest 5.0.1

Is there a way around this? I love the idea of the mod and keeping track of what is done in the game. Hopefully it can be fixed.

Skamiz Kazzarch
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Re: [Mod] Specialties [3.5] [specialties]

by Skamiz Kazzarch » Post

Go to the mods 'init.lua' file and find this:

Code: Select all

function minetest.item_place_node(itemstack, placer, pointed_thing)
	place_node(itemstack, placer, pointed_thing)
	specialties.changeXP(placer:get_player_name(), "builder", 1)
end
It should be on the 246 line.
and replace it with this:

Code: Select all

function minetest.item_place_node(itemstack, placer, pointed_thing)
	local return_stack, success = place_node(itemstack, placer, pointed_thing)
	specialties.changeXP(placer:get_player_name(), "builder", 1)
	return return_stack, success
end
Untested, but I am reasonbly sure that it should work.

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bosapara
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Re: [Mod] Specialties [3.5] [specialties]

by bosapara » Post

Skamiz Kazzarch wrote:Untested, but I am reasonbly sure that it should work.
Works good with your changes.

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DreamGuardian
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Re: [Mod] Specialties [3.5] [specialties]

by DreamGuardian » Post

Amazing! Thank you. It all works now. I would love to get into working with LUA and also how or what do you use for editing that can tell you the line number? the only thing i can do for now is view the lines in github and use notepad to open the file to edit.

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