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[Mod] Stoneage, flint and fire [stoneage]

Posted: Fri Oct 12, 2012 17:38
by Casimir
You can find the flint when crating a new world, use that flint to craft a Hand-axe, use that tool to cut down trees (this mod also prevents you from cutting trees with bare fist and wooden tools), use more flints to craft stonetools (just like with cobblestone - you can still use cobble anyway). So it is not a mod that only adds new stuff, but changes the gameplay.

Watch this review by davidpace. It shows how to make fire (a lot of).

Features:
- Flints/Silex are quite rare, you have to search a little bit. They can be found about sealevel (+32 -16) in dirt and sand.
- A Hand-axe/Biface is the swiss knife of the stoneage, it can be used for everything, is a bit slower than stonetools.
- Craft stonetools not only with cobble, but with flint too. You need to do this at the beginning of a world, because you can't get stone (Reason for this below).
- Wooden tools are useless (I mean more useless than before). The Hand-axe replaces them mostly.
- You can't cut down a tree with the bare fist anymore. For this you need the Hand-axe.
- Firestriker makes fire. Place coal or paper (or cotton if you have some) on the right side of the tool.
- You need to make fire before you can craft a furnace (see crafting).
- Torches don't burn when crafted. You need to light them.
- There are almost 50 ways to light your torch.
- Torches burn down (to disable that set torchdecay = false). The torches just turn to unlit torches, just hit them with a burning one and they burn again.
- Craft sticks with three leaves above each other (old recipe still works).

Crafting:
- Silex ---> Biface/Handaxe
- Silex + cobble ---> firestriker
- Silex + steel ---> firestriker (a better one)
- Stick + coal ---> unlit torches
- Stonetools can be crafted with silex too. The shape remains the same.
- Furnace is crafted like normal, but with a burning torch in the middle.

github: https://github.com/CasimirKaPazi/stoneage

download
latest:
.zip
.tar.gz

0.4.8:
.zip

old downloads:
http://ompldr.org/vaGFrcA/stoneage20130231.zip
http://ompldr.org/vZ3htcg/stoneage%2020130103.zip
http://ompldr.org/vZnZlMw/stoneage%2020121013.zip
http://ompldr.org/vZnV0cw/stoneage_20121012.zip

depends: default, fire
recommended mods (you don't need them): drowning, hunger, farming, firestone.

licence/license:
code - GPL
textures - cc-by-sa

recommended: Prehistoric

==Original post==
This mod ads flints that are generated as ore in dirt and sand. You can use them to craft a hand axe/biface and stone tools.
That's all for now. Things to make fire will be added (someday).

When you start a new world, the first thing you normally do is to cut a tree with your bare fist, craft a pickaxe out of wood, and break stones with this wooden pickaxe. From that time on you never use wooden tools again. So this mod is to get rid of the wooden tools and your superfist. This is not included yet.
Textures need to be improved too.

Posted: Fri Oct 12, 2012 22:05
by SegFault22
+1
This actually makes sense. Using a large chunk of flint to break a tree, and then adding a handle to the flint, from that wood, would seem to be more realistic. Then, you can make a small home and search for some ores (maybe you can make iron nuggets occur very rarely and as dense as coal in dirt_with_grass? mining the block gives a dirt block and 1-3 iron nuggets, 4 of which can be crafted into an ingot).

Posted: Sat Oct 13, 2012 21:33
by Casimir
New version.
http://ompldr.org/vZnZlMw/stoneage%2020121013.zip
added:
- Fire Striker.
Craft with silex and steel. Put paper (or flowers:cotton) at the right side of the tool in your inventory to use it.
- Overwrites some stuff. You can no more cut trees with the hand. Wooden tools are now mostly useless.
- Added the group "craftstone". You can craft stonetools with everything that has this group. At the moment its cobble, silex, and biface. (This is what SegFault suggested.)

depends on:
- default
- fire

Posted: Sat Nov 10, 2012 22:36
by Casimir
Does anyone want this to be continued? If nobody uses it, it wouldn't be worth the work.

planed things:
- furnaces and torches need to be lighten to work.
- arrows and spears (using the throwing mod)
- bonfire

Posted: Sun Dec 02, 2012 01:52
by minecraft64
Casimir wrote:Does anyone want this to be continued? If nobody uses it, it wouldn't be worth the work.

planed things:
- furnaces and torches need to be lighten to work.
- arrows and spears (using the throwing mod)
- bonfire
I will

Posted: Mon Dec 31, 2012 13:36
by Casimir
When hitting fire, the torch_unlit should be replaced with default:torch. But no mater what I try it is not working. Does anybody know what to do?
[edit] It works now. [/edit]

Code: Select all

minetest.register_craftitem("stoneage:torch_unlit", {
    description = "Torch",
    inventory_image = "stoneage_torch_unlit.png",
    stack_max = 99,
    liquids_pointable = false,
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type == "node" then
            local n = minetest.env:get_node(pointed_thing.under)
            if minetest.get_item_group(n.name, "igniter") ~= 0 then
                ?
                ?
                ?
            end
        else
            return
        end
    end
})

Posted: Thu Jan 03, 2013 23:15
by Casimir
http://ompldr.org/vZ3htcg/stoneage%2020130103.zip

New:
- Two kinds of firestriker. Cobble & Silex and Steel & Silex. Shapeless crafting.
- Unlit torches. Craft like normal ones, hit fire or burning torches to light them. Contains a craft for the same thing.

Posted: Fri Jan 04, 2013 02:00
by tinoesroho
Absolutely brilliant - I've grown bored of default gameplay as of lately, and this'll make a nice addition to my LAN server. :-) Two thumbs up!

[small]If I can find a way to improve on it, you'll be sure to hear from me.[/small]

Posted: Thu Jan 31, 2013 11:56
by Casimir
New version:
- You need fire to craft a furnace (normal recipe, with a burning torch in the middle).
- Added torchdecay (can be disabled).
- Improved firestriker.
- Now with (almost) 50 ways to light your torch.

Posted: Thu Mar 28, 2013 16:42
by sfan5-bot
[EE] No License found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5

Posted: Thu Mar 28, 2013 18:35
by Casimir
[EE] No License found
Casimir wrote:Licence: Code and textures are cc-by-sa.

Posted: Fri Mar 29, 2013 00:41
by tinoesroho
"And skynet began its life by slaying unfortunate mods which didn't have properly formatted license notices."

Posted: Fri May 24, 2013 12:55
by qznc
Since ompldr.org is down, does somebody have a copy of stoneage_20130231.zip?

Posted: Fri May 24, 2013 12:57
by rubenwardy
I like this.

Posted: Fri May 24, 2013 13:27
by Mossmanikin
qznc wrote:Since ompldr.org is down, does somebody have a copy of stoneage_20130231.zip?
I'd like to test this one too.
Like the idea very much...

Posted: Fri May 24, 2013 14:54
by Casimir
Now on github. See first post.

Posted: Fri May 24, 2013 15:10
by Mossmanikin
Casimir wrote:Now on github. See first post.
Thanks! :)
Testing it...

Posted: Fri May 24, 2013 16:15
by Mossmanikin
Love it!
Adds a great deal of realism to the game without changing too much.

In my opinion this should be part of the game.
Maybe as an option which you can turn on or off,
for those whom love to punch trees with their bare hands. :D

I haven't been able to find flints/silex in desert sand... does it spawn there?
How about gravel as an additional source of silex or gravel + silex as an alternative recipe for a firestriker?
Also, maybe, worth considering: dry shrub (or leaves or grass) as burning material next to the firestriker?
(Just some ideas I had while testing the mod.)

Hope you will continue this mod.

Posted: Fri May 24, 2013 21:17
by tinoesroho
It's certainly a wonderful mod; it is mandatory to have on any of my servers.

Posted: Sat May 25, 2013 09:01
by qznc
The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.

Idea: No burning torches in inventory. You can only place unlit torches and must lit them with a fire striker. It is kind of weird to carry lots of burning torches with you anyways. The furnace would have to be lit like torches now.

Posted: Sat May 25, 2013 10:01
by Casimir
Mossmanikin wrote:I haven't been able to find flints/silex in desert sand... does it spawn there?
No.
qznc wrote:The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.
Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any more. But I don't know how to solve that. Your idea would mean that you have to light every single torch, over time that would be annoying.

Posted: Sat May 25, 2013 13:13
by qznc
Casimir wrote:
qznc wrote:The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore.
Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any more. But I don't know how to solve that. Your idea would mean that you have to light every single torch, over time that would be annoying.
Valid point. How about lighting it automatically IF you have a firestriker and some tinder in the inventory consuming one tinder. Otherwise an unlit torch is placed.

Posted: Sun May 26, 2013 00:54
by Mossmanikin
qznc wrote:Valid point. How about lighting it automatically IF you have a firestriker and some tinder in the inventory consuming one tinder. Otherwise an unlit torch is placed.
Great idea!

Posted: Thu Jul 11, 2013 20:25
by 2232
How do you craft a Hand-Axe?

Posted: Thu Jul 11, 2013 20:27
by Casimir
With one flint/silex.