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[Mod] Brilliant Blocks [1.1] [brillantblocks]

PostPosted: Sun Oct 28, 2012 12:19
by OdnetninI
Brilliant Mod is a mod witch adds brilliant blocks (dirt, stone, sand and glass). They iluminate a bit more than torches.

Code License: GPL v3
Images License: WTFPL

Dependencies:
  • Default

ScreenShots
Image
Image

Crafting
N= Nothing D=Dirt G=Glass S=Sand P=Stone T=Torch
Image
Brilliant Dirt:
N,N,N
N,D,N
N,T,N

Image
Brilliant Stone:
N,N,N
N,P,N
N,T,N

Image
Brilliant Sand:
N,N,N
N,S,N
N,T,N

Brilliant Glass:
Cook Brilliant Sand.

Repository Link: https://github.com/OdnetninI/Brilliant-Blocks-Minetest-Mod
Download Link: (Rename to: brilliant_blocks)

Changes (12/11/12):
-Changed Brilliant glass crafting to Brilliant Glass cooking.

PostPosted: Sun Oct 28, 2012 13:10
by Topywo
Nice!

PostPosted: Mon Nov 12, 2012 13:22
by ruskie
The glass block conflicts with glowglass from moreblocks.

PostPosted: Mon Nov 12, 2012 14:08
by OdnetninI
How?

PostPosted: Mon Nov 12, 2012 17:20
by Topywo
ruskie wrote:The glass block conflicts with glowglass from moreblocks.


Did you try it out?

Moreblocks glowglass has a shapeless recipe (at least the latest version), meaning the torch and glass can be placed anywhere. The recipe of brilliant glass is prescribed. If they conflict, shapeless recipes will cause a lot of conflicts.

PostPosted: Mon Nov 12, 2012 17:24
by OdnetninI
ok, I'm goint to change it, today. Thanks for advise

PostPosted: Tue Nov 13, 2012 08:04
by ruskie
Topywo no I didn't I admit that. I'd still consider each recipe to have it's own unique configuration. glowglass is glass on top of the torch. This one could be torch on top of the glass. And you solve that. I like how OdnetninI did it as well.

Also I would consider that these recipes ought to be shapeless as well. Frankly I'd consider any 2 or 3 block recipes to be shapeless. Also is it possible to make slabs and stairs and other partial blocks from them?

PostPosted: Tue Nov 13, 2012 11:26
by Topywo
I agree with the idea of an unique configuration, unless it would be possible to 'choose' which craft result you want with conflicting recipes.

Yesterday I tried it out a bit. The loading of the mods is not alphabetical (I changed brilliant_blocks in xbrilliant_blocks) (maybe the order depends on the memory allocation, idk). In both cases I couldn't build moreblocks glowglass. Then I removed shapeless from glowgass and add it to brilliant blocks. Then I could only build glowglass. Later I didn't manage to get a 'fixed' recipe for brilliant blocks. Maybe that's only possible with crafting that requires a vertical or horizontal row of 3 items. Then I got tired of trying stuff out and lack of sleep :-) Maybe I'll look into it further another time. I could try to find out the theory or just do some practical tests.

PostPosted: Fri Apr 04, 2014 19:16
by JPRuehmann
Link broken

PostPosted: Sat Apr 05, 2014 14:31
by Topywo

PostPosted: Sat Apr 05, 2014 20:05
by JPRuehmann
Thanks,
JPR

Re: [Mod] Brilliant Blocks [1.1] [brillantblocks]

PostPosted: Wed Oct 22, 2014 13:29
by Wuzzy
The topic subject is incorrect, please change it to “[Mod] Brilliant Blocks [1.1] [brillant_blocks]” (basestring was incorrect).

Re: [Mod] Brilliant Blocks [1.1] [brillantblocks]

PostPosted: Tue Nov 29, 2016 13:55
by Andrey01
I can`t download that mod.Why?

Re: [Mod] Brilliant Blocks [1.1] [brillantblocks]

PostPosted: Tue Nov 29, 2016 17:24
by Nathan.S
link in OP is broken because they deleted their git repo, but the dropbox link seems to work. Not sure if this mod still will work on a recent minetest build, as I didn't test that at all.

Re: [Mod] Brilliant Blocks [1.1] [brillantblocks]

PostPosted: Sat Jan 13, 2018 20:09
by drkwv
Dropbox download link is broken too.