[Mod] Birthstones [birthstones]

Doc
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[Mod] Birthstones [birthstones]

by Doc » Thu Nov 08, 2012 00:12

This mod adds a gem for every month of the year!

The names of the gems in this photo from left to right are:
Alexandrite, Amethyst, Aquamarine, Diamond, Emerald, Garnet, Opal, Peridot, Ruby, Sapphire, Topaz, and Zircon.
Image
(Don't worry, I fixed it to be the default stone texture)

Each gem has it's own block. It can be crafted by placing nine gems on the crafting table as so:
Image

As of 1.1, picks can be crafted as so:
Image
They are slightly better than stone pick.

As of 1.2, gems are less common, and they can be made into axes:
Image
They are better than stone.

Licence: WTFPL



Downloads:

Version 1.0: Broken
Version 1.1: Broken
Version 1.2: Download
Last edited by Doc on Mon Jul 07, 2014 07:34, edited 2 times in total.
 

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Topywo
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Doc
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by Doc » Thu Nov 08, 2012 00:34

Topywo wrote:Nice colorful mod!

Thanks Topywo!
 

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by sky » Thu Nov 08, 2012 04:11

the first gem's name is my real name
 

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Aqua
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by Aqua » Thu Nov 08, 2012 04:30

How rare r they? Can they be found naturally? Good mod... Missing license... Third one is my name!!!
Hi there ^.~
 

Doc
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by Doc » Thu Nov 08, 2012 04:59

Aqua wrote:How rare r they? Can they be found naturally? Good mod... Missing license... Third one is my name!!!


They are relatively common, except the diamond. They can be found naturally. Thanks for the catch.
 

OdnetninI
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by OdnetninI » Thu Nov 08, 2012 14:48

they are very good, but it would be better if you make tools
 

Doc
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by Doc » Thu Nov 08, 2012 15:19

OdnetninI wrote:they are very good, but it would be better if you make tools

I plan on doing this, but I needed a break.
 

madarexxx
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by madarexxx » Thu Nov 08, 2012 16:09

Doc, nice mod! But i have an idea - you can use diamonds mod as base, and add encrusting to diamond and steel tools, with special table (node like scribing table), with specific effects giving!
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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GloopMaster
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by GloopMaster » Thu Nov 08, 2012 18:39

madarexxx:

Sounds awfully familiar...

hmm...

http://minetest.net/forum/viewtopic.php?pid=51297#p51297
Meow.

That is all.
 

Doc
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by Doc » Fri Nov 09, 2012 18:06

madarexxx wrote:Doc, nice mod! But i have an idea - you can use diamonds mod as a base, and add encrusting to diamond and steel tools with special table (node like scribing table), with specific effects giving!

GloopMaster wrote:Sounds awfully familiar...

That sounds like GloopMaster's Encrustable Gems mod... I don't really want my mod to be based on other mods, I like them to be independent. Thanks anyway!
Last edited by Doc on Fri Nov 09, 2012 18:06, edited 1 time in total.
 

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by sfan5-bot » Thu Mar 28, 2013 16:48

[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5
 

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Doc
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sfan5
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Re: [Mod] Birthstones [birthstones]

by sfan5 » Thu Jul 10, 2014 19:07

This mod is installed on my Meowtest server and it is well received.
I personally like this mod a lot too.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Mod] Birthstones [birthstones]

by kaeza » Fri Jul 11, 2014 06:44

sfan5 wrote:This mod is installed on my Meowtest server and it is well received.
I personally like this mod a lot too.

^ This. I loved this mod when playing on the old Octuteam server.

P.S: Glad to see you back Doc :)
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal
 

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Mitroman
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Re: [Mod] Birthstones [birthstones]

by Mitroman » Fri Jul 11, 2014 09:19

Nice mod. But you could use the default stone textures for the ores. Just change:
Code: Select all
...
textures = {"default_stone^-*-"},
...


(-*- = your texture for the ore)
 

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sfan5
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Re: [Mod] Birthstones [birthstones]

by sfan5 » Sat Jul 12, 2014 16:05

The register_ore for Opal seems to be missing from the code.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Re: [Mod] Birthstones [birthstones]

by Inocudom » Sat Jul 12, 2014 16:28

You could make these part of the base game.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

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LazerRay
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Re: [Mod] Birthstones [birthstones]

by LazerRay » Tue Aug 12, 2014 14:57

The Opals are listed in the code, but their world gen is missing at the end.
 

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Re: [Mod] Birthstones [birthstones]

by 12Me21 » Mon Mar 09, 2015 23:00

The months are wrong. The correct stones/months are:
January: garnet
Feb. Amythest
Mar. Aquamarine
April. diamond
May. emerald
June: pearl
July; Ruby
August, peridot
Spetember: sapphire
October; opal
November: topaz
December: turquoise.
 

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Re: [Mod] Birthstones [birthstones]

by Lola S » Thu Jun 04, 2015 15:03

Mine is Turquoise!
Last edited by ShadowNinja on Sat Aug 08, 2015 18:44, edited 1 time in total.
Reason: Remove external link (spam)
 

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