nevermind.Hybrid Dog wrote:which ones?12Me21 wrote:what mod are the small mushrooms from?
I noticed that the nodebox and the textures don't line up perfectly on some of the small mushrooms, though.
I understand. For the moment, I'll hold-off using the mapgen function. I do have a question, though, how can I modify the amount of Mushroom "grass?" blocks that get generated? I don't really care for the look of it so I'd like to make it less common (love the mushrooms, though).Hybrid Dog wrote:I can work on my mods 1 hour a day.Hybrid Dog wrote:I haven't finished mapgen yet.Jouster27 wrote:I like the smaller mushrooms but I'm not seeing any generate with mapgen turned-on. Does your code generate the smaller versions automatically or do they only come from giveme?
There's at the moment only big mushroom stuff and the ground.
Lava shrooms could spawn around lava lakes, or even above lava. Glowshrooms would be great in dark caves, though quite rare.Inocudom wrote:Mushroom biomes could be rather common, but smallish as well as underground (the glowshrooms and lavashrooms are ideal for caves.)
Yeah, I noticed about the glowshrooms... [sniff]Hybrid Dog wrote:Lavashrooms are flammable so they would burn if they're near lavaZeg9 wrote:Lava shrooms could spawn around lava lakes, or even above lava. Glowshrooms would be great in dark caves, though quite rare.Inocudom wrote:Mushroom biomes could be rather common, but smallish as well as underground (the glowshrooms and lavashrooms are ideal for caves.)
and glowshrooms don't really glow yet.
No, it means "giant mushroom":Dan Duncombe wrote:I looked up riesenpilz on google translate, and it means 'travel mushroom'. Is that the correct translation?
Code: Select all
if PilzAdam == "MushroomAdam" then
lol()
end
Adamspilz? Awesome ideaHybrid Dog wrote:http://irc.minetest.ru/minetest/2013-03-10#i_2923102webdesigner97 wrote:No, it means "giant mushroom":Dan Duncombe wrote:I looked up riesenpilz on google translate, and it means 'travel mushroom'. Is that the correct translation?
"riesen" comes from "riesig" and means "giant".
"Pilz" = "Mushroom".
Hey w8. Pilz?
Code: Select all
if PilzAdam == "MushroomAdam" then lol() end
No, I use vm for this, using the L-system for giant mushrooms is too difficult for me and schematics use fixed node positions, don't they?Sokomine wrote:Voxelmanip seems less fitting. Either place_schematic or the L-system-tree-generation might be more useful.
l need to change the mushroom spawning that it works.fireglow wrote:Is there a way, maybe a setting, that growing mushrooms won't destroy other nodes?
In the sense that there would be a check before growing a mushrooms if other nodes would be destroyed, and it yes, do not grow the mushroom.
That would be a good addition, I think.
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