Code: Select all
local perlin = minetest.env:get_perlin(9130,3,0.5,250)
local noise = perlin:get2d({x=x+150,y=z+50})
Code: Select all
local perlin = minetest.env:get_perlin(9130,3,0.5,250)
local noise = perlin:get2d({x=x+150,y=z+50})
VanessaE wrote:Update 2013-02-24: Fixed waterlilies sometimes being placed vertically instead of flat/horizontally. Sorry about that folks (why don't people tell me these things?).
As of today, "flowers" is missing from common_mods line in games/minetest_game/game.conf, resulting in unknown blocks in place of flowers from older versions of your mod. (minetest engine, minetest game and common all downloaded today from git)VanessaE wrote:Update 2013-04-25: Minetest now comes with a flowers mod, so that which it includes has been removed from my mod. In so doing, I've renamed my flowers mod to "flowers_plus", since it's now more of an add-on to the default.
It has the same behaviour on my server, plantlife and minetest built from git the 20130506.VanessaE wrote:On my server, I have the opposite problem - they grow way too fast and almost out of control, and HEAVILY favor dandelions and cotton (which should be impossible, there's nothing in my code or in PilzAdam's that should be doing that).
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