[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

LorenzoVulcan
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by LorenzoVulcan » Post

Thread updated.
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by LorenzoVulcan » Post

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by LorenzoVulcan » Post

Updated some fixes at the repository.

https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Post

Beta 1.5 Released

-Added Electro Tools
-Added Chainsaws
-Added More fuels
-Added more APIs
-And more...
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by LorenzoVulcan » Post

Beta 1.5.1 Released

-Added Nyon Ore
-Added Nyon Ingot
-Added Nyon Block
-Added Nyon Chainsaw
-Added more rechargeables items
-Added more APIs
-And more...
Last edited by LorenzoVulcan on Wed Jan 02, 2013 17:26, edited 1 time in total.
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by LorenzoVulcan » Post

Beta 1.5.2 Released

-Added Cryoas Ore
-Added Cryoas Block
-And more...

Checkout at the official repository: https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Post

Beta 1.6 Released

-Added Obsidian Bucket
-Added more APIs
-Fixed some bugs
-Now all melted ores are stored in obsidian buckets.
-And more...

Checkout the official repository: https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Post

Next release is incoming.Any suggestions?
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by LorenzoVulcan » Post

Beta 1.6.1 Released

-Added obsidian plate
-Now obsidian buckets are crafted using obsidian plate
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Inocudom
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by Inocudom » Post

You are a very ambitious person. The new green ore is pretty and will look nice in the cave walls underground. I don't know why, but the melted lyra doesn't really flow and it needs an inventory texture. Will there be wires that carry electrical current in the future?

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xavier108
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by xavier108 » Post

Good mod +2.5
Ezlif :D

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by LorenzoVulcan » Post

Inocudom wrote:You are a very ambitious person. The new green ore is pretty and will look nice in the cave walls underground. I don't know why, but the melted lyra doesn't really flow and it needs an inventory texture. Will there be wires that carry electrical current in the future?
I know melted minerals doesn't work in some states.I can't understand why.If you put core mods + lulzpack they might run correctly.I tried in a multiplayer server and they don't flow,but i think it's for some conflict with other mods.

Anyway,Nyon might spawns in every height from 120 to -30000 and inventory texture is not necessary because cubes of melted ores are impossible to take without giving or cheating.
Last edited by LorenzoVulcan on Sun Jan 06, 2013 13:58, edited 1 time in total.
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by LorenzoVulcan » Post

Beta 1.6.5 Released

-Added dintled ores
-And more...
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by LorenzoVulcan » Post

Fixed some textures.
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by LorenzoVulcan » Post

Beta 1.6.6 Released

-Added cryoas tools
-Added more APIs
Last edited by LorenzoVulcan on Mon Jan 07, 2013 08:20, edited 1 time in total.
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by LorenzoVulcan » Post

Beta 1.7.0 Released

-Added Simple Miner
-Added more APIs
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by LorenzoVulcan » Post

Now time2pwn might be more performable.
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Inocudom
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by Inocudom » Post

I think it would be a good idea if you posted the server that you use for testing this mod in the servers forum. You might get more players if you do.

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by LorenzoVulcan » Post

Inocudom wrote:I think it would be a good idea if you posted the server that you use for testing this mod in the servers forum. You might get more players if you do.
The server it's not mine and founder doesn't want to post it because he wants to make an italian-only minetest server :\
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by LorenzoVulcan » Post

Wiki updated.
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by LorenzoVulcan » Post

Main post updated with more screenshots!
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by LorenzoVulcan » Post

New version is WIP,i've got lots of ideas.Any suggestions?
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by LorenzoVulcan » Post

Beta 1.8 Released

-Added Electro Flint 'n' Steel
-Added more foods
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Inocudom
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by Inocudom » Post

You should see if you can give your nodes and items sound effects.

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by LorenzoVulcan » Post

Inocudom wrote:You should see if you can give your nodes and items sound effects.
I thought this some days ago,i think i'll make some noises for machines! :)
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