[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
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Thread updated.
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Beta 1.5 Released
-Added Electro Tools
-Added Chainsaws
-Added More fuels
-Added more APIs
-And more...
-Added Electro Tools
-Added Chainsaws
-Added More fuels
-Added more APIs
-And more...
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Beta 1.5.1 Released
-Added Nyon Ore
-Added Nyon Ingot
-Added Nyon Block
-Added Nyon Chainsaw
-Added more rechargeables items
-Added more APIs
-And more...
-Added Nyon Ore
-Added Nyon Ingot
-Added Nyon Block
-Added Nyon Chainsaw
-Added more rechargeables items
-Added more APIs
-And more...
Last edited by LorenzoVulcan on Wed Jan 02, 2013 17:26, edited 1 time in total.
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Beta 1.5.2 Released
-Added Cryoas Ore
-Added Cryoas Block
-And more...
Checkout at the official repository: https://github.com/BlockforgeProject/BlockForge-2-
-Added Cryoas Ore
-Added Cryoas Block
-And more...
Checkout at the official repository: https://github.com/BlockforgeProject/BlockForge-2-
Developer of the BlockForge 2# Project!
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Beta 1.6 Released
-Added Obsidian Bucket
-Added more APIs
-Fixed some bugs
-Now all melted ores are stored in obsidian buckets.
-And more...
Checkout the official repository: https://github.com/BlockforgeProject/BlockForge-2-
-Added Obsidian Bucket
-Added more APIs
-Fixed some bugs
-Now all melted ores are stored in obsidian buckets.
-And more...
Checkout the official repository: https://github.com/BlockforgeProject/BlockForge-2-
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Next release is incoming.Any suggestions?
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Beta 1.6.1 Released
-Added obsidian plate
-Now obsidian buckets are crafted using obsidian plate
-Added obsidian plate
-Now obsidian buckets are crafted using obsidian plate
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You are a very ambitious person. The new green ore is pretty and will look nice in the cave walls underground. I don't know why, but the melted lyra doesn't really flow and it needs an inventory texture. Will there be wires that carry electrical current in the future?
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I know melted minerals doesn't work in some states.I can't understand why.If you put core mods + lulzpack they might run correctly.I tried in a multiplayer server and they don't flow,but i think it's for some conflict with other mods.Inocudom wrote:You are a very ambitious person. The new green ore is pretty and will look nice in the cave walls underground. I don't know why, but the melted lyra doesn't really flow and it needs an inventory texture. Will there be wires that carry electrical current in the future?
Anyway,Nyon might spawns in every height from 120 to -30000 and inventory texture is not necessary because cubes of melted ores are impossible to take without giving or cheating.
Last edited by LorenzoVulcan on Sun Jan 06, 2013 13:58, edited 1 time in total.
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Beta 1.6.5 Released
-Added dintled ores
-And more...
-Added dintled ores
-And more...
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Fixed some textures.
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Beta 1.6.6 Released
-Added cryoas tools
-Added more APIs
-Added cryoas tools
-Added more APIs
Last edited by LorenzoVulcan on Mon Jan 07, 2013 08:20, edited 1 time in total.
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Beta 1.7.0 Released
-Added Simple Miner
-Added more APIs
-Added Simple Miner
-Added more APIs
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Now time2pwn might be more performable.
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I think it would be a good idea if you posted the server that you use for testing this mod in the servers forum. You might get more players if you do.
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The server it's not mine and founder doesn't want to post it because he wants to make an italian-only minetest server :\Inocudom wrote:I think it would be a good idea if you posted the server that you use for testing this mod in the servers forum. You might get more players if you do.
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Wiki updated.
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Main post updated with more screenshots!
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New version is WIP,i've got lots of ideas.Any suggestions?
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Beta 1.8 Released
-Added Electro Flint 'n' Steel
-Added more foods
-Added Electro Flint 'n' Steel
-Added more foods
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You should see if you can give your nodes and items sound effects.
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I thought this some days ago,i think i'll make some noises for machines!Inocudom wrote:You should see if you can give your nodes and items sound effects.
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