[Mod] UFOs [ufos]

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Zeg9
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by Zeg9 » Post

Hybrid Dog wrote:your links don't work
Actually these were screenshots but ompldr somehow managed to remove them, I'll have to take them again...
EDIT: screenshots re-uploaded.
Last edited by Zeg9 on Sat Apr 13, 2013 16:16, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Zeg9
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by Zeg9 » Post

Hybrid Dog wrote:The textures on the bottom didn't get removed. Why?
I still had them in a folder so I could reupload them fastly, but I was too lazy to start minetest and take the other screenshots ;)
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Inocudom
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by Inocudom » Post

In creative mode, the ufo box does appear in the creative inventory. This is a big problem because that node can't be removed once it is placed. It can also appear by right-clicking a ufo. You will probably want to fix this as soon as you can (maybe make it possible to have the ufo box disappear after a while.)

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Zeg9
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by Zeg9 » Post

Inocudom wrote:In creative mode, the ufo box does appear in the creative inventory. This is a big problem because that node can't be removed once it is placed. It can also appear by right-clicking a ufo. You will probably want to fix this as soon as you can (maybe make it possible to have the ufo box disappear after a while.)
The ufo box is kept for compatibility because previous versions required that to keep the UFO's owner and fuel data.
Now I need to remove it from creative...
EDIT: ok, forgot to push it. Now ufo box isn't needed anymore.
Last edited by Zeg9 on Mon May 20, 2013 10:07, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Rancon
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by Rancon » Post

Pictures are gone again
Any tips on blender, gimp, or codea?

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prof-turbo
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by prof-turbo » Post

For the inventory image, why don't you reduce that image? http://s288.photobucket.com/user/melkor ... 6.png.html
You should take a look at http://www.xorhub.com

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Zeg9
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by Zeg9 » Post

prof-turbo wrote:For the inventory image, why don't you reduce that image? http://s288.photobucket.com/user/melkor ... 6.png.html
This one has the player inside.
But I'll make another non-antialiased render when I have time, thanks for the advice.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Zeg9
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by Zeg9 » Post

Hybrid Dog sent a lot of screenshots
Good job ! Looks exactly like the model.
But, what's the latest picture?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Melkor
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by Melkor » Post

Hybrid Dog wrote: (Images)
Oh wow! really nice recreation of my ufo! awesome!

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Element
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by Element » Post

i like the fact theres a UFO but can someone send me screen shots on how to charge it threw PM if you can and tell me howto start up the UFO
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Zeg9
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by Zeg9 » Post

Element wrote:i like the fact theres a UFO but can someone send me screen shots on how to charge it threw PM if you can and tell me howto start up the UFO
See the charging tutorial on the first post (I re-uploaded the images).
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Element
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by Element » Post

i have tried and tried but it wont charge
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lordcirth
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by lordcirth » Post

Element wrote:i have tried and tried but it wont charge
me too, I followed the guide, when I hold down E nothing happens, except that the charging box drains obsidian and the charge number goes up. Yet the UFO shows no fuel, and won't move.
EDIT; the charging station actually consumes obsidian with or without the UFO. I got it to charge by placing the UFO right next to the charger, on the ground, so it actually overlaps the charger.
EDIT2: Figured it out! Your charging code looks for a ufo furnace 2 blocks away, in the cardinal directions, but not anywhere in between! If you fill in this cube, it should work. Where is your git repo, btw? I might send in a pull request if I fix it.
EDIT3, I've fixed it, my version now searches a 3m radius cube for a station. It's pretty easy to charge now. I have submitted a pull request.
Last edited by lordcirth on Mon Dec 09, 2013 19:17, edited 1 time in total.

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pop_harte
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by pop_harte » Post

oh MY GOODNESS I HAVE AN IDEA PYRAMIDS AND U.F.O.S

thetoon
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by thetoon » Post

pop_harte wrote:oh MY GOODNESS I HAVE AN IDEA PYRAMIDS AND U.F.O.S
Oh yeah, and round portals that connect to different worlds ;)

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Capaverdeferro
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by Capaverdeferro » Post

have to version 0.4.9?

Nathan
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Re: [Mod] UFOs [ufos]

by Nathan » Post

So, my question here is: Is it possible to change the fuel to something other than obsidian shards? And if so how?

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Topywo
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Re: [Mod] UFOs [ufos]

by Topywo » Post

Nathan wrote:So, my question here is: Is it possible to change the fuel to something other than obsidian shards? And if so how?
furnace.lua line 2 :

ufos.fuel = "default:obsidian_shard"

Looks like you can replace obsidian_shard to whatever you like.

P.s. Is it still working then? I saw it's using the hacky swap. I've not tested it for now.


Edit: the usual typo

Nathan
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Re: [Mod] UFOs [ufos]

by Nathan » Post

Topywo wrote: furnace.lua line 2 :

ufos.fuel = "default:obsidian_shard"
Thanks, my UFO now runs on different fuels.

lotek
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Re: [Mod] UFOs [ufos]

by lotek » Post

I love this mod so much, thank you!

I just installed also the pyramid mod and now I'm just lookin' for a working stargate mode, where I can "teleport" together with my ufo to other places. But it seems that most portal/teleport mod's nowadays are outdated or not working together with a vehicle like a ufo. Well if anybody have some tips, just call me.

back to your ufos, I have following wishes:

1. Falling Down
If you flying with your ufo around, quit the game and login again, you falling down from your ufo.

2. Sounds
It would be nice to have some sound while flying around, for exeample:
* https://www.freesound.org/people/DJ%20C ... nds/20473/
* https://www.freesound.org/people/Petr20 ... ds/234258/
----
Mine Heavy
http://mine.heavy.ch

acblonde
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Re: [Mod] UFOs [ufos]

by acblonde » Post

how do you get down when your not in creative mod without "murdering" yourself lol plz reply

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mbb
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Re: [Mod] UFOs [ufos]

by mbb » Post

i like this mod ,annd i would like to make an airplane mod but i nees help
cdb_2fcfab1b41f9

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Hybrid Dog
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Re: [Mod] UFOs [ufos]

by Hybrid Dog » Post

mbb wrote:i like this mod ,annd i would like to make an airplane mod but i nees help
nice idea, you could make it fly through ignore when it's fast

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Michael Eh?
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Re: [Mod] UFOs [ufos]

by Michael Eh? » Post

What are the odds of getting the version prior to adding the charging furnance where the UFO ran directly on obsidian shards? Was thinking of using a different model aka a flying broom for Harry Potter/Kiki Delivery Service type world.

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Re: [Mod] UFOs [ufos]

by qwertymine3 » Post

Michael Eh? wrote:What are the odds of getting the version prior to adding the charging furnance where the UFO ran directly on obsidian shards? Was thinking of using a different model aka a flying broom for Harry Potter/Kiki Delivery Service type world.
The mod is hosted on git - you can freely browse for old versions by clicking on the commits link.
Here is a direct link to the download for the version you wanted https://github.com/Zeg9/minetest-ufos/a ... c4ef77.zip
Avatar by :devnko-ennekappao:

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