[Mod] UFOs [ufos]

juli
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Re: [Mod] UFOs [ufos]

by juli » Tue Apr 18, 2017 20:33

i have created a pullrequest for a few changes:
1.It does make VanessaE's changes like in her pullrequest https://github.com/Zeg9/minetest-ufos/pull/3
2.it makes the ufos:ufo tool to a technic_power_tool chargable in technic battery (very slow)
3.it replaces the algorithm to find the UFO-charging furnace with the minetest buildin minetest.find_node_near

can u please merge it?
greetings juli

PS: i realy like your mod too :)
 

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DS-minetest
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Re: [Mod] UFOs [ufos]

by DS-minetest » Wed Apr 19, 2017 11:18

juli wrote:2.it makes the ufos:ufo tool to a technic_power_tool chargable in technic battery (very slow)
3.it replaces the algorithm to find the UFO-charging furnace with the minetest buildin minetest.find_node_near

Those changes don't sound that great. If you really want to charge the ufo with technic power, make the ufo furnace to a technic machine. Also with find node near, the ufo furnace could be anywhere but the ufo only accepts power from specific sides, I wouldn't like that t be changed, it could drain power from furnaces that are for another ufo.
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injinji
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Re: [Mod] UFOs [ufos]

by injinji » Sun Dec 24, 2017 17:58

Looks like the one from Rick and Morty.
 

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