true story, broJordach wrote:True, but I've seen better smooth skins...WEEGEEMAN5678 wrote:Okay, then what is a REAL skin?Jordach wrote:If you wanted REAL skins, ask me next time!
Do you think your skins should be mounted on a wall?
People want to join the Project too.
Skins are skins.
[Mod] In-game skin switching [skins]
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I hope that the feature discussed in the topic below will be added to Minetest one day:
viewtopic.php?id=5397
The feature could be tested in a mod first.
viewtopic.php?id=5397
The feature could be tested in a mod first.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
Good idea; I wasn't aware of that website. Does it have an API yet?Hybrid Dog wrote:What about adding an ability to load skins from the minetest skin database?
viewtopic.php?id=4497
This can't really be tested in a mod... But I don't get why it wasn't merged yet.Inocudom wrote:I hope that the feature discussed in the topic below will be added to Minetest one day:
viewtopic.php?id=5397
The feature could be tested in a mod first.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- addi
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since 5 minutes it have a api
the documentation to access it is here:
https://bitbucket.org/kingarthursteam/m ... ?at=master
the documentation to access it is here:
https://bitbucket.org/kingarthursteam/m ... ?at=master
Here's what I've done so far.
https://github.com/Zeg9/minetest-skins/tree/skindb
It seems that the "page" argument is ignored, so I can only get the first 10 skins.
https://github.com/Zeg9/minetest-skins/tree/skindb
It seems that the "page" argument is ignored, so I can only get the first 10 skins.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
Zeg can you add my skin?
http://minetest.fensta.bplaced.net/#!pa ... ,filter:24
http://minetest.fensta.bplaced.net/#!pa ... ,filter:24
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- addi
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sorry just forgott to change $_POST[page] to $_GET[page] also you can get now up to 100 skins per page with the param per_page =100Zeg9 wrote:Here's what I've done so far.
https://github.com/Zeg9/minetest-skins/tree/skindb
It seems that the "page" argument is ignored, so I can only get the first 10 skins.
I'll stick to 10 per page, as the problem mentioned above is fixed.addi wrote:sorry just forgott to change $_POST[page] to $_GET[page] also you can get now up to 100 skins per page with the param per_page =100Zeg9 wrote:Here's what I've done so far.
https://github.com/Zeg9/minetest-skins/tree/skindb
It seems that the "page" argument is ignored, so I can only get the first 10 skins.
I'll add a link to this branch in the first post.
@jojoa1997: done.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
See also the MT-Faithful texture pack (work in progress).
- ritchie
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Hi, I had several problems with this mod, I solved them and I would like to share my solutions with you. Thanks VanessaE and Pitriss to help and advices.
- Script install_skin.sh didn't work for me, i had an error on line 38:
install_skin.sh: 38: install_skin.sh: Syntax error: "(" unexpected (expecting ")")
https://github.com/Zeg9/minetest-skins/ ... kin.sh#L38
This line should be changed to: nextid=$((nextid+1)) - Why do you have different shebang in scripts?
install_skin.sh has #!/bin/sh
generate_previews.sh has #!/bin/sh
set_meta.sh has #!/bin/bash
I set install_skin.sh and generate_previews.sh to #!/bin/bash. - I had a problem with script generate_previews.sh - blender failed with Illegal instruction error. I have Debian Wheezy, architecture i386 and I installed blender, pngcrush and imagemagick from repository. I tried blender downloaded from their website also but this version failed too (SIGILL). It happened because I run it on old server with CPU Pentium 3. Blender from repository and from website is compiled with support of instruction set SSE2, Pentium 3 doesn't support it.
So I had to compile Blender from sources. Newest version of Blender requies Python version 3.3 or newer, so I had to compile Python 3.3 too. I followed these instructions:
http://wiki.blender.org/index.php/Dev:2 ... untu/CMake
http://wiki.blender.org/index.php/Dev:2 ... leshooting
Don't forget to set paths to compiled python into CMake. http://wiki.blender.org/index.php/Dev:2 ... s_in_CMake but they forgot to mention one variable. PYTHON_INCLUDE_CONFIG_DIR should be something like this: /opt/py33/lib/pkgconfig
I successfully compiled blender, wrote right path to binary in generate_previews.sh and it works . - Script set_meta.sh is unusable for me because I maintain my server over SSH console and yad can't be used in terminal. Editing metafiles can be done with curses forms in terminal or readline. There are many ways how to do but I don't have many skills in scripting and programming.
- I tried set_meta.sh on my laptop, yad forms works well, including preview images of edited skin. But no metadata files were saved.
Last edited by ritchie on Wed Nov 06, 2013 23:34, edited 1 time in total.
- LuxAtheris
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- LuxAtheris
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You have to upload it here:LuxAtheris wrote:What I mean is changing the skins in this mod with minePitriss wrote:Use any MC skin creator.
http://minetest.fensta.bplaced.net/
IF YOU ARE USING THE SKINDB branch!
- Silent-Hunter
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Is there a way to use a skin without anyone else being able to use it? I'm worried about impersonation, plus the skin I have I did not create, I bought it for $2.50, and I can use it anywhere, but I have no right to change the license, which basically says only I'm allowed to use it, and I can't give it away.
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If you are using VanessaE's Survival or Creative, she can give you a skin just for your player (if you give it to her via PM)Silent-Hunter wrote:Is there a way to use a skin without anyone else being able to use it? I'm worried about impersonation, plus the skin I have I did not create, I bought it for $2.50, and I can use it anywhere, but I have no right to change the license, which basically says only I'm allowed to use it, and I can't give it away.
- Silent-Hunter
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Silent Hunter: Player Textures might be for you:Silent-Hunter wrote:I'm not. I was wondering if this could have local skins, that aren't online anywhere? I'm thinking of hosting a private server for me and my boyfriend to play on, and would like us to be able to use our skins. I was hoping we'd be able to just stick them in the mod's folder.
https://github.com/sdzen/player_textures
Put two textures into that folder, eg, player_Silent-Hunter.png or player_Silent_Hunter.png
(Install it like every other mod.)
- PilzAdam
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Note that for Minetest 0.4.8 (also current dev version) a new version for player_textures is recommended, see viewtopic.php?id=3587.Jordach wrote:Silent Hunter: Player Textures might be for you:Silent-Hunter wrote:I'm not. I was wondering if this could have local skins, that aren't online anywhere? I'm thinking of hosting a private server for me and my boyfriend to play on, and would like us to be able to use our skins. I was hoping we'd be able to just stick them in the mod's folder.
https://github.com/sdzen/player_textures
Put two textures into that folder, eg, player_Silent-Hunter.png or player_Silent_Hunter.png
(Install it like every other mod.)
- Silent-Hunter
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Ooh! Thank you very much!
Does it support 3D ones?
Does it support 3D ones?
Last edited by Silent-Hunter on Sat Nov 09, 2013 20:23, edited 1 time in total.
- Silent-Hunter
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Code: Select all
[@linux mods]$ ./update_from_db.py
Traceback (most recent call last):
File "./update_from_db.py", line 36, in <module>
addpage(1)
File "./update_from_db.py", line 33, in addpage
f.write('comment = "'+s["license"]+'",\n')
TypeError: Can't convert 'int' object to str implicitly
[@linux mods]$ uname -a
Linux linux.lan 3.12.3-1-ARCH #1 SMP PREEMPT Wed Dec 4 21:45:42 CET 2013 x86_64 GNU/Linux
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